• 2

    posted a message on Toki, Time-Tinker

    In Wild all standard cards are legal as well as rotated/HOF cards. So if it says "Wild legendary" than intuitively it means any legendary legal in the Wild format, which is all standard legendaries plus all rotated/HOF legendaries.  Although the wording of the card isn't the best, I think it is important because it shows the clarification that standard cards are not in the pool.

    Posted in: Toki, Time-Tinker
  • 2

    posted a message on Toki, Time-Tinker

    If it specified Wild format then all legendaries in standard would also be valid targets. The wording on this card means only legendaries no longer in standard can be pulled.

    Posted in: Toki, Time-Tinker
  • 6

    posted a message on Glinda Crowskin

    Genuinely wondering if I'm missing something here. 4 (first portal) + 2 (second portal) + 2 (galinda) = 8.  So you can only play 2 leeroy right?

    Posted in: Glinda Crowskin
  • 5

    posted a message on Val'anyr

    One of the biggest weaknesses of handbuff paladin is running out of steam. You can buff your hand all you want but if you don't win after the initial wave of minions, it's difficult to maintain any pressure. This card fills that gap well. Sure it comes down later than is ideal, but it gives you a train of high pressure minions and removal, right when you need it. And since buffadin is a minion heavy deck you're likely to have targets for its DR.  Is it the best weapon ever? No. But I don't think you pass on this card in buffadin.

    Posted in: Val'anyr
  • 51

    posted a message on Kobolds and Catacombs Releases December 7! Six Free Card Packs Await Us!

    Hopefully long term rewards for Dungeon Run are added to the game eventually as well

    Posted in: News
  • 2

    posted a message on Lesser Amethyst Spellstone
    Quote from LordMilan >>

    Definitely it's great card, but Holy Fire can go face, this can target only minions. 

     That's a good point thanks for bringing it up.  So reassessing; it costs 2 less than Holy Fire for the price of not going face.  While losing face is a definite loss in versatility, it seems the 2 mana cost reduction of this card is still a more than fair exchange. Comparing Drain Soul and Drain Life we see that the cost of going face is evaluated at approximately 1 mana. Therefor this card at one upgrade is still about 1 mana cheaper than standard value.
    Posted in: Lesser Amethyst Spellstone
  • 7

    posted a message on Lesser Amethyst Spellstone

    The fact that with the lifesteal mechanic you gain the full healing even if the minion targeted has less than 7 health is huge. This card gives warlock consistent healing in the late game; even at one upgrade it's an extremely cheap Holy Fire

    Posted in: Lesser Amethyst Spellstone
  • 2

    posted a message on Vulgar Homunculus

    Reminiscent of Totem Golem.  Until now, Control Warlock's best early game stall tool was Voidwalker. This card will be a staple early game tool, and its synergy upgrading Lesser Amethyst Spellstone is an added bonus and more healing for Warlock

    Posted in: Vulgar Homunculus
  • 2

    posted a message on Lone Champion

    This is usually worse than Tar Creeper, but could be preferable in slow decks such as razakus priest who just want to play the delay game.  On turn 3 aggro decks will generally not have a 4 attack minion, they will have multiple 2-3 attack ones. This means Lone Champion can often eat up 3 hits (divine shield plus 2 to kill) instead of the 2 hits it takes to remove Tar Creeper. It also trades better on offense, and if left alone you can use the divine shield hit to help value trade as well.

    Posted in: Lone Champion
  • 11

    posted a message on Windshear Stormcaller

    Use Grumble, Worldshaker to put 2-3 totems in hand and help set this up

    Posted in: Windshear Stormcaller
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