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    posted a message on S15 Legendary Shield Block Patron Warrior

    Replacing Boom with Grom is fine. I like to use Grom as another win condition for the deck other than patrons or frothings, but Boom is such an OP card that he is usable even though he is not directly part of the deck's win condition. I don't think brawl is necessary, since you will find it to be a dead card when you have patrons on board and you can often use your patrons along with warsong to build a board while removing the opponents minions at the same time. If you really want to use brawl, I would substitute out either slam, unstable ghoul, or you could even include it instead of the missing Grom. 

    Posted in: S15 Legendary Shield Block Patron Warrior
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    posted a message on S15 Legendary Shield Block Patron Warrior

    Im working on setting up my stuff so that I will be able to stream and do guides. I will post the link once I have it all sorted out.

    Posted in: S15 Legendary Shield Block Patron Warrior
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    posted a message on S15 Legendary Shield Block Patron Warrior

    Control warrior and handlock are definitely two of this deck's worse matchups. I would say patron has a 30-40% winrate at best versus them. Against warrior your best bet of winning is getting a decent amount of patrons on the board and them not having brawl. Against handlock you want to play more of the turtle game and go for a big frothing OTK. Never overcommit to the board since they typically have 3 AOEs, and try to save shield slams/executes to kill off taunted creatures. Hope that helps with those match ups a bit. 

    Posted in: S15 Legendary Shield Block Patron Warrior
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    posted a message on Salt mage [by LLL.Eindboas]

    First game I played with this I ripped an Antonidas out of unstable portal :D

    Posted in: Salt mage [by LLL.Eindboas]
  • 0

    posted a message on [GvsG] Mill Druid

    Im still a little skeptical on running Malorne in this deck, at least initially without having playtested him. I think running Sylvanas Windrunner wouldnt hurt in the meantime especially since this deck lacks 6 drops and she will deter the opponent from dropping some of their better minions.

    Posted in: [GvsG] Mill Druid
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    posted a message on New Card: Shadowbomber

    They should alter Velen's effect to make it include minion abilities as well. That would make him alot more playable imo. Including synergy with this, you could drop Velen+farseer turn 10 for a 6 heal. Or, if auchenai was on the board it would make farseer like a 3 mana fireball with a 3/3 body which is insane.

    Posted in: Card Discussion
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    posted a message on New Card: Anima Golem

    I mean I would only run one of them in my deck rather than two.

    Posted in: Card Discussion
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    posted a message on New Card: Anima Golem

    Agreed. I think its a one of though. 

    Posted in: Card Discussion
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    posted a message on [Confirmed] Gadgetzan Auctioneer Nerf 5>6 Mana

    This sucks, but I understand. Goodnight sweet prince Q_Q

    Posted in: Card Discussion
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    posted a message on New Card: Anima Golem

    Potentially has use in zoo, or handlock with a hoot hoot.

    Posted in: Card Discussion
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