My Quest Warrior can almost always close out a game against Quest Hunter: taunts stand up well to his aggro 1-drops, and we finish our quests at around the same time. A flood of 3/2s on the board is pretty good to dodge Warrior Ragnaros, but once I bait him out that way and drop Brawl I can swing it back my way.
But my Quest Warrior has lost to a kind of tempo Hunter (sans Quest) that kept killing my taunts with Scavenging Hyenas and Houndmaster'd beasts, and then hitting my face with Vicious Fledgling. Then it dropped a Charging Rhino and stomped me with a charging King Dred to the face. Not sure if that was luck of if it's legitimately a good deck.
It is very strong, although I've played a friend using it 4 times and won all of them.
Every time was down to the wire though, and I think Quest Warrior is particularly strong against it. By the time his Quest went off I usually had full health and 15ish armor, and at least a few taunts out to hold out until I could Brawl the board clear or get my own Quest off and hope to Ragnaros+Sulfuras him in the face.
Speaking personally, I'd consider Tar Elementals instead of Igneous Elementals. I'd rather have the strong taunt body to help survive until the later turns rather than more elemental activators. Two thirds of the deck are already elemental activators.
Just had that combo played on me by a druid on turn 5, got smashed by a 5/9 untargetable windfury taunt. So in that specific instance, he's pretty goddamn awesome, but once Brann goes away...
The old Confederation Pally was a deck trying to make use of the Zookeeper/Menagerie Magician sub-theme of Karazhan. It wasn't really competitive beyond rank 12 or so; the midgame was powerful but it suffered under battlefield clear spells and a lack of targeted removal of its own. Will this prove any better, diluting the Beast-Murloc-Dragon-Menagerie synergy with Gadgetzan Outfitters and Smuggler's Run? I'm not sure.
Lol. It's a simple question and some people responding here are just so off the charts douche it's ridiculous.
Dont mind that, its a legit question if you have doubts about it, just focus on the good answers, be it yes or no. But, follow my advice and dont dust him. Dusting legendaries and even more adventure cards is a mistake; its matter of time you regret it.
I love this comment because no comment can be more true than this one. I dusted some cards from Naxx and regreted it one month later
I love this comment for the 'Just listen to the good answers yes or no but follow my advice and do X.'
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And the Genesis's unit comes out also damaged. Not even worth it in Quest Warrior with all the taunts.
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I think maybe toss out the Fireplume Phoenixes for that 4-mana Tol'vir that has taunt and divine shield if you did an elemental activation last turn.
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My Quest Warrior can almost always close out a game against Quest Hunter: taunts stand up well to his aggro 1-drops, and we finish our quests at around the same time. A flood of 3/2s on the board is pretty good to dodge Warrior Ragnaros, but once I bait him out that way and drop Brawl I can swing it back my way.
But my Quest Warrior has lost to a kind of tempo Hunter (sans Quest) that kept killing my taunts with Scavenging Hyenas and Houndmaster'd beasts, and then hitting my face with Vicious Fledgling. Then it dropped a Charging Rhino and stomped me with a charging King Dred to the face. Not sure if that was luck of if it's legitimately a good deck.
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Why Firefly instead of Crystalline Oracle? More activators?
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She's solid, for sure. I like her. She's just a victim of some of Ungoro's other insane legendaries outpacing her.
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Thanks! And it just so happens I got everything I needed for it in my 29 packs. I don't expect it will beat Quest Rogue, but it looks fun!
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I pulled her out of a pack, now what the heck do I do with her? Is Spell Priest a thing?
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It is very strong, although I've played a friend using it 4 times and won all of them.
Every time was down to the wire though, and I think Quest Warrior is particularly strong against it. By the time his Quest went off I usually had full health and 15ish armor, and at least a few taunts out to hold out until I could Brawl the board clear or get my own Quest off and hope to Ragnaros+Sulfuras him in the face.
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Speaking personally, I'd consider Tar Elementals instead of Igneous Elementals. I'd rather have the strong taunt body to help survive until the later turns rather than more elemental activators. Two thirds of the deck are already elemental activators.
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Jungle Giants being the only tier 1 quest is absolutely ridiculous.
Most of the other stuff is okay.
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Brann's going out in Standard, right?
Just had that combo played on me by a druid on turn 5, got smashed by a 5/9 untargetable windfury taunt. So in that specific instance, he's pretty goddamn awesome, but once Brann goes away...
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The old Confederation Pally was a deck trying to make use of the Zookeeper/Menagerie Magician sub-theme of Karazhan. It wasn't really competitive beyond rank 12 or so; the midgame was powerful but it suffered under battlefield clear spells and a lack of targeted removal of its own. Will this prove any better, diluting the Beast-Murloc-Dragon-Menagerie synergy with Gadgetzan Outfitters and Smuggler's Run? I'm not sure.
Thoughts?
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Is Deathrattle Pally still a thing, or are people trying to run this just with Dragon Pally?