• 2

    posted a message on Card Nerf - Yogg-Saron, Hope's End

    And now it's completely worthless. It was fun Yogg, but best to dust you for the refund and move on.

    That card kills itself way too often to remain viable for any kind of use. You might get a spell or two off of it before it stops doing anything.

    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Card - Silvermoon Portal

    Seems pretty worthless. Can't easily even call it a "dust it" card since it's common so you basically gain nothing.

    Too much potential downside in what you might get as that 2 drop and not enough benefit.

    Posted in: Card Discussion
  • 3

    posted a message on [S25 LEGEND] Divine Murlocadin

    So far, a really fun and strong deck. Catching a lot of people offguard with the pure rush of mulocs and often they can't keep up.

    Curious how your testing of Corrupted Seer goes. Does seem like a potentially better fit than Anyfin. A nice option for a murloc board clear.

    Posted in: [S25 LEGEND] Divine Murlocadin
  • 1

    posted a message on RNG on Yogg-Suran is broken

    Yogg is just gloriously hilarious. Yeah, sometimes you will get wrecked by his spells. Yogg isn't your ally, Yogg isn't even his ally with how often he hits himself with damaging spells.

    Sometimes you'll get nothing but bad luck and sometimes you'll get a powered up Yogg and your allies with a ton of secrets. Yogg just rolls how he pleases.

    Posted in: General Discussion
  • 2

    posted a message on Have You Heard About Our Lord & Saviour Yogg-Saron? (ARCHIVED)

    Some of those changes sound fine, but others don't. Take out Brann because of lack of synergy but then get rid of the Mana Wyrms and Flamewalkers? This deck spell central, there is no card with better synergy than those guys.

    It's fine if you want to make a completely different deck. Sounds like you replaced half of the entire thing. But who asks "have you thought about completely dumping the deck you made and make something so different that there is literally no similarity between them?"

    Posted in: Have You Heard About Our Lord & Saviour Yogg-Saron? (ARCHIVED)
  • 2

    posted a message on Have You Heard About Our Lord & Saviour Yogg-Saron? (ARCHIVED)

    The only downside so far has been this deck getting me wins before I can play Yogg XD.

    This really is a solid deck. A lot of destruction spells that can clear the board, especially when you get Flamewaker out there. So many tools to clear the board and just stay in control until you can get Yogg out there to make life fun.

    Plus I can't praise Cabalist's Tome enough. Sure, you might get spells you don't want sometimes....but sometimes you really do. Especially when it gifts you itself XD.

    Posted in: Have You Heard About Our Lord & Saviour Yogg-Saron? (ARCHIVED)
  • 2

    posted a message on Cabalist's Tome

    I think it depends on the deck. A 6-3 and 1 spell (that you do get some choice in) or 3 spells. If this was another class it might not be that useful, but Mage has a lot of awesome spells.

    In some cases the body and spell will be preferable and there will be decks that work there. But I think you'll have cases where the pure number of spells will be very helpful. Those just may not be the same decks.

    Posted in: Cabalist's Tome
  • 3

    posted a message on Future Meta Analysis - Paladin

    Good job on this. I'm still not sure where Paladin ends up in this expansion, but it is a good breakdown of the cards.

    There are a lot of tools, but not much of a focused theme (minus the sort of divine shield part). There's something for Murlocs, something for healadin, something for divine shields, etc. Really will be a test of how people can combine those things with the classic cards and what is still in the rotation from previous expansions/adventures.

    Could be some decent Paladin decks out there. Murlocs could be good depending on the deck. Certainly some fun options with the Murloc Knight. Which wasn't as prevalent when almost all Murloc decks were Anyfin KO decks where that card wasn't needed.

    At least there are some decent 1 drops. Doesn't quite replace Minibot, but oh well. Better than the non-existent Paladin 1-drops of before.

    Steward of Darkshire is probably one of the more interesting new cards. Some good combinations out there. If nothing else a fun combo possibility with Noble Sacrifice.

    I don't know. There seem to be a lot of possibles. I'd probably prefer being one of the classes that has a much more focused class card selection. But at least there are options. May rely a lot on the classic, TGT, LOE, etc cards in conjunction with a couple of the new ones we got here. No clue on what decks will be most effective though. Will have to wait and see.

    Posted in: Paladin
  • 8

    posted a message on New Paladin Card - Vilefin Inquisitor

    Ok the new "recruit" this makes.... probably the most amazing thing ever.

    Murloc Pally seems like the way to go here.

    Posted in: Card Discussion
  • 3

    posted a message on Spellbreaker

    Ironically when Ironbeak Owl either gets booted out of classic or gets nerfed to oblivion....this should start seeing some use again.

    Posted in: Spellbreaker
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