• 2

    posted a message on Card Nerf - Yogg-Saron, Hope's End

    And now it's completely worthless. It was fun Yogg, but best to dust you for the refund and move on.

    That card kills itself way too often to remain viable for any kind of use. You might get a spell or two off of it before it stops doing anything.

    Posted in: Card Discussion
  • 0

    posted a message on Reno Mage + [Guide]!

    It's an interesting deck. Though can't say I started out on a big winning streak, which I would put towards a learning curve for this one.

    Seems pretty fun though once I get it down.

    Posted in: Reno Mage + [Guide]!
  • 1

    posted a message on New Paladin Card - Silvermoon Portal

    Seems pretty worthless. Can't easily even call it a "dust it" card since it's common so you basically gain nothing.

    Too much potential downside in what you might get as that 2 drop and not enough benefit.

    Posted in: Card Discussion
  • 0

    posted a message on Bloodmage Thalnos

    Really happy I drew him from a pack. Surprisingly useful. That combo damage with Arcane Blast is great, but really just a nice damage boost any time in the game. Card draw is nice too.

    Posted in: Bloodmage Thalnos
  • 0

    posted a message on [Tavern Brawl] Easy Win

    Well not the best start. Was pretty helpless against a Druid who got the first turn and dropped an Alarm-O-Bot on the first turn. Nothing to be done against that. But, outside of impossible scenarios it is a fun deck for the brawl.

    Posted in: [Tavern Brawl] Easy Win
  • 0

    posted a message on [Tavern Brawl] Fast Easy Win Beasthunter

    I'm impressed by how good this really is. I did follow some others who mixed in some freezing traps which worked gloriously and got me a win 3 turns in. You don't even have to do that much damage, they realize fast that they can't keep up with you.

    Posted in: [Tavern Brawl] Fast Easy Win Beasthunter
  • 0

    posted a message on N'Zoth Paladin-Dragons and Death

    The suggestions definitely worked nicely.

    Though in the end did decide to craft up Eadric the Pure since it does fit in with a lot of Pally decks so the value is there in the current meta.

    Did also go ahead for fun and replace [card]Stampeding Kodo[/card] with Ragnaros, Lightlord. Not the ideal swap and does make the deck heavier....but I did get it from the packs so try to fit it in everywhere I reasonably can. Plus that extra dose of healing doesn't hurt. Probably not overly effective, but does have me smiling.

    Deck is working nicely though and is just nice to have a good Dragon Paladin deck.

    Posted in: N'Zoth Paladin-Dragons and Death
  • 0

    posted a message on N'Zoth Paladin-Dragons and Death

    Looks like a pretty fun deck and certainly some strong deathrattles to pair with N'Zoth.

    Curious about possible replacements with Eadric though so I wouldn't have to craft him up. But it does look pretty good and maybe a fun deck to try out.

    Posted in: N'Zoth Paladin-Dragons and Death
  • 3

    posted a message on [S25 LEGEND] Divine Murlocadin

    So far, a really fun and strong deck. Catching a lot of people offguard with the pure rush of mulocs and often they can't keep up.

    Curious how your testing of Corrupted Seer goes. Does seem like a potentially better fit than Anyfin. A nice option for a murloc board clear.

    Posted in: [S25 LEGEND] Divine Murlocadin
  • 0

    posted a message on Ragnaros, Lightlord

    Easily the best legendary I got out of my packs. So darn helpful. If they don't have an instant way to kill him...have to play around him and try to make him heal less efficiently.

    Plus got to love him attacking with "die insect" and ending the turn with "live insect."

    Posted in: Ragnaros, Lightlord
  • 0

    posted a message on StrifeCro's N'Zoth Pally

    But that's partly why I'm not sure about it. Isn't that too many deathrattles? If the comparison is to an Anyfin deck, wouldn't you only want to play as many deathrattles as you need so you can be sure which ones will be revived?

    I mean when you drop N'Zoth wouldn't you rather get Tirion and Sylvanas than a couple Twilight Summoners, an Infested Tauron and Healbots?

    Posted in: StrifeCro's N'Zoth Pally
  • 0

    posted a message on NumberSept's N'Zoth Paladin

    That could definitely work :). Will give that a shot before deciding on crafting Cairne or not.

    Considering other deathrattles...even without the effect might Chillmaw work in this scenario? Another 6/6 taunt to buy time to turn 10.

    Posted in: NumberSept's N'Zoth Paladin
  • 0

    posted a message on NumberSept's N'Zoth Paladin

    Seems like a fun deck. Thought N'Zoth would be a really impactful card when dropped though I haven't seen much of him. Mostly C'Thun (because everyone has one available) and Yogg because....hilarious fun.

    With every expansion there is always the war for making that dust go as far as it can. Can probably replace Harrison with an Ooze and be effective enough. Will no doubt craft N'Zoth if I'm going to use the deck. How essential do you think Cairne is here? Any deathrattles that would be ok enough to fill his spot?

    Will say I'm glad that I got the new Rag from my initial packs. Definitely wouldn't have the dust to get him on top of everything :).

    Posted in: NumberSept's N'Zoth Paladin
  • 0

    posted a message on [TwoBiers] - FloodMurloc-Paladin

    Deck looks pretty entertaining. Though lacking one Sea Giant.

    Seems like a lot of good options for filling up the board, getting good synergy, and abusing those divine shields.

    Posted in: [TwoBiers] - FloodMurloc-Paladin
  • 0

    posted a message on Anti Aggro Control Healidin!

    That may be the case. Though I don't blame anyone for waiting and seeing before spending the dust to craft a legendary. If this kind of healidin can hold up then Eadric can be of good value though.

    Don't have him yet either. Holding onto dust until the meta settles a little bit.

    Posted in: Anti Aggro Control Healidin!
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