• 1

    posted a message on Death Knights are Being Removed from Arena Starting November 14

    Not really nerfs, but needs to be removed form Arena

    Posted in: News
  • 8

    posted a message on Build Your Own Zombeasts! Try Our Deathstalker Rexxar Hero Power Simulator

    Zombeast 6 Manas 9/

    Charge
    Whenever this minion takes damage, deal 3 damage to your hero.

    Well, f***!

    Boar and Hydra will be at turn 8

    Posted in: News
  • 3

    posted a message on Build Your Own Zombeasts! Try Our Deathstalker Rexxar Hero Power Simulator

    Carrion Grub + Scavagening Hyena

    5 Mana 4/7  Whenever a friendly Beast dies, gain +2/+1

    It seens that Carrion Grub will be a really good card to fuse with a lot of other beasts

    Posted in: News
  • 0

    posted a message on Losting Connection after every game

    I am having a problem now with the game, after play a game my game closes saying it got disconnected, but my Internet is working pretty well. Has some experienced that too, or it is just me?

    Posted in: General Discussion
  • 0

    posted a message on So apparently Echoing Ooze is pretty good with Spikeridged Steed.

    Where is Dr.Boom? You can't play Wild with out Dr.Boom! it is a heresy!

    Posted in: Wild Format
  • 0

    posted a message on Creating Viability for The Voraxx?

    Use Mukla from WoTG and you can complete the quest at turn 7 ina very easy way.

    Posted in: Standard Format
  • 0

    posted a message on What are the things we missing in Standard now?

    Well, almost 5 days playing Un'goro Standard and the things i am missing are:

    1st Good Minions life back support as Healbot ( There is no good neutral minions who can give you some Health )
    2nd Good new AoE ( Un'goro didn't gave nothing except from Primordial Drake )
    3th Good hard removal ( Same options as ever for the same classes )

    Not complain at all, but i feel some classes are Struggling with cards who can help to do that.

    Posted in: Standard Format
  • 0

    posted a message on Stegodon

    Good card for Arena.

    Posted in: Stegodon
  • 2

    posted a message on New Paladin Card - Spikeridged Steed
    Quote from devinkvondo >>

    It could summon a 4 mana 30/30, but it's gonna be weak to Hex and Devolve. So unless shaman dies (which it doesn't look like it will), expensive buff effects are gonna be bad. If this archetype is gonna get support, it needs to see low risk cheap buffs rather than putting all of our already rotten Paladin eggs in one basket. At least playing it at all will trigger the quest, so it's possible that if the meta slows down enough and Jade Druid doesn't have a taunt in hand to block the Kaleidosaur, it will be moderately redeemable. 

    Edit: Also, the Stegodon better have taunt like everybody else says.

     Every huge thing is weak to that =/
    Posted in: Card Discussion
  • 1

    posted a message on New Paladin Card - Spikeridged Steed
    Quote from Liam3Bucks >>

    Found the token

     This is a strong card.  I like it!
    Posted in: Card Discussion
  • 0

    posted a message on Could discard mechanic save the game?
    Quote from gmuney1232 >>
    Quote from maroon5five >>
    Quote from gmuney1232 >>

    It's funny how he keeps referencing MTG cards. At a certain point just go play MTG, why turn HS into a semi-MTG/other CCG clone? Why reprint the same junk you're used to playing with? Looking for a competitive advantage? Looking for a cookie from the community? It's like saying lets make salty taste like sweet because I like sweet...

     There's nothing wrong with borrowing elements from other successful games. There's no reason to recreate the wheel just so you can build a car for example. The best things are rarely fully original, they usually just take a few original ideas and add in already tested and successful elements. Do you think that Football, Soccer, and Canadian Football were all completely original ideas, or do you think they took inspiration from others sports?
     I understand your point. My retort is; In the Engineering world companies are always trying to maximize profit by minimizing research and development and recycling existing systems. Indeed why reinvent what already exists. But this leads to less progress and overall less options for the consumer. Assuming these CCGs are products, I would definitely like to have options that are truly unique, as opposed to variations of the same flavor.
     It is unique, each Car is unique and has a lot in thing in common. But right now we need a bigger SW car because we don't have space to put more things into it, and it nothing wrong to get inspiration from others.
    Posted in: General Discussion
  • 0

    posted a message on Control vs Jade Druid

    Play pure Tempo Game, not vaule. Keep the board full as much as possible

    As Renolock player, if put a Mountain Giant at turn 4 you can win because Jade Druid has bad removals. 

    The only vaule cards you can use against is MCTech, Brann and Dirty Rat. If they Put Golens 7/7 and 8/8 try the Combo MCTech and Brann, if get lucky you can Swing the game really really Hard. Ragnaros on curve is a High problem for them too

    However Shaman is another story...  Jade Shaman is even worse to win. but it is possible.

    Posted in: Standard Format
  • 0

    posted a message on Could discard mechanic save the game?
    Quote from nevr3000 >>
    Quote from DonizBR >>

    ...

    So what i saying, is that discard acutally open design space for other ideas and other gameplay. I don't disagree about the other points about this type of gameplay, but with the way we are going will be alwyas a Braindead Positiv Game, with no punishes.

     Can't agree that it will be less braindead. You have to understand, the braindead decks are the LEAST punished by discard. For Pirate Warrior for example, basically every card is fine. They optimally only play 8 cards max anyway, who cares for losing a card along the way? It's actually the smarter decks that are punished by discard. 1: They lose their consistency, 2: they have to tech in cards to get recovery (assuming your examples.), which are dead draws in matchups where there will be no discarding.
    This isn't going to make the game smarter...
    But if he had one card like Arcanite Reaper/Leeroy, and you make him discard this, it would give you more time to gain Tempo to survive and Comeback, which it not a bad thing against Pirate Warrior.

    Also, when i suggest a idea of Recover mechanic it shouldn't be a Tech mechanic, more a way get cards there were used from the "Graveyard", for a Control deck this would be cool, Imagine play extra Shield Slam or Brawls for exemple or a second copy of a Legendary Minion you already played and used, and if someone uses Discards, it could get them back. So it is not so Tech idea only, more like Recycle and give a chance to other Decks have more answers to things like Jade decks, because it is pretty stupid play a card and be reward with 10/10 just because you played the 10th card of that type, it is bullshit. They can have infinte giant minions but we can't get infinite answers, it is really broken.
    Posted in: General Discussion
  • 0

    posted a message on Could discard mechanic save the game?
    Quote from gmuney1232 >>

    It's funny how he keeps referencing MTG cards. At a certain point just go play MTG, why turn HS into a semi-MTG/other CCG clone? Why reprint the same junk you're used to playing with? Looking for a competitive advantage? Looking for a cookie from the community? It's like saying lets make salty taste like sweet because I like sweet...

     Beacause is best exemples, also this game Had a lot of Inspiration from MTG ( Even some Decks recive names from Decks from MTG like Mill, Ramp and Zoo), so it is Natural to compare them.
    Posted in: General Discussion
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