Seeing as legend is the apex of Hearthstone, if we follow the logic of the people who make this claim, we can make certain inferences about the rest of the ladder. If legend is a no skill grind, then what is the rest of the hearthstone? Absolute trash?
I ended up with 12-1. Deck was so disgusting. I wish I had recorded my matches. In short, I was able to get multiple synergies off through divine shield, defender, rallying blade and even mech.
My comeback cards were rallying blade and truesilver. 4 weapons ensured that I had a consistent early game. They were enough to almost instantly win me the game. It allowed me to setup the board for my buff cards. I was able to kill massive units for free almost every game (bog creeper, boulderfist ogre and ect.) That was by far the most insane arena deck I've played in my 2 years of Hearthstone.
If we compare pre-standard decks (wild) and post-standard (standard mode), they are actually pretty similar. Standard mode hasn't really changed much. It was the nerfs to keeper, BGH, lore and molten that caused fluctuations in the meta. Without these nerfs, druid would be tier 1, renolock tier 2 and the meta would look almost identical (mainly minor shifts in power rankings).
Note pirate/tempo warrior is also played as a tier 2 deck in wild now.
On average you get one legendary in 20 packs. That doesn't mean that the probably is 5 % for each pack. Your probabilities are wrong since the probability for 40 packs is 1.
I always hear players claiming the climb to legend is just a long no skill grind. Today, I want to test the validity of that claim. Is it just an excuse for the unskilled or is it the truth?
If you are a high legend player, post some stats. e.g date you hit legend; games and hours required starting from rank 5; proof; any accompanying opinions.
I'll start with some stats.
Trump hit legend on May 13 after roughly 11.5 hours of gameplay.
Forsen hit legend on May 9 after roughly 11 hours of gameplay.
I hit legend on 25 May after roughly 6 hours of gameplay. I also subsequently hit legend 99 later that month after another 6 hours of gameplay.
Proof:
So far, these stats seem to indicate that hitting legend isn't a no life grind as people claim. 11 hours is certainly doable over a month and this was at the start of the season where competition was much harder.
everyone knows that skill doesn't play a major role in HS, the best players have like what, 60% winrate in tournaments? The best player in a skill game could reach 100%, but that will never be the case in HS. The game winrate is then decided by a deck/RNG 80% of times, and 20% of times by players' skills
How come the top ranked chess player in the world only has a win rating of just over 60%?
Thats interesting. Sauce? Oo
Look up "Magnus Carlsen FIDE rating"
Alright the comparrisson is very strange anyway. Sure its reasonable that both chess masters and HS pros have 60% win rate in tournaments but then HS pros should have 99% win rate on ladders when not facing pro players.. which they dont all the time. Why? If Magnus Carlsen played alot of matches against "normal" chess players that were not pros, I am sure he would have close to 100% win rate. How high win rate does HS pros have on ladder? 70% at best?
The point of the ladder system is that you continually face people about the same skill level as you. That's why most legend players breeze through ranks 18-5 at the start of the season. If your winrate is high, it simply means you are not at your skill level yet, which is why you will advance through the ranks quickly.
The best player in the world is actually Gary (he's retired now). Did you know Gary held the #1 title in chess for 18.75 years? Has there been a single Hearthstone player that has held such a title for nearly as along? Chess and Hearthstone are slightly similar conceptually but they are not the same. One takes much more skill and intelligence than the other. The top chess players are literally prodigies who entered in the chess scene at the age of 13. Strategies in chess have been in continuous development for over 2000 years. Hearthstone gets outdated in 2 months and requires quarterly expansions.
Some other facts:
Gary has a 70.1% winrate.
Fischer has a 72.2% winrate.
Both of these are higher than any competitive Hearthstone player.
As a zoo main, I dread the day imp gang boss is expelled from standard. The time is close as the next expansion, I think, will phase BRM out of the standard format. This means imp gang boss will be gone.
Can zoo survive without it? It is one of the strongest zoo cards. Assume zoo gains no new cards.
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Seeing as legend is the apex of Hearthstone, if we follow the logic of the people who make this claim, we can make certain inferences about the rest of the ladder. If legend is a no skill grind, then what is the rest of the hearthstone? Absolute trash?
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I ended up with 12-1. Deck was so disgusting. I wish I had recorded my matches. In short, I was able to get multiple synergies off through divine shield, defender, rallying blade and even mech.
My comeback cards were rallying blade and truesilver. 4 weapons ensured that I had a consistent early game. They were enough to almost instantly win me the game. It allowed me to setup the board for my buff cards. I was able to kill massive units for free almost every game (bog creeper, boulderfist ogre and ect.) That was by far the most insane arena deck I've played in my 2 years of Hearthstone.
1
If we compare pre-standard decks (wild) and post-standard (standard mode), they are actually pretty similar. Standard mode hasn't really changed much. It was the nerfs to keeper, BGH, lore and molten that caused fluctuations in the meta. Without these nerfs, druid would be tier 1, renolock tier 2 and the meta would look almost identical (mainly minor shifts in power rankings).
Note pirate/tempo warrior is also played as a tier 2 deck in wild now.
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http://imgur.com/a/IBdtm
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The logic behind getting at least one legendary per 20 packs is:
5% chance of a legendary per pack. Multiply this by 20 packs and that gives 100%.
Clearly, the person who came up with this hasn't taken a course in probability.
The actual odds of at least 1 legendary in 20 packs is:
1- (19/20)^20=64.15%
For 30 packs, 1- (19/20)^30=78.54%
For 40 packs, 1- (19/20)^30=87.15%
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I always hear players claiming the climb to legend is just a long no skill grind. Today, I want to test the validity of that claim. Is it just an excuse for the unskilled or is it the truth?
If you are a high legend player, post some stats. e.g date you hit legend; games and hours required starting from rank 5; proof; any accompanying opinions.
I'll start with some stats.
Trump hit legend on May 13 after roughly 11.5 hours of gameplay.
Forsen hit legend on May 9 after roughly 11 hours of gameplay.
I hit legend on 25 May after roughly 6 hours of gameplay. I also subsequently hit legend 99 later that month after another 6 hours of gameplay.
Proof:
So far, these stats seem to indicate that hitting legend isn't a no life grind as people claim. 11 hours is certainly doable over a month and this was at the start of the season where competition was much harder.
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I think no one cares about these cards as they are almost never seen. Are you bothered enough to play around these cards when possible?
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Aggro shaman is 60% luck. 40% skill. I think it should be removed for that reason.
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Why can't I be bad like all the players here and not hit top 100 legend :(. I wish I could cry and blame everything but my lack of skill :(((
And no, I did not spend 20 hours every day grinding for it. It took me around 10 hours of gameplay over 2 days using my own handcrafted deck.
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Lol legend players get tilted so easily. I won 5 times by bming when I didn't even have lethal.
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As a zoo main, I dread the day imp gang boss is expelled from standard. The time is close as the next expansion, I think, will phase BRM out of the standard format. This means imp gang boss will be gone.
Can zoo survive without it? It is one of the strongest zoo cards. Assume zoo gains no new cards.