• 2

    posted a message on Legendary Priest Card Reveal - Madame Lazul

    I would rather compare this new legendary to Mind Vision or Chameleos as those give you insight to your opponents hand - and make him shiver, what of his cards YOU might use against him *g*

    Madame Lazul lets you even go more specific and chose one card, that would hurt most ;)

    Posted in: News
  • 3

    posted a message on Old School Jade Shaman

    Is it my destiny that I received the quest "win 2 matches with shaman" ? :) thx for the deck, will try it out asap !

    Posted in: Old School Jade Shaman
  • 5

    posted a message on Rank 10 to 5 in couple hours (Rush Warrior)

    very interesting deck + playstyle, unfortunately maaany legendaries included :( is there a way for good cheap exchanges ?

    I'm interested in this deck style because I just got lucky with Akali, the Rhino !! I also have my good old friend Grommash Hellscream  from early days and also Prince Keleseth - I would say, I have some dust for 1-2 epics, have the rares of your list, but besides that, rather limited resources (unless you would count Gorehowl as a viable replacement for Sul'thraze because I have this weapon already since years...).

    Thanks for help !

    Posted in: Rank 10 to 5 in couple hours (Rush Warrior)
  • 1

    posted a message on New Legendary Minion - Mecha'thun

    sounds like "the cheese stands alone" from magic the gathering *ggg*

     

    Posted in: Card Discussion
  • -1

    posted a message on New Druid Card Revealed: Ultimate Infestation

    make it "draw 3 cards" then we can talk about this card.... with 5 it's too powerful especially in the already way too powerful Jade Druid - which won't cycle out for a longer time, keep that in mind !

    Posted in: News
  • 2

    posted a message on New Shaman Card Revealed: Brrrloc

    heeeey, what happened to "Fluffy" ? now it's called Brrrloc.... the other name was my favorite ;)

    Posted in: News
  • 1

    posted a message on Just a Hallucination is This Week's Brawl!

    I picked paladin 2x, had no problem to defeat a mage and a warlock with their cards (yes, warlock cards work good !), guess they had no fitting paladin-synergies *gg*

    Posted in: News
  • 1

    posted a message on Burgle

    I liked this card very much, I would really love to see it getting into Standard (by making it a "Classic"-card) - it's a fun and very random card, similar to Thoughtsteal and I think that it is not an auto-include in every deck like an Azure Drake or Sylvanas Windrunner that always influenced the meta...

    Anyone else want Burgle in Standard ? then vote up please ;)

    Posted in: Burgle
  • 5

    posted a message on Designing Cards for Hearthstone's Future

    I would really love to see some answers to the current frustrating meta:

    anti-aggro: a spell or board-effect that slows down the very unpleasant aggro-decks by hindering the minions in attacking, like

    "Fog - Your summoned minions can't see very far, they need another turn to reach the target enemy" or

    "Swamp - 50% chance that the minion gets stuck and ends it's attack" or

    "Desert - Attacking minions are exhausted and receive 1 damage before they reach the target enemy"

     

    anti-OTK: especially warriors, freeze-mages and priests that collect and collect cards to finish you off in one turn while you are almost at full health - very unpleasant since there is nothing you can do against it - solution: add a minion that forces the ENEMY to discard a random card when it attacks the enemy hero! (atm only warlocks discard a card and that on purpose/as effect of their own cards) The minion may not be able to receive charge, that way the opponent still has a possibility to react to the minion, to keep it fair. Basically the mechanic would be similar to Cutpurse

     

    anti-C'thun: minion "bounty hunter of the old gods - Battlecry: Remove your opponents C'thun from the game (wherever it is)" - just kidding, but you get the point, playing against a C'thun-deck is also going in the OTK-direction. The only way that saves you is hoping to have enough big minions on the board that can soak some of the damage :( worst of all, the buffing minions by themselves have very good bodies that some of the rare class specific minions would dream of....

     

    "what I wish for the future ?" - the dragon-theme was great in my opinion, always liked dragons, but since Blackrock will soon be out of the standard, it would be nice to have some fitting replacement dragons in the next expansion(s) - or at least some other theme that would be nice to aim for, like beasts for hunters or pirates for warriors/rogues...

    generally more class-specific cards fitting their theme would be nice, "the old gods" had no new weapons for hunter and rogue (though warriors got the tentacles, but 5 mana is way too expensive, 4 mana would be more fitting...), no secrets for any class... I know the theme is about the old gods but there would surely some place to find for these kind of cards...

    Posted in: News
  • 2

    posted a message on Card Nerf - Arcane Golem

    no one will play this card EVER in this state ! it was broken OP, yes, too much damage that could not be avoided, the mana crystal for the enemy was often irrelevant as the golem was a well faced finisher.

    it should be a 4/5 Body with the "mana crystal for the enemy"-drawback to have an "early chillwind yeti" (with the possibility for the enemy to play a similar strong minion on his turn) - would be the best fitting solution for a rare card in my opinion, without giving either player a huge advantage...

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.