You shouldn't label it as face hunter if it's a hybrid hunter. Face hunter is like the being an evil nazi in hearthstone. It's dirty and dishonorable.
- Juxtapose519
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Ghostwaker posted a message on [Top 1 Legend] Hybrid HunterPosted in: [Top 1 Legend] Hybrid Hunter -
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Quakerninja posted a message on TemporusPosted in: Temporus+Brann to make it 4 turns, come at me bro
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plantlord98 posted a message on ArfusPosted in: ArfusI'm not the only one who thought this and The Lich King added Death Knight Hero cards to your hand right?
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masterquintus posted a message on Evolve Death Knight Shaman - 60% WinratePosted in: Evolve Death Knight Shaman - 60% WinrateReplacment for pirates?
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Lokalexabender posted a message on Trump's Un'Goro Theorycraft - Elemental ShamanPosted in: Trump's Un'Goro Theorycraft - Elemental ShamanTrying to force Jade in is just too much. There are enough cards for a 35-card Elemental Shaman already.
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Nobilitas posted a message on Amara, Warden of HopePosted in: Amara, Warden of HopeDoes anyone know if it's max health? Or just set the health to 40, but cannot heal past 30? i.e. If you are to take 5 damage, you go down to 35, and when you hero power yourself, do you go back to 37 or do you stay at 35?
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Trustrl posted a message on Reincarnate K'ZothPosted in: Reincarnate K'ZothIn wild I didn't feel the need of adding the jade package because the deck structure would change itself.
I mean, jade mechanic is adifferent arechetype of deck, which can be great too, but in my opinion it would fit better the standard meta.
Adding the jade cards can cost you loosing a couple of taunts that can really save your life against aggro too,
in conclusion you can experiment a bit around those playstyles and see which one fits you better in this meta.
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MalygosFanBoy posted a message on Reincarnate K'ZothPosted in: Reincarnate K'Zothseems that you know what you're doing ;).
so my follow up question: since jade claws and n'zoth both synergise very well with aya, did you try including the jade package. I don't know wheteher it's possible to fit it in the deck without changing the character of it too much, but in theory it should be really good, right?
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Trustrl posted a message on Reincarnate K'ZothPosted in: Reincarnate K'ZothHey, Thanks !
Jade vs Claws is a nice question,i'll try to answer as better as i can.
Spirit claws can eventually (i hate totem rolls) provide high damage for cheap mana, and can potentially kill a bigger health minion, but the main uses for the early tools is not for bigger minions, but aggro ones with 2 hp generally, and if you plan to control the early board with spirit can be dangerous because you have to reiceve 3 times face dmg instead of 2 (weapon durability). Jade claws so is ofc a more consistent card, while giving you what you need (killing early aggro minion) and also giving you something on the board which is really important,plus we don't needto play a strong 3 cost minion (we dont have 3 cost minion expect wolfs that are not really a 3 drop)Storm.as i said i hate rolls.and rolls hate me.
ahahah no joking apart lighting storm can be a really cluncky card in general,especially in a shaman deck that as no "overload removal"(eternal sentinel) and a lot of big minion, so i changed it and tried patchwerk's bro (abomination) still evalutating which one is better.
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MalygosFanBoy posted a message on Reincarnate K'ZothPosted in: Reincarnate K'ZothHi :)
Your deck looks really cool! Sadly I don't have most of the wild cards, but since I play a bit of control shaman in standard, I do actually have some suggestions/questions
Have you tried Spirit Claws instead of Jade Claws?
Did you try double lighting storm?
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Agreed. It's aggressive and tempo-y, but it's far from "hit face every time" the way pirate warrior and the old face hunter was.
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One of the best parts about this deck is that it almost completely survives the next rotation. I suspect once pirates and jades leave standard, a lot of Shaman decks will look like this.
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Yeah, the pro player who made it to rank 2 legend with it is a real dummy.
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One of these days Blizzard will print a deathrattle that makes this card busted and YOU'LL ALL BE SORRY!!
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The worst part about this card is that it makes Nourish an early ramp card. Before you had to save them for card draw when you ran out of stuff late, but now you just throw out as much ramp as possible, blow your whole hand and then fill it back up again with a turn 6 UI. If Nourish didn't exist, I honestly think this card would just be really, really good instead of ABSOLUTELY BUSTED.
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It's very telling of the state of the meta that even a budget Druid deck wouldn't dream of running any less than two Ultimate Infestations
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...until he pulls Y'Shaarj on turn 4.
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This is exactly what I was looking for, thanks. I made it this far without crafting patches and I'm not about to give up now.
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Turn 9: Grommash Hellscream
Turn 10: Sudden Genesis
Turn 11: Oh shit, wait... it's Hearthstone, so you lost 4+ turns ago. Great card, Blizzard...
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I want so badly for this deck to be good.