Pyro-Smith Variation
- Last updated Oct 29, 2013 (Beta Patch 3937)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2900
- Dust Needed: Loading Collection
- Created: 10/29/2013 (Beta Patch 3937)
- HithralasStormfall
- Registered User
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- 7
- 37
- 64
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Battle Tag:
Hithralas#2642
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Region:
EU
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Total Deck Rating
21
This deck uses mass removal, card draw and armor to overwhelm your opponent with insane combos. It utilizes Whirlwind + Wild Pyromancer + Commanding Shout to give the user great board control and removal, with cards such as the Armorsmith, Frothing Berserker and Acolyte of Pain benefiting from the mass damage. Battle Rage gives you great card advantage as it will be drawing you cards from the minions that have been hit by the Whirlwind and/or the Wild Pyromancer. This deck primarily performs well in the mid to late game stages when you have enough mana to play combos such as Warsong Commander + Gurubashi Berserker + Whirlwind, which gives you a high attack minion with charge that your opponent can do little about besides taunts. Grom Hellscream is a fantastic finisher if you can combo him with with the Wild Pyromancer and Whirlwind, as it gives Grom +12 attack - he has charge meaning that he can inflict this damage right away.
Two Upgrade!s with only three weapons? Isn't that a little much? Also, Darkscale Healer? Doesn't that deactivate your Enraged minions along with being a super-crappy 5-drop?
I'm actually considering taking out the Upgrade!s and the Arcanite Reaper for a second Fiery War Axe and two Kor'kron Elites. As for the Darkscale Healer, the only 'enrage' creature in the deck is Grom, so the Healer would only deactivate him. The reason the Healer is in the deck is because you can heal the creatures that have survived through Commanding Shout to get even more value, plus it gives your hero a little extra healing if needed.
This deck doesn't have enough early minions.
It's a wait-on-your-hand-until-the-late-game sort of deck, meaning it doesn't particularly need early minions. The idea is you can armor up a ton and remove creatures when you can until you can pull off some of the BIG combos.