Hey guys, Goatmann here. I just spent the last few days playing around with a newer concept including the wildly unused The Voraxx. I finally narrowed down all of the possibilities to my final creation. Here is my writeup and let me know what you guys think!
Too many spells to complete, many games you have no cards and need one or two spells to complete the quest, and you start with one card less making this scenario even worse, just don't, the deck is better without the quest.
just share your own experience with it, tell us what we don't acknowledge
you know, that we will normally reply with "the card/the deck looks slow or gimmicky"
personally i find the usage of the legendary very narrowed down, thus the voraxx needs time to gain you the needed value (being on the board several turns or with more mana to spare to be precise) I read what you wrote in the description of your deck build, but ... i just have to see it with my eyes to believe, that the mentioned combos will turn out to be very useful inb4 I'm very sceptical, when i see cards like Divine Strength and Devilsaur Egg (although used in zoo, my experience is that the egg is way too slow)
edit: will it be better, if you cut out some cards and instead added a murloc package - you won't be playing a murloc pala, you won't use all of the murlocs, you will just use a strong package
The problem with a Voraxx deck is that if you're basing the deck solely on that card, it needs to basically win you the game consistently when you play it, and I don't think it's a card that can do that at present for multiple reasons. That is the problem I'm seeing when you're trying to run cards like Adaptation just for Voraxx synergy.
So here is my thought process when looking at building a deck like this:
We will be using The Voraxx.
That means we will be using buffs.
That means we want minions that like buffs (cheap/small minions and minions with synergy).
It's important that we never lose board control since that makes buffs significantly worse.
Focus on building a deck around points 2-4 and make it perform well.
Now include The Voraxx.
What is The Voraxx good for? Does it help you win early, mid or late, in conjunction with which cards, against which decks?
Tweak the deck a tiny bit to optimize the best case scenario for The Voraxx. Don't sacrifice too much or the rest of the deck will suffer.
Without any testing I would personally cut Selfless Hero, Adaptation, Blessing of Might (in this iteration of the deck at least), Forbidden Healing, Getaway Kodo and Equality. I would focus first and foremost on better early game, in particular some better 1-drops. I also question Divine Favor when you're running so many minions that draw or generate cards.
I threw him in my control pally deck, it already had 2 of the +2/+6 buff and there's nothing more satisfying than dropping him on t10 with one. Tbch though I'm not entirely sure about your deck, the decklist begs for the quest.
I threw him in my control pally deck, it already had 2 of the +2/+6 buff and there's nothing more satisfying than dropping him on t10 with one. Tbch though I'm not entirely sure about your deck, the decklist begs for the quest.
Quest is so slow and the reward is rather underwhelming Galvadon is ok but he isn't crazy like Crystal Core or Sulfuras. And if you choose membrane to protect him from spells you can't buff him which is what the deck centers around. The best outcome would be like 2x firey claws, windfury, stealth, and divine shield....even then a few taunts, brawl, ice block, auch/circle/dragonflies, vanish, extreme aggro push could make him useless.
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When life gives you lemons, trade'em for limes and get some Coronas!
I began with a murloc/curator build, but it wasn't as effective as I would have wanted. I highly suggest you build and play this deck and see the strengths of it.
I appreciate your input. I ended up taking out selfless hero and made one or two other changes to it, and it been playing very effectively and not is it fun. Tell me what you think.
Hey guys, Goatmann here. I just spent the last few days playing around with a newer concept including the wildly unused The Voraxx. I finally narrowed down all of the possibilities to my final creation. Here is my writeup and let me know what you guys think!
why wouldn't you use the quest?
Check out my fun evolve decks
Evolve C'thun: http://www.hearthpwn.com/decks/743008-evolve-cthun
Evolve Jade: http://www.hearthpwn.com/decks/753851-evolve-jade
Evolve Elemental: http://www.hearthpwn.com/decks/813707-evolve-elemental
I have 2 golden The Voraxx from packs lol. Gonna try your deck. Looks interesting.
One day this game will stop existing. I can't wait.
just share your own experience with it, tell us what we don't acknowledge
you know, that we will normally reply with "the card/the deck looks slow or gimmicky"
personally i find the usage of the legendary very narrowed down, thus the voraxx needs time to gain you the needed value (being on the board several turns or with more mana to spare to be precise)
I read what you wrote in the description of your deck build, but ... i just have to see it with my eyes to believe, that the mentioned combos will turn out to be very useful
inb4 I'm very sceptical, when i see cards like Divine Strength and Devilsaur Egg (although used in zoo, my experience is that the egg is way too slow)
edit: will it be better, if you cut out some cards and instead added a murloc package - you won't be playing a murloc pala, you won't use all of the murlocs, you will just use a strong package
Can you reliably win without drawing the voraxx?
What about a fatigue/buff hybrid, with less buffs (only the critical ones for the voraxx) but better survival?
I dont have it and wont be crafting it anytime soon but I feel like it might be better in Priest.
The problem with a Voraxx deck is that if you're basing the deck solely on that card, it needs to basically win you the game consistently when you play it, and I don't think it's a card that can do that at present for multiple reasons. That is the problem I'm seeing when you're trying to run cards like Adaptation just for Voraxx synergy.
So here is my thought process when looking at building a deck like this:
Without any testing I would personally cut Selfless Hero, Adaptation, Blessing of Might (in this iteration of the deck at least), Forbidden Healing, Getaway Kodo and Equality. I would focus first and foremost on better early game, in particular some better 1-drops. I also question Divine Favor when you're running so many minions that draw or generate cards.
I threw him in my control pally deck, it already had 2 of the +2/+6 buff and there's nothing more satisfying than dropping him on t10 with one. Tbch though I'm not entirely sure about your deck, the decklist begs for the quest.
When life gives you lemons, trade'em for limes and get some Coronas!
I began with a murloc/curator build, but it wasn't as effective as I would have wanted. I highly suggest you build and play this deck and see the strengths of it.
I appreciate your input. I ended up taking out selfless hero and made one or two other changes to it, and it been playing very effectively and not is it fun. Tell me what you think.
Very fun. Not terribly competitive
Use Mukla from WoTG and you can complete the quest at turn 7 ina very easy way.