Wild Aggro Druid would love this card. Having cards like Living Roots and Power of the Wild able to summon more minions or buff your minions multiple times is quite huge. A huge boost for the archetype.
Not completely dead. The nerf to Naga Sea Witch will bring Nagalock down to a similar level with other decks, but now the giants combo is more consistent, although less viable versus aggressive decks in Wild due to the fact that there are now three extra turns that stand between you and the combo. In addition, having to wait until Turn 8 in order to vomit out giants makes a HUGE difference since that's when cards like Twisting Nether and Shadowreaper Anduin come into play - cards that fully enable you to deal with every single giant thrown in front of you that your opponent shits out on Turn 8.
Even Paladin
To me the nerf to Call to Arms brings two possible options for Even Paladin:
The deck dies out completely. Call to Arms is one of the defining cards in that deck, and the loss of such a powerful refill tool reduces the power of the deck immensely, to the point where there really isn't that much of a point in running cards like Knife Juggler since there won't be that many tools post-nerf that allow you to summon loads of minions at a time, and get value from those cards.
The deck completely redefines itself. Perhaps there's room for Even Paladin to be a less aggressive deck that instead focuses on controlling the board and outliving your opponent. There are cards such as Lay on Hands that give you a very nice healing effect as well as some card draw. The Wild Pyromancer + Equality combo still exists in Even Paladin, and Consecration also works well against a full board. However, I see this happening more in Wild than anywhere else, since Paladin has control of powerful minions such as Ragnaros,Lightlord for some nice burst healing, as well as N'Zoth, the Corruptor to work with powerful Deathrattle minions such as Tirion Fordring or Sylvanas Windrunner. Perhaps we could see an Even N'Zoth Pally dominate the wild meta?
Murloc Paladin
With Call to Arms costing 5, the deck's refill potential is delayed by a turn. I do feel that the deck will continue to be powerful post-nerf, just slightly weaker due to the 1-mana nerf of one of its most powerful cards.
Odd Paladin
With Even Paladin abruptly losing Call to Arms, with Murloc Paladin also suffering from a significant nerf, I feel that Odd Paladin will be Paladin's deck of choice, mainly due to the fact that it remains unphased by the nerfs. The deck may now run Call to Arms due to it now being an Odd-Cost card, but I doubt that will be the case due to the fact that you're only possibly able to summon 1-drops from it, and while that isn't necessarily bad, it's not exactly a desirable option.
Control/Cube Warlock
Due to the abrupt nerfs of both Possessed Lackey and Dark Pact, both Control And Cube Warlock will be significantly weaker, due to their Recruiting capability's one-turn delay (which in turn reduces its potential with Dark Pact), as well as their significantly reduced Healing potential. I believe that Dark Pact shall soon cease to be a card that instantly wins games vs aggressive decks because of its insane healing potential. Aggressive decks are going to be a little move favoured against Warlock going forward.
Quest Rogue
Everybody's been talking about how the Crystal Core nerf won't impact the game in the slightest.
Two words, people: You're wrong.
Having your minions become 4/4s instead of 5/5s limits the deck's burst damage potential more significantly than you think. The one thing that makes this nerf such a big deal however, is the fact that a Tank Up! + Reckless Flurry can now fully wipe out your opponent's board, while still giving you room to establish your own pressure against the Quest Rogue. Although usable a little later on in the game, Flamestrike now will also be capable of fully wiping out a Quest Rogue's board. Quest Rogue is now significantly weaker against Control Decks due to Crystal Core's now significantly reduced power level, and I feel that the deck is now going to struggle to find a decent spot in the metagame. As a tech option in tournament play, absolutely. As a viable ladder deck? Maybe not.
Spiteful Druid
The nerf to Spiteful Summoner isn't that big of a deal in a deck where you run double Greedy Sprite as a ramp option. The deck will still be fully able to pull off a Turn 6 Spiteful Summoner (Turn 5 Spitefuls happen more often than you think), and a Turn 7 Spiteful Summoner will happen more consistently, since you have an extra turn to draw that 7-Mana Menace.
Overall, the deck doesn't suffer much from the nerf, but nonetheless, Spiteful Druid's fate depends on whether or not there are enough decks that counter it in the post-nerf meta that are also viable ladder decks by themselves.
Hagatha is the set's only hero card. She's the main antagonist of the expansion so they wanted to make her a hero card so that she stands out.
Each class is getting 2 legendary cards like last time, but this time I doubt that what each class is getting is consistent throughout the classes. For example, Mage might get a legendary minion and a legendary spell for instance, but Warrior might get a minion and a weapon rather than a spell.
I'm starting to doubt that next year will be the Year of the Dragon/Griffin. If you take a look at the clock when Year of the Kraken was released, you'll see that to the left of the Kraken there wasn't a mammoth, but rather a unicorn.
However, the Dragon still stands to the left of the Unicorn. But for now, this could suggest that:
This Hearthstone Year was meant to be the Year of the Unicorn rather than the Year of the Mammoth, but the dev team changed their minds when considering the next Standard Rotation. Or, this could just be a technique used by the dev team to keep anything about the next Hearthstone Year a big secret until it is announced.
The Dragon could still be on the cards for the next Standard Rotation, since it's on the same place as it should be on the clock. However, they could have decided against using the Dragon this time around, like they did with the unicorn.
So, don't get your hopes up with the Dragon just yet, the clock doesn't set anything in stone.
But, should Option 2 happen and the next Hearthstone Year turns out to be the Year of the Dragon/Griffin, it could give us an insight as to what the next set could be -
Year of the Kraken - Started with "Whispers of the Old Gods", contained a ton of tentacles, plus N'Zoth, the Corruptor, who also has a ton of tentacles.
Year of the Mammoth - Started with "Journey to Un'Goro", arguably one of the best sets ever released. It depicted a primordial world full of dinosaurs and heck, even a Giant Mastodon!
So, should the clock be true, and the devs go with a Dragon/Griffin for this Standard Rotation, also considering the above pattern continues, I could expect us to get an expansion based on an incident/location of legend, or a place with a ton of lore. When I think of that, Pandaria springs to mind instantly. But then again, I'm probably biased because I've been waiting for a Pandaria expansion since launch,
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Wild Aggro Druid would love this card. Having cards like Living Roots and Power of the Wild able to summon more minions or buff your minions multiple times is quite huge. A huge boost for the archetype.
0
Pandaria theme or I quit.
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Double Trouble Submission - Oppressorbot
Hey! Watch where you're throwing those explosives!
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Friendly reminder too that Goblin Bomb is collectible as well as Boommaster Flark, as it has a collectible white gem.
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In very early builds, yes. I guess that was until people realised how fucking useless Rummaging Kobold was.
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Okay, so here's my prediction:
Nagalock
Not completely dead. The nerf to Naga Sea Witch will bring Nagalock down to a similar level with other decks, but now the giants combo is more consistent, although less viable versus aggressive decks in Wild due to the fact that there are now three extra turns that stand between you and the combo. In addition, having to wait until Turn 8 in order to vomit out giants makes a HUGE difference since that's when cards like Twisting Nether and Shadowreaper Anduin come into play - cards that fully enable you to deal with every single giant thrown in front of you that your opponent shits out on Turn 8.
Even Paladin
To me the nerf to Call to Arms brings two possible options for Even Paladin:
Murloc Paladin
With Call to Arms costing 5, the deck's refill potential is delayed by a turn. I do feel that the deck will continue to be powerful post-nerf, just slightly weaker due to the 1-mana nerf of one of its most powerful cards.
Odd Paladin
With Even Paladin abruptly losing Call to Arms, with Murloc Paladin also suffering from a significant nerf, I feel that Odd Paladin will be Paladin's deck of choice, mainly due to the fact that it remains unphased by the nerfs. The deck may now run Call to Arms due to it now being an Odd-Cost card, but I doubt that will be the case due to the fact that you're only possibly able to summon 1-drops from it, and while that isn't necessarily bad, it's not exactly a desirable option.
Control/Cube Warlock
Due to the abrupt nerfs of both Possessed Lackey and Dark Pact, both Control And Cube Warlock will be significantly weaker, due to their Recruiting capability's one-turn delay (which in turn reduces its potential with Dark Pact), as well as their significantly reduced Healing potential. I believe that Dark Pact shall soon cease to be a card that instantly wins games vs aggressive decks because of its insane healing potential. Aggressive decks are going to be a little move favoured against Warlock going forward.
Quest Rogue
Everybody's been talking about how the Crystal Core nerf won't impact the game in the slightest.
Two words, people: You're wrong.
Having your minions become 4/4s instead of 5/5s limits the deck's burst damage potential more significantly than you think. The one thing that makes this nerf such a big deal however, is the fact that a Tank Up! + Reckless Flurry can now fully wipe out your opponent's board, while still giving you room to establish your own pressure against the Quest Rogue. Although usable a little later on in the game, Flamestrike now will also be capable of fully wiping out a Quest Rogue's board. Quest Rogue is now significantly weaker against Control Decks due to Crystal Core's now significantly reduced power level, and I feel that the deck is now going to struggle to find a decent spot in the metagame. As a tech option in tournament play, absolutely. As a viable ladder deck? Maybe not.
Spiteful Druid
The nerf to Spiteful Summoner isn't that big of a deal in a deck where you run double Greedy Sprite as a ramp option. The deck will still be fully able to pull off a Turn 6 Spiteful Summoner (Turn 5 Spitefuls happen more often than you think), and a Turn 7 Spiteful Summoner will happen more consistently, since you have an extra turn to draw that 7-Mana Menace.
Overall, the deck doesn't suffer much from the nerf, but nonetheless, Spiteful Druid's fate depends on whether or not there are enough decks that counter it in the post-nerf meta that are also viable ladder decks by themselves.
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I'm getting a lot of Whispers of Pandaria vibes here...
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https://us.battle.net/forums/en/hearthstone/topic/20762238128
Here's an idiot's guide to the new changes:
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http://www.hearthstonetopdecks.com/shudderwock-lifedrinker-animation-speed-being-increased/
Guess who just got nerfed... ;)
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http://br.ign.com/hearthstone-heroes-of-warcraft/60389/news/hearthstone-revelamos-a-carta-armadilha-de-rato-da-expansao
This was revealed on IGN's Brazil website.
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Happy April Fools day, everyone.
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FIRST CARD BUFFED SINCE BETA PogChamp
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I'm starting to doubt that next year will be the Year of the Dragon/Griffin. If you take a look at the clock when Year of the Kraken was released, you'll see that to the left of the Kraken there wasn't a mammoth, but rather a unicorn.
However, the Dragon still stands to the left of the Unicorn. But for now, this could suggest that:
So, don't get your hopes up with the Dragon just yet, the clock doesn't set anything in stone.
But, should Option 2 happen and the next Hearthstone Year turns out to be the Year of the Dragon/Griffin, it could give us an insight as to what the next set could be -
Year of the Kraken - Started with "Whispers of the Old Gods", contained a ton of tentacles, plus N'Zoth, the Corruptor, who also has a ton of tentacles.
Year of the Mammoth - Started with "Journey to Un'Goro", arguably one of the best sets ever released. It depicted a primordial world full of dinosaurs and heck, even a Giant Mastodon!
So, should the clock be true, and the devs go with a Dragon/Griffin for this Standard Rotation, also considering the above pattern continues, I could expect us to get an expansion based on an incident/location of legend, or a place with a ton of lore. When I think of that, Pandaria springs to mind instantly. But then again, I'm probably biased because I've been waiting for a Pandaria expansion since launch,
Give. Us. Pandaria.