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    posted a message on a kind of cheat in hs ?

    He went face in the end because it was his only road to victory (a sort of all or nothing move). His only hope to win was rag hitting your face. If he would have cleared the board and played it safe he would have lost eventually.

    => Play to win not to not loose

    Posted in: General Discussion
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    posted a message on Is this even possible?

    You think thats unlucky? I was drafting the perfect freeze mage deck and on my last card I got a second pyroblast talk about unlucky... as if that can synergies well with antonidas...

    Posted in: The Arena
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    posted a message on Should i Disenchant Ragnaros For Lightbomb

    Dont disenchant ragnaros! Rather disenchant a completely useless legendary like dr.boom or sylvanas for lightbomb.

    Posted in: Card Discussion
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    posted a message on only two decks exist atm. this is it.

    Your not right about that.

    Secretadin is quite easy to beat. The only good turn they have is their mysterious challenger play, they run incredibly fast out of steam (Especially if you intentionally keep your hand small) and have zero reach/burst dmg. I ladder with control warrior, freeze mage, handlock and tempo mage and find the meta quite fun and varied and dont mind the matchup at all (I dont keep track but im pretty sure i have a >50% winrate against them).

    Ramp druid is not really that much different to pre tgt (sure it got a little bit better) and it was good back then and its good now, definately not OP.

    Posted in: General Discussion
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    posted a message on Control Warrior Deck Advice

    It looks really solid although I would really try to fit in some armorsmiths.

    I pretty much run the same deck except for: Varian for Ragnaros; 2 Armorsmiths for 2 Shield blocks and Harrison Jones for 1 taskmaster.

    I suppose varian or ragnaros both are good cards and its a matter of taste which one you want to have in there.

    The Harrison for a taskmaster can also be debated but I feel it really works for me and 2 taskmasters can be a bit clunky.

    I do think though that replacing the 2 shield blocks with 2 armorsmiths greatly imporves your early game. I dont feel like reiterating (for the 3rd time in 2 days) why armorsmith is really great, so please look at some of the other recent  threads in the warrior forum where that topic is discussed in length. But to summarize: Armorsmith is a 1/4 with pseudo taunt that gives you free armor and forces aggro decks to make unfavorable trades/plays jsut to get rid of it as it shuts down there entire win condition. Also great against paladin to kill the dudes.

    Posted in: Warrior
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    posted a message on any tips on my Control Warrior?

    I agree with most of your points but would like to add some things to the mulligan.

    Its definately worth holding on to acolyte, armorsmith, cruel taskmaster, shield bash and fiery war axe (piloted shredder is not really run in classic control warrior). Dependent on your opponent you also want to hold on to: Whirlwind/revenge (against aggro), deathsbite if you already have a 2 or 3 drop or your going second. Shield slam in opening hand only if your playing against aggro and have no other early game removal in hand (for a turn 3 armor up + shield slam against a knife juggler for example). Shield block is not really that obvious, I tend to prefer to mulligan it although I can see the value for holding on to it, tbh my current control warrior doesnt run shield block anymore and dont really miss it (justicar + 2 shield maiden and 1 shield slam give me enough armor and with Varian late game carddraw aint a problem (+ acolytes).

    I agree though there is nothing wrong with armoring up turn 2 or 3 you can generally catch up later on.

     

    Also you have to see armor smith as basically being a 1/4 with "taunt" that gives you free armor, which is just huge in aggro match ups to carry you to the lategame.

    Posted in: Warrior
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    posted a message on any tips on my Control Warrior?

    Id take out one bash for a second armorsmith and replace one shield block with either revenge or WW(maybe even take out both shield blocks for a second revenge/ww).

    I personally prefer to run 2 revenge; 1 Geddon and 1 Brawl as aoe removal. No need for second brawl. Since the pala/shaman meta has also died down a bit im considering taking out a revenge again. Dont think 2 brawls are necessary.

    Posted in: Warrior
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    posted a message on How to play against Mysterious Challenger decks

    Also remember: even though Mysterious Challenger is not Bgh able if hes on an empty board => jsut trigger  avenge (through get down) and bgh it afterwards.

    And remember: the deck has basically no reach at all, no burst damage. Making it incredibly safe to play a risky turn to get more value out of your cards.

    Posted in: Card Discussion
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    posted a message on Think I'm going to take a break from CW in this meta for a while...

    Honestly, I cant complain. I run 1 brawl 2 revenge and Geddon though to deal with the board flooding. Also I dont think this meta is half bad for control warrior (ironically only 2-3 days ago there was a thread about how control warrior is owning in this meta). Secretadin /eboladin is also not a bad matchup in my opinion since they run out of steam quite fast and cw has the potential to recover from it (its only midrange/control pala that was always the problem)

    Posted in: Warrior
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    posted a message on Thanks for nothing blizzard

    liek dis if u cry evrytiem

    Posted in: General Discussion
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    posted a message on The hidden treasures of TGT

    2 legendaries out of 35 packs is actually above average. If Im not mistaken its roughly 1leg per 20 packs. Ofcourse getting bolf twice is indeed bad luck...

    Posted in: General Discussion
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    posted a message on The hidden treasures of TGT

    I agree Mysterious Challenger definately has potential. I faced it once against a shockadin and I havte to admit its probably one of the strongest turn 6 plays in the game: a 6/6 + 3 secrets against which you can hardly play around is incredibly powerful.

    Glad to see so many other cards to be better than expected too. now we just have to wait and see what remains once the dust settles (no pun intended). I for one am optimistic that atleast decks like Dragonpriest and Tokenpala will see competitive play in the new meta.

    Posted in: General Discussion
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    posted a message on The hidden treasures of TGT

    Well there is a lot more to take into consideration than looking at cards like murloc knight and piloted shredder in isolation (A problem most card reviews have in my opinion).

    For starters: in what kind of deck would murloc knight be played? in decks focusing on flooding the board, especially with 1/1 recruits so that you can get combos of with quartermaster, horsetrainer or cult master. So actually getting something more out of your hero power makes it actually playable.

    Secondly you shouldnt underestimate the value of a "must remove" card, poossibly forcing your opponent to use expensive removal or unfavorable trades to get rid of this card is already an advantage for you.

    and thirdly even getting the inspire effect off only once already makes you break even for the cost in most cases in my opinion (somebody care to do the math?).

    To summarize: sure in many cases it will just be removed immediately, but in the cases it isnt it nearly guarantees you a win and since its not a major win condition card for the deck it makes for a great "bonus" win condition.

     

    As for other sleeper cards: im suprised about all the good responds im hearing about Mukla's Champion, to be honest i thought he was too slow and havent faced/played him yet. Is he really that good? and in what decks is he played?

    Posted in: General Discussion
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    posted a message on The hidden treasures of TGT

    Yeah I agree, seeing Kings Elekk during the brawl made me realize its basically a 3/2 beast that potentially draws you a card (which is just insane value) and at the very least helps you identify the enemies deck your playing.

    @ Jonny Blue I dont agree with lowly squire being good. Why do you believe he was underestimated?

    Posted in: General Discussion
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    posted a message on The hidden treasures of TGT

    So we had about 24 hours to test out all the new cards and decks and I was wondering what you guys thought were the biggest sleeper hits  /most undervalued cards.

    I start with my own list, I have up to now been playing around with token pala, dragon pala and dragon priest (roughly 40 games in total), also tried out 2-3 games of totem shaman.

    Again just a reminder: these arent the BEST cards of the set but rather the ones I believe have been severily undervalued by the majority

    1. Murloc Knight: this card is just insane, I have to admit when I saw it the first time it just passed under the radar. In my token pala deck it can so easily snowball out of control if left unchecked its just unreal.

    2. Twilight Guardian: I remember some people saying that its just a senjin shieldmasta with +1hp. The truth is its much more than that. Sure one more hp over vanilla stats is already good but the fact that it enables a lot more dragon synergy cards without sacrificing early game control makes it in my opinion one of the best dragons and makes dragon priest especially a T1 deck together with =>

    3. Wyrmrest Agent again just an amazing card, against aggro its basically a total shut down in combination with the guardian and the fact that there are now so many good dragon cards out there (chillmaw + guardian) you are nearly always guaranteed the triggering of the dragon bonus effects. In my opinion this is on eof the best 2 drops in the game.

    4.Silver Hand Regent This card is incredibly annoying to play against a token pala. you simply cant keep down the flood of recruits which inevitably snowball out of control with all the synergy cards like cultmaster horse trainer quartermaster etc...

    5. Tuskarr Jouster I just love this card, as a 5/5 it is a real presence on the board and against rush decks it nearly guarantees you the heal.

    6. Holy Champion This card is just amazing. On turn 4 it is a decent body that allows you to contest the board and has soft taunt. In the end game behind big taunts (as is the case in dragon priest) this card just becomes another BIG minion that needs expensive/desperate removal to get rid off, clearing the way for your other big hitters like ysera and co.

     7. Thunder Bluff Valiant I remember many people thinking it was to slow, but honestly I think this card actually is the one that MAKES totem shaman a thing, another card that if left unchecked completely snowballs out of control and even just getting one hero power totem out (since it gets buffed aswell as many people didnt realize) is already value.

    In general I believe people underestimated the power of inspire => you dont need an inspire focused deck justa little bit to spice up your deck.

    So what experiences have you made? I am sure there are also many other sleeper hits waiting to be discovered :-)

    Posted in: General Discussion
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