Got 9 wins in arena. Got wotog pack. Cool. Oh look legendary inside. WOW. Let's see what's it. Aaaand it's f*cking third The Boogeymonster i got this expansion
- MCFUser175154
- Registered User
-
Member for 9 years, 9 months, and 15 days
Last active Fri, Aug, 25 2017 01:57:47 -
- 12
- 20
- 38
- 6 Followers
- 1,106 Total Posts
- 495 Thanks
-
7
Cavoli posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion -
2
Legend_Entomber posted a message on Why do people play Aggro? What is in it for them?Posted in: General DiscussionMaybe one day, Blizz should make all the cards/tools for Aggro decks expensive and all the cards/tools for Control decks cheap in dust.
-
2
Zooed posted a message on When did you realise "sorry" was replaced with "wow"?Posted in: General DiscussionLets be serious. The Wow Emote is more a cheesy lame 'Lol' emote at this point.
At the start of a game turn 1, board is empty... Opponent: "Astounding!".... "Astounding!"....
When my opponent CLEARLY has lethal board... Opponent: "Thats Incredible!"...... "Thats Incredible!".... "Thats Incredible!"
When my opponent trades a 1/1 into my 2/1: "Amazing"... "Amazing"..... "Amazing".... -
4
mavericace posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General DiscussionI hate life was playing shaman (evolve not face) against a face shaman and had a big board of half dead minions against his open board I fear a lightning storm or something so I evolve and get lucky enough to pull a pyromancer and a acidmaw that proceeded to wipe my board.
-
1
TachiiDerp posted a message on The amount of Paladins and Mages is insanePosted in: The ArenaQuote from MrPerfect01 >>I think Paladin is overrated. They might have some nice power cards, but if you do not get a chance to draft them are likely screwed. For example, my recent Paladin draft had 0 Consecration, 0 Truesilver, 0 Shielded Minibot, 0 Muster, 0 Peacekeeper, 0 Seal of Champions, 0 Blessing of Kings, etc. Needless to say, without many of those staples the Paladin struggles since they are so reliant on their key cards. Often you end up with maybe 1 Murloc Knight and 1 Uldaman as your 2 best cards.
Now if you are like my opponent who I played at 10 wins on a different run who had 3x Murloc Knights, Consecration, Truesilver, etc then you will roll, however this is far from the norm.
u can literally say that to every other class tho; "if class X doesnt get XYZ common class cards they will suck", well yeah, lol but the point is they're common class cards and extremely likely to have at least some in every run -
2
Sthuro posted a message on New Hunter Card - Explorer's HatPosted in: Card DiscussionThis would make a fancy pair of Echoing Oozes.
-
1
xeyedeaa posted a message on New Warrior Card - Cursed BladePosted in: Card Discussioni wish this was a warlock card
-
1
Rade01 posted a message on Neutral minion: War HeroPosted in: Fan CreationsWell, I don't know. 3-cost minions with 3 Health are considered bad, so maybe it's not as strong as you think.
-
7
Branwarg posted a message on LEGEND OR GIRLFRIEND...?Posted in: General ChatBoth are gone after a month anyway.
-
1
Prudence94 posted a message on Starting nerfing mage spells? Agree or not?Posted in: MageQuote from BigFatMurloc >>Its not like Mage is OP, its more like other classes (especially rogue) are underpowered. Rogue/Shaman/Priest needs buffs in the next expansion. And its time, the other classes get more gimmicky useless cards.
Every class deserves an own poisoned blade.
How is the thing below better than Poisoned Blade?
- To post a comment, please login or register a new account.
1
Seeing as legend is the apex of Hearthstone, if we follow the logic of the people who make this claim, we can make certain inferences about the rest of the ladder. If legend is a no skill grind, then what is the rest of the hearthstone? Absolute trash?
1
If we compare pre-standard decks (wild) and post-standard (standard mode), they are actually pretty similar. Standard mode hasn't really changed much. It was the nerfs to keeper, BGH, lore and molten that caused fluctuations in the meta. Without these nerfs, druid would be tier 1, renolock tier 2 and the meta would look almost identical (mainly minor shifts in power rankings).
Note pirate/tempo warrior is also played as a tier 2 deck in wild now.
1
2
Miracle is out because the tier 1 decks beat it.
3
Lol legend players get tilted so easily. I won 5 times by bming when I didn't even have lethal.
2
Why can't I be bad like all the players here and not hit top 100 legend :(. I wish I could cry and blame everything but my lack of skill :(((
And no, I did not spend 20 hours every day grinding for it. It took me around 10 hours of gameplay over 2 days using my own handcrafted deck.
2
Hi, top 100 legend player here. I'll give you my input on what I think the skill requirement of some of the currently popular decks.
1. Zoo; Skill rating:100/100
Zoo is currently the most difficult deck to play right now. It required you to make an enormous amount of decisions each turn. I rope almost all my turns playing zoo. I rope on turn 1 debating on whether to play possessed villager or voidwalker.
a. You have so many similarly good plays almost every turn and you have to decide which is the best. For example, you have 3 mana and you will have to choose whether to play your councilman, impgang boss, play 2 and a 1 and so on.
b. You have to think many turns ahead. Zoo is heavily a minion based deck. This means you won't have spells to bail you out if you fuck up. You also have the option to tap. As a zoo, you draw more cards then most decks. This means you have to think about what you can draw more often. You also have to think into the future about unit placement. One poorly placed unit can cause you to lose lethal or form a weaker board. You play minions every turn so you are required to think ahead about every minion you play.
c. You have to understand when to tap and if you should tap. Zoo has the option of tapping every turn, which is another thing to think about. Tapping requires you to think about the board state, the future, risk, reward and the matchup.
d. Thinking about when to discard i.e play doomguard or soulfire is important. These fast cards can be used to gain lethal or as a quick solution. You have to think about what you are discarding and whether it is worth it to play these cards over the other options. The discard mechanic also forces you to think about how to avoid getting a double doomguard or discarding cards in general.
e. You have to think more about removal, such as board clears. Zoo as a minion deck is much more susceptible to aoe. One aoe can ruin your board. It's a risk and reward thing. It also involves thinking about whether your opponent would have used "X" card if he had it.
f. The mulligan is very different for each matchup and there are an abundance of cards you have to think about when mulliganing since you have more early game cards.
In general, the deck that more has more to think about , which to me is a deck that has more options and the need to think into the future, is the harder deck. Heavy late game control decks in particular hard aren't to play. The mulligan and game plan is very clear cut. There are maybe 1 or 2 options or nothing to think about each turn.
2. Freeze mage- 75
3. Patron 75
4. Miracle rogue 70
5. Tempo warrior 66
6.Tempo mage 55
7. Nzoth paladin 50
8. Control warrior 50
9. Aggro shaman/midrange shaman 45
This deck requires skill to learn but once you do, it's mostly luck.
10. Fandrel druid 43
11. Cthune druid and ramp 35
12. Pirate warrior 35
100=challenging
70-80=hard
60-70= moderately difficult
50-60=requires 30 seconds of critical thinking per turn
30-40=Requires 20 seconds of critical thinking per turn
0-30 brain dead
So, no decks are brain dead really.
2
People actually care about card backs?
1
Contrary to popular belief, wild is actually more noob-friendly than standard. If you play in the lower ranks that is around rank 20, you will find most decks are hand-crafted decks of which half are budget decks. You'll see decks that run amani berserker and chillwind yeti. Hand-crafted decks, in general are horrible, especially when made by rank 20s. My experience so far has been free from net decks including mysterious challenger. If you think about it, all the net decks are being built for standard including the popular meta snapshots. This encourages players to build their own deck and test them in their own environment.
TLDR: Players who complain about net decks in rank 20. Play Wild.
1
Zoo pretty much beats every matchup aggro shaman does and more frequently.
Zoo doesn't struggle as much against nzoth paladin and patron like aggro shaman does.
Aggro shaman is dependant on doomhammer and gets hard countered by harrison/ooze. Zoo doesn't.
Finally, zoo beats aggro shaman.
So, aggro shaman players, why aren't you playing zoo?