If all of the minions on the board die before Brawl activates, it goes on infinitely and doesn't exactly crash the game, but you can't do anything for the rest of it.
is this still possible after the change to yoggy?
It's not linked to Yogg, but to some other specific situations :
I find more aggressive decks harder to beat (a good hand cand destroy those though), at least rogue gives you 6/7 turns to draw before they can threaten lethal.
Honestly I don't remember when every single expansion came out. Where I can find it, so I can calculate when it will die? :D
It's pretty simple, all expansions except Wotog and Karazhan (and the upcoming expansion) will rotate next year. Karazhan and Wotog will rotate one year later.
If I were you I'd buy at least the first wing of BRM and LoE, that way you can buy the rest of them with gold even when they'll have rotated out.
It will make it easier to play wild if you suddenly want to try it over the next years (700 gold per wing vs 1600 dust per legendary plus the other cards of the set).
Otherwise, I find the cards in LoE to have a really nice power level but I'd still pick Karazhan as it'll be around for one more year.
lol i wonder are the same people who are defending wild here the priests that play 6 boardclears there? and then BM you as they are surely much more skillful than you playing boardclear after boardclear . or the secret paladins that spam well met?
and secret paladin is everywhere in wild if you dont see them youre propably rank 20 or something. wild is secret paladin, deathrattle hunter and priest. and all these decks are incredibly unbalanced. sure if you are rank 15 in a dead mode you will see fun decks and you will think wild is a fun place but trust me if it became more popular somehow you would return to standard and never look back. wild is a place to play 1-2 games when you feel nostalgia about your old cards but thats it. if you try to actually climb you will eventually say "fuck booms scientists etc im playing standard only"
Or maybe some people have different taste / opinion than you ? You know, not all people enjoy the same stuff. I personnaly like Wild, and I've been legend twice there and rank 4 or less the other seasons.
Secret pally is less then 15% of the decks I face, that's less then shaman or secret hunter in standard right know. And at least you can play all the different classes in Wild.
I faced much more Secret Paladins in the beginning, now you face way more Midrange Hunters, Tempo Mages, N'Zoth Priest or N'Zoth Paladin the occasional Secret paladin or face shaman and some Patrons (by order of occurrence). I've been to legend twice in wild and currently rank 4 so I know what I'm talking about.
The meta is still not that good but I really like to play Value Mage with duplicate so I stick to Wild for now.
Hearthstone deck tracker has a spell counter for Yogg if you really need one. You can disable the other functions like showing your list or cards your opponent played if you don't like these.
" While decks can normally only contain 30 cards, within a match shuffle into deck effects can introduce new cards into a deck, allowing it to exceed the normal 30 card limit, up to a maximum of 60. "
So it doesn't matter if there's only so much legendaries, as you'd only get 34 or 35 (depending on the coin or not)
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I took a quick look at you collection, you seem to have what most of the useful stuff.
Feel free to add me as well : Mrbourse#2238
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Your collection seems to be set to private, but maybe it's just a bug (I'm on a phone browser).
Try and set it to public if you want some advice on crafting / decks to build.
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Ragnaros the Firelord and Sylvanas Windrunner are both solid choices, both neutral and will always be available in Standard.
Other then that, maybe N'Zoth, the Corruptor, pretty good in both Wild and Standard.
It depends on what kind of decks you want to play, but the two legendaries I mentionned first are top-tier.
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Earth Elemental, Cold Blood and Argent Protector.
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I would stop playing until the card is banned. Meta would just be warlocks giving trash decks to their opponent, how fun is that ?
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If I were you I'd buy at least the first wing of BRM and LoE, that way you can buy the rest of them with gold even when they'll have rotated out.
It will make it easier to play wild if you suddenly want to try it over the next years (700 gold per wing vs 1600 dust per legendary plus the other cards of the set).
Otherwise, I find the cards in LoE to have a really nice power level but I'd still pick Karazhan as it'll be around for one more year.
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I faced much more Secret Paladins in the beginning, now you face way more Midrange Hunters, Tempo Mages, N'Zoth Priest or N'Zoth Paladin the occasional Secret paladin or face shaman and some Patrons (by order of occurrence). I've been to legend twice in wild and currently rank 4 so I know what I'm talking about.
The meta is still not that good but I really like to play Value Mage with duplicate so I stick to Wild for now.
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Hearthstone deck tracker has a spell counter for Yogg if you really need one. You can disable the other functions like showing your list or cards your opponent played if you don't like these.
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Yogg will not rotate in 6 months though. Only BRM, TGT and LoE will rotate. So you have 18-19 months rather then 6 before he is rotated out.
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Keep fiery win axe 100% of the time.
You can keep alexstrasza's champion too (with midgame dragon or mulligan other cards or with win axe).
Ravaging ghoul can be kept against warlock or if you have slam but no win axe vs mage (for wyrm) or if you have win axe vs shaman (totem golem).
Shieldblock + shieldslam can be good but prioritize win axe and alexstrasza, don't keep it unless you have good things already.
Execute can be kept vs druid to counter ramp.
If you have some of the above, keep your curve / removal / brawl (against agressive decks).
There's maybe more to say about mulligan but that should do it.
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