• 2

    posted a message on (LOE) Forgotten Torch Tempo Mage

    I do like Kirin Tor Mage, but I still think that Mad Scientist is strictly better. They both let you play a secret for free, but Scientist plays a card from your deck while Kirin Tor plays from your hand. That means that with the Scientist you're getting card advantage in addition to tempo. Mad Scientist is just stupid powerful and I wish that Blizzard would come up with a reasonable way to nerf it just a little bit so that it's not quite so ridiculous.

    Posted in: (LOE) Forgotten Torch Tempo Mage
  • 3

    posted a message on Acidmaw

    I never complain when this falls out of a Ram Wrangler, but I wouldn't put it in a deck if you paid me.

    Posted in: Acidmaw
  • 1

    posted a message on King Krush

    I feel bad disenchanting this card, but Krush's spirit will live on in my Ball of Spiders deck!

    Posted in: King Krush
  • 6

    posted a message on King Krush

    At least he gets in 8 damage before he dies.

    Posted in: King Krush
  • -8

    posted a message on Aviana

    Couldn't bring myself to keep this one. Druids are just not my jam.

    Posted in: Aviana
  • 8

    posted a message on Fireguard Destroyer

    Grrr, I'm so mad that my opponent had to waste his Big Game Hunter on my 4 drop!

    Gosh darn, it's so upsetting that I got bad RNG and I only have a 4/6 on turn 4!

    Rabble rabble, why would I ever play this over Piloted Shredder!? There's no way I could ever find room in my deck for FOUR 4 drops! The Lorewalker Cho value is WAY TOO IMPORTANT!! RABBLE RABBLE!!!

    Posted in: Fireguard Destroyer
  • 5

    posted a message on Hex

    Best single target removal in the game, hands down. I'll take this over Polymorph any day.

    Posted in: Hex
  • 7

    posted a message on Rockbiter Weapon

    Does it not bother anyone else that the only card referred to as a weapon in the name is actually a spell instead?

    Posted in: Rockbiter Weapon
  • 14

    posted a message on Mana Tide Totem

    There's nothing more entertaining than dropping this next to a bigger, scarier minion and watching your opponent struggle to decide which one he should deal with. More often than not the big, scary minion is the wrong choice. Even getting two cards out of this bad boy is excellent value and can give you a massive advantage.

    Posted in: Mana Tide Totem
  • 9

    posted a message on Thunder Bluff Valiant

    I agree that it would be better if you could still get the inspire trigger with a full board, but if you're in a position where you can't trade away one of your minions because your opponent doesn't have any to trade against, you're probably not in dire need of it to begin with.

    Posted in: Thunder Bluff Valiant
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