Might have some synergies with cards like Saronite Chain Gang or Meat Wagon that benefit from having boosted stats. I'm sure this card will have some sort of use.
Worth including even if you only run one beast, like Grizzled Guardian, Hadronox or the new Witchwood Grizzly. The value is super high and it's a relatively cheap spell, so I expect this to see play in some slower Druid decks. I like it!
Edit: In fact I think the card would kinda suck if you played a Beast Druid with a bunch of low value beasts. So no, this isn't Blizzard trying to make Beast Druid a thing.
Imagine this in some sort of Naga Sea Witch Giants deck in Wild. Rather than summoning an ass-load of 8/8s you'd get 16/16s. As if that Archetype wasn't cancerous enough.
I think some people are forgetting that this card has heavy synergies with the Warrior class in general. Rather than it being (for example) a 6 mana spell that says 'Deal 3 damage to all minions', it does it in 3 hits. This means it's good friends with Frothing Berserker, Armorsmith, Rotface, etc. and fits into the Control Warrior archetype very well, not to mention its flexibility. If Control Warrior becomes a viable archetype again in this expansion, this will be a core card.
I may just be being dumb, but isn't having Sir Finley and Thing From Below in the same deck a little counter-intuitive? Since you won't be getting as many totems out?
I'm actually considering taking out the Upgrade!s and the Arcanite Reaper for a second Fiery War Axe and two Kor'kron Elites. As for the Darkscale Healer, the only 'enrage' creature in the deck is Grom, so the Healer would only deactivate him. The reason the Healer is in the deck is because you can heal the creatures that have survived through Commanding Shout to get even more value, plus it gives your hero a little extra healing if needed.
3
I mean, Rafaam's Scheme and Fiendish Circle exist, so this is pretty good!
11
Wild combo:
Turn 1 - This + Treachery (has reborn so difficult for your opponent to remove their own minion twice).
Turn 2 - Glinda Crowskin + Mogu Cultistx6 + Dark Pact (on Glinda) + last Cultist + Drakkari Enchanter.
0
Same.
1
Thanks man, right back atcha!
0
Might have some synergies with cards like Saronite Chain Gang or Meat Wagon that benefit from having boosted stats. I'm sure this card will have some sort of use.
6
Worth including even if you only run one beast, like Grizzled Guardian, Hadronox or the new Witchwood Grizzly. The value is super high and it's a relatively cheap spell, so I expect this to see play in some slower Druid decks. I like it!
Edit: In fact I think the card would kinda suck if you played a Beast Druid with a bunch of low value beasts. So no, this isn't Blizzard trying to make Beast Druid a thing.
3
Imagine this in some sort of Naga Sea Witch Giants deck in Wild. Rather than summoning an ass-load of 8/8s you'd get 16/16s. As if that Archetype wasn't cancerous enough.
0
I think some people are forgetting that this card has heavy synergies with the Warrior class in general. Rather than it being (for example) a 6 mana spell that says 'Deal 3 damage to all minions', it does it in 3 hits. This means it's good friends with Frothing Berserker, Armorsmith, Rotface, etc. and fits into the Control Warrior archetype very well, not to mention its flexibility. If Control Warrior becomes a viable archetype again in this expansion, this will be a core card.
2
Me: C'mon Molten Giant!
My deck: Nope. Have Forbidden Healing instead.
1
Ah okay, that makes sense. That's pretty nice then - lots of flexibility! Thank you!
1
Would playing this with Kalimos, Primal Lord allow you to choose 2 different invocations? Or would you be forced into casting the same one twice?
0
Good points, and I forgot about the Tuskarr :D
3
I may just be being dumb, but isn't having Sir Finley and Thing From Below in the same deck a little counter-intuitive? Since you won't be getting as many totems out?
0
A good replacement for the Ironfur Grizzly would be the Injured Blademaster, as you can use Ancestral Healing to get a 4/7 taunt on turn three - if you have the cards in your hand of course. You could also replace the Lord of the Arenas with Sunwalkers if you have any, as well as remove a Bloodlust for a Lightning Storm, because AoE is a weakness of this deck due to AoE Shaman spells being common rarity or higher. If you want more AoE, you could replace a Rockbiter Weapon with a Forked Lightning.
Hope this helped!
0
I'm actually considering taking out the Upgrade!s and the Arcanite Reaper for a second Fiery War Axe and two Kor'kron Elites. As for the Darkscale Healer, the only 'enrage' creature in the deck is Grom, so the Healer would only deactivate him. The reason the Healer is in the deck is because you can heal the creatures that have survived through Commanding Shout to get even more value, plus it gives your hero a little extra healing if needed.