legendaries from the past are those which you normaly can play in wild mode only :)
- MITell2
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a_big_fat_poro posted a message on Toggle WarriorPosted in: Toggle Warriori guess its time to grind un'goro packs. i have the dust for King Togwaggle but Explore Un'Goro isn't something im willing to craft :/.
i also suggest replacing the Public Defender with Sleep with the Fishes and replace Bloodmage Thalnos with a Blood Razor or Reckless Flurry
Public Defender is bad and won't help against aggro decks since it has 0 attack. and fishies isn't that big of a threat either, and cheap board clears are valuable.
thalnos is a Loot Hoarder with less attack in this case, this deck has no damaging spells...yet. -
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Kiloriffic posted a message on Pirate WarriorPosted in: Pirate WarriorBen Brode confirmed in the reveal stream that Kobold Barbarians ability takes the attack for the turn. Can't do 8 damage a turn sadly. Only upside is going through taunts.
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TacticalRainboom posted a message on Lesser Amethyst SpellstonePosted in: Lesser Amethyst Spellstonethe cost of going face is evaluated at approximately 1 mana. Therefor this card at one upgrade is still about 1 mana cheaper than standard value.The cost of going face is higher as the damage increases. For instance, compare Pyroblast with Flame Lance. Just wanted to point that out -
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LordMilan posted a message on Lesser Amethyst SpellstonePosted in: Lesser Amethyst SpellstoneDefinitely it's great card, but Holy Fire can go face, this can target only minions.
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xavierrocket posted a message on Tortollan PrimalistPosted in: Tortollan PrimalistIt will disappoint you when it hits the turtle that just cast it
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user-25387546 posted a message on Don't nerf pirates !Posted in: Standard FormatYeah, don't nerf pirates, buff them and give them more tools! *Sarcasm off*
You're maybe right, but there will be always Cancer in Hearthstone. At least there would be a meta shift when a nerf hits. Maybe they nerf Pirates AND Jade... I don't think so, but who knows!
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In Wild all standard cards are legal as well as rotated/HOF cards. So if it says "Wild legendary" than intuitively it means any legendary legal in the Wild format, which is all standard legendaries plus all rotated/HOF legendaries. Although the wording of the card isn't the best, I think it is important because it shows the clarification that standard cards are not in the pool.
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If it specified Wild format then all legendaries in standard would also be valid targets. The wording on this card means only legendaries no longer in standard can be pulled.
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Genuinely wondering if I'm missing something here. 4 (first portal) + 2 (second portal) + 2 (galinda) = 8. So you can only play 2 leeroy right?
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One of the biggest weaknesses of handbuff paladin is running out of steam. You can buff your hand all you want but if you don't win after the initial wave of minions, it's difficult to maintain any pressure. This card fills that gap well. Sure it comes down later than is ideal, but it gives you a train of high pressure minions and removal, right when you need it. And since buffadin is a minion heavy deck you're likely to have targets for its DR. Is it the best weapon ever? No. But I don't think you pass on this card in buffadin.
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Hopefully long term rewards for Dungeon Run are added to the game eventually as well
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The fact that with the lifesteal mechanic you gain the full healing even if the minion targeted has less than 7 health is huge. This card gives warlock consistent healing in the late game; even at one upgrade it's an extremely cheap Holy Fire
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Reminiscent of Totem Golem. Until now, Control Warlock's best early game stall tool was Voidwalker. This card will be a staple early game tool, and its synergy upgrading Lesser Amethyst Spellstone is an added bonus and more healing for Warlock
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This is usually worse than Tar Creeper, but could be preferable in slow decks such as razakus priest who just want to play the delay game. On turn 3 aggro decks will generally not have a 4 attack minion, they will have multiple 2-3 attack ones. This means Lone Champion can often eat up 3 hits (divine shield plus 2 to kill) instead of the 2 hits it takes to remove Tar Creeper. It also trades better on offense, and if left alone you can use the divine shield hit to help value trade as well.
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Use Grumble, Worldshaker to put 2-3 totems in hand and help set this up