• 0

    posted a message on High Priest Thekal

    Could this happen though? I was thinking that since this card says "convert", that it won't count as "damage taken". Which means it wouldn't discount Molten. (see Crystallizer for wording that discounts molten)

    Posted in: High Priest Thekal
  • 2

    posted a message on Toki, Time-Tinker

    In Wild all standard cards are legal as well as rotated/HOF cards. So if it says "Wild legendary" than intuitively it means any legendary legal in the Wild format, which is all standard legendaries plus all rotated/HOF legendaries.  Although the wording of the card isn't the best, I think it is important because it shows the clarification that standard cards are not in the pool.

    Posted in: Toki, Time-Tinker
  • 2

    posted a message on Toki, Time-Tinker

    If it specified Wild format then all legendaries in standard would also be valid targets. The wording on this card means only legendaries no longer in standard can be pulled.

    Posted in: Toki, Time-Tinker
  • 6

    posted a message on Glinda Crowskin

    Genuinely wondering if I'm missing something here. 4 (first portal) + 2 (second portal) + 2 (galinda) = 8.  So you can only play 2 leeroy right?

    Posted in: Glinda Crowskin
  • 0

    posted a message on Toggle Warrior

    I think if we did fishes we would also want double razor for a consistent aoe trigger. Lets try double Reckless Furry in place of bloodmage. I want to keep public for now as I played a lot of dead mans hand warrior and public was key in aggro matchups. He doesnt trade but coming down on 2 saves a turn or two to get to larger clears like brawl and reckless flurry.

    Posted in: Toggle Warrior
  • 0

    posted a message on Pirate Warrior

    Aw man that feels bad. A really strong card just became really average. Probably won't see aggro play then if you need to high-role face, but maybe some midrange for that stats. Thanks for pointing this out!

    Posted in: Pirate Warrior
  • 5

    posted a message on Val'anyr

    One of the biggest weaknesses of handbuff paladin is running out of steam. You can buff your hand all you want but if you don't win after the initial wave of minions, it's difficult to maintain any pressure. This card fills that gap well. Sure it comes down later than is ideal, but it gives you a train of high pressure minions and removal, right when you need it. And since buffadin is a minion heavy deck you're likely to have targets for its DR.  Is it the best weapon ever? No. But I don't think you pass on this card in buffadin.

    Posted in: Val'anyr
  • 2

    posted a message on Vulgar Homunculus

    Reminiscent of Totem Golem.  Until now, Control Warlock's best early game stall tool was Voidwalker. This card will be a staple early game tool, and its synergy upgrading Lesser Amethyst Spellstone is an added bonus and more healing for Warlock

    Posted in: Vulgar Homunculus
  • To post a comment, please login or register a new account.