Hearthstone would be much better without cards like this. It doesn't matter, if the card will be good or not. Having the ability to delete the opponent's cards in their hand/deck is just a result of bad card design.
- Nerubico
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Member for 8 years, 10 months, and 29 days
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LivingOrganism posted a message on New Warrior Legendary Card Revealed - Boomboss ThogrunPosted in: News -
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user-100412332 posted a message on Battle of the Bands is This Week's Tavern Brawl: Week 2Posted in: Newsim complete all class is hard but i did
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Kerry138 posted a message on Three Wishes is This Week's Tavern BrawlPosted in: NewsThis would be just standard with Zeph in it, which is super boring. Yes, I hate RNG, but at least games will be different this way.
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savarunl posted a message on Patch 26.2 - Known Issues & Patch Notes - Macaw Temp Banned - Heroic Tavern Brawl Coming - Bug Fixes & MorePosted in: NewsAnd this is the problem with having everything in one launcher. I don't even play battlegrounds, but i have to download a 9GB patch with battlegrounds changes just to play something else....
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Thanatos2k posted a message on Festival of Legends Recipe is This Week's Tavern BrawlPosted in: NewsThey finally did it in the first week of an expansion!
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TallStranger posted a message on Lunar Blessings is This Week's Tavern BrawlPosted in: NewsJust played a game with Pen Flinger and Year of the Pig. Could ping every single minion on my opponent's board, costing me nothing.
That was pretty freaking fun!
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WagnerCw1404 posted a message on Lunar Blessings is This Week's Tavern BrawlPosted in: NewsLet's celebrate the Chinese New Year in Hearthstone... Without the Chinese people cause their servers are down
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Alp2760 posted a message on Captain Blackheart's Treasure is This Week's Tavern BrawlPosted in: NewsI prefer brawls like this. Whenever it's constructed, particularly if there are semi severe restrictions, it juts ends up being a cheese fest of whatever combo etc is incredibly powerful and I generally find them more meh. I like that I can just jump in and see what gets drawn.
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Moop547 posted a message on Doom in the Tomb! New Event, Rewards and the 23 Cards Coming to Standard!Posted in: NewsWhat a great idea. Lets take the cards like Ragnaros the Firelord and Sylvannas Windrunner that everyone including the creators unanimously agreed were bad for the game, and put them back into standard!
They've already shown like what they did last summer that taking good cards then buffing them and putting in cards like snip-snap is actually terrible for the game and causes the meta to become more stale. Having cards like snip-snap that are just really good cards makes it so hearthstone becomes a card game where you can make a deck of 29 cards instead of 30
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I would rather compare this new legendary to Mind Vision or Chameleos as those give you insight to your opponents hand - and make him shiver, what of his cards YOU might use against him *g*
Madame Lazul lets you even go more specific and chose one card, that would hurt most ;)
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Is it my destiny that I received the quest "win 2 matches with shaman" ? :) thx for the deck, will try it out asap !
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very interesting deck + playstyle, unfortunately maaany legendaries included :( is there a way for good cheap exchanges ?
I'm interested in this deck style because I just got lucky with Akali, the Rhino !! I also have my good old friend Grommash Hellscream from early days and also Prince Keleseth - I would say, I have some dust for 1-2 epics, have the rares of your list, but besides that, rather limited resources (unless you would count Gorehowl as a viable replacement for Sul'thraze because I have this weapon already since years...).
Thanks for help !
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sounds like "the cheese stands alone" from magic the gathering *ggg*
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make it "draw 3 cards" then we can talk about this card.... with 5 it's too powerful especially in the already way too powerful Jade Druid - which won't cycle out for a longer time, keep that in mind !
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heeeey, what happened to "Fluffy" ? now it's called Brrrloc.... the other name was my favorite ;)
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I picked paladin 2x, had no problem to defeat a mage and a warlock with their cards (yes, warlock cards work good !), guess they had no fitting paladin-synergies *gg*
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I liked this card very much, I would really love to see it getting into Standard (by making it a "Classic"-card) - it's a fun and very random card, similar to Thoughtsteal and I think that it is not an auto-include in every deck like an Azure Drake or Sylvanas Windrunner that always influenced the meta...
Anyone else want Burgle in Standard ? then vote up please ;)
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I would really love to see some answers to the current frustrating meta:
anti-aggro: a spell or board-effect that slows down the very unpleasant aggro-decks by hindering the minions in attacking, like
"Fog - Your summoned minions can't see very far, they need another turn to reach the target enemy" or
"Swamp - 50% chance that the minion gets stuck and ends it's attack" or
"Desert - Attacking minions are exhausted and receive 1 damage before they reach the target enemy"
anti-OTK: especially warriors, freeze-mages and priests that collect and collect cards to finish you off in one turn while you are almost at full health - very unpleasant since there is nothing you can do against it - solution: add a minion that forces the ENEMY to discard a random card when it attacks the enemy hero! (atm only warlocks discard a card and that on purpose/as effect of their own cards) The minion may not be able to receive charge, that way the opponent still has a possibility to react to the minion, to keep it fair. Basically the mechanic would be similar to Cutpurse
anti-C'thun: minion "bounty hunter of the old gods - Battlecry: Remove your opponents C'thun from the game (wherever it is)" - just kidding, but you get the point, playing against a C'thun-deck is also going in the OTK-direction. The only way that saves you is hoping to have enough big minions on the board that can soak some of the damage :( worst of all, the buffing minions by themselves have very good bodies that some of the rare class specific minions would dream of....
"what I wish for the future ?" - the dragon-theme was great in my opinion, always liked dragons, but since Blackrock will soon be out of the standard, it would be nice to have some fitting replacement dragons in the next expansion(s) - or at least some other theme that would be nice to aim for, like beasts for hunters or pirates for warriors/rogues...
generally more class-specific cards fitting their theme would be nice, "the old gods" had no new weapons for hunter and rogue (though warriors got the tentacles, but 5 mana is way too expensive, 4 mana would be more fitting...), no secrets for any class... I know the theme is about the old gods but there would surely some place to find for these kind of cards...
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no one will play this card EVER in this state ! it was broken OP, yes, too much damage that could not be avoided, the mana crystal for the enemy was often irrelevant as the golem was a well faced finisher.
it should be a 4/5 Body with the "mana crystal for the enemy"-drawback to have an "early chillwind yeti" (with the possibility for the enemy to play a similar strong minion on his turn) - would be the best fitting solution for a rare card in my opinion, without giving either player a huge advantage...