Wooo! Priest now has a One Turn Kill combo:
1. Gnomeregan Infantry (3) - 1/4
2. Power Word: Shieldx2 (2) - 1/8
3. Divine Spiritx2 (4) - 2/32
4. Inner Fire (1) - 32/32
11
Wooo! Priest now has a One Turn Kill combo:
1. Gnomeregan Infantry (3) - 1/4
2. Power Word: Shieldx2 (2) - 1/8
3. Divine Spiritx2 (4) - 2/32
4. Inner Fire (1) - 32/32
3
LaTex? I'm impressed already.
-1
Absolutely the worse deck for the worse boss. Whoever created this should be banned.
3
This is horrible, spent the last 3 hours with this deck and have had terrible luck not getting the full combo.
The deck is fine (needs some modifications, mind blast have been dead cards for me), but curse my luck
4
Quote from Captainamorgan »This luck game wont be around in 5 years unless drastic changes are made.
This is my opinion based on may years of CCG experience (even after spending plenty of money on this game and thousands on other CCG). This game doesn't offer much more than backgammon in regards to competition.
An odd comparison, given that backgammon has been around for approximately 5,000 years and people still seem to enjoy it.
1
Tried the deck for 2 hours: 3 wins, 10 losses total (ranks 15-13).
I would love a midrange approach for the warlock but unfortunately the way the class, hero power, and their class cards are designed only favors handlock or zoo.
4
You're not doing anything wrong, most likely. This is a mediocre deck at best.
2
Yeh deck works well. Recommend it for anyone playing against me.
+1...
3
Yeah, I'm pretty sure this deck only works on Normal unless you are extraordinarily lucky. It's basically all over on Heroic as soon as the 5/5 skeletons start showing up.
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7
That is indeed his rallying cry when played:
http://www.hearthhead.com/card=2066/gnomeregan-infantry
He also yells "For the Gnomes!" when attacking.
7
This was asked some time before Naxx was launched. Right now we know is the following:
3
Are the links for the IEM Shenzhen Semi-finals missing? There are some awesome moments I want to rewatch.
3
Woohoo finally a release date!
5
Since deathrattles are slated to resolve based on order played, the ability to scroll through the in game history would be nice.
1
You're not completely off base though. If Avenging Wrath had 7 missiles instead of 8, the chance to kill a lone 4 hp minion is also 50%.
1
It's exactly 50%. If the first two shots kill the 3/2, the last will hit face with certainty; this scenario happens with probability 0.5^2 = 0.25. The other two possibilities are MHM and HMM (M - minion is hit; H - hero is hit) each occurring with probability 0.5^3 = 0.125. Adding this up gives 50%.
Edit: equinox999, the probability of all 7 possible outcomes are not weighted equally. The last one (XX0) has a greater chance to occur because once XX occurs the last shot is guaranteed to hit the hero.
5
Ah yes I forgot the 2/1. I believe the other scenario you described won't happen because in the case of AoE death happens simultaneously, and before all deathrattles trigger. I could be wrong though.
4
So, if I'm reading this right, suppose I have a Dark Cultist and a Harvest Golem in hand and I play both on a clear board in the same turn, if I play the latter before the former and they both die to AoE (say, Flamestrike) I will end up with a 2/4, but if I reverse the order I will have
nothinga 2/1 after the AoE? Hmmm.I foresee more rope-burning turns in Naxx.
1
I feel you :( It is ironic that the rationale behind this decision (as posted by Zeriyah) is that crafting is more "accessible" to players, given that with heroic challenges, it's only a matter of time before someone surmounts the challenge, posts a video, and everyone netdecks the deck used to complete the challenge. I guess they felt that the gold cards would then be completely devalued, but.. crafting? really?