- Sneak: Based on Shadowform for rogues, this could push a control rogue. Obviously will need a new archetype - maybe a deck build around it - and synergyzes very well with weapons buffs (with see no play currently). Imagine this with Envenom Weapon (two big removals with only 3 mana), and Deadly Poison becoming "deal 6 damage and restore 6 health to your hero"?
This is my favorite pokemon of all time and generations! A weak, weak, weak pokemon that evolves into a MEGA MONSTER!
I try to keep the essence here, Magikarp has no attack, but if kills other pokemon, gain "exp points" and evolve!
This would be like an egg: hard to activate (even more, in this case), but with great reward. Being a beast, it may take place in a strange Hand Buff Hunter, and in Buff Paladin, of course. By the way, interesting addition to Zombeasts of Hunter DK.
- Sneak: Based on Shadowform for rogues, this could push a control rogue. Obviously will need a new archetype - maybe a deck build around it - and synergyzes very well with weapons buffs (with see no play currently). Imagine this with Envenom Weapon(two big removals with only 3 mana), and Deadly Poison becoming "deal 6 damage and restore 6 health to your hero"?
Hey guys, I am new here and my english isn't so good. So, if you can help me wording correctly the cards, i will be very thankfully =)
By the way, here my ideas:
- Very strong "heal", stronger than Feral Rage, but with less flexibility and a big drawback.
- To make weapon rogue great again! With new sinergies like Runeforge Haunter, this could be good.
- Combo with a big weapon like Arcanite Reaper to deal great face damage. Maybe increase cost to 4, because can combo with Gorehowl and do 14 damage Oo.
- Great AOE with big drawback. Effective, but dangerous.
- Simple design, like a hydra with less power and softer drawback.
- Last, but not least, an extra turn for mage against aggro zoo decks =). Very improdutive against control decks, but great against token's and zoo's, with a low cost.
7
Ps: only shows Misha and Huffer. Where is Leokk?
77
Is this real? Wtf
Why not only "summon 2 animal companions"?
0
I think would be nice in ramp druid, with good 4 drops as smallest minions..
4
This.
This could push a whole new archetipe of Big Spell Mage. I think will be fun, so many cards to support...
2
Ice block for rogues! Nice, will see play
2
Even with a 2 mana spell, this would be 6/6 at least with 6 mana. Can be great with minion based deck and big spells.
1
I liked it. Can be good in arena with minion based deck and big spells
1
For a new (and fun!) archetype of Warlock, i introduce you:
This card could push a new archetype, that includes cards like Pit Lord, Chittering Tunneler, Bloodbloom, Unlicensed Apothecary and Cho'gall. These cards were never played in competitive scenario!
By the way, great cards this week! Good luck, guys! =D
2
- Sneak: Based on Shadowform for rogues, this could push a control rogue. Obviously will need a new archetype - maybe a deck build around it - and synergyzes very well with weapons buffs (with see no play currently). Imagine this with Envenom Weapon (two big removals with only 3 mana), and Deadly Poison becoming "deal 6 damage and restore 6 health to your hero"?
0
Hey guys! Here my cards for this week:
For Rogue:
For Druid:
Did you liked it? What should i choose?
8
This is my favorite pokemon of all time and generations! A weak, weak, weak pokemon that evolves into a MEGA MONSTER!
I try to keep the essence here, Magikarp has no attack, but if kills other pokemon, gain "exp points" and evolve!
This would be like an egg: hard to activate (even more, in this case), but with great reward. Being a beast, it may take place in a strange Hand Buff Hunter, and in Buff Paladin, of course. By the way, interesting addition to Zombeasts of Hunter DK.
Original, from Pokemon TCG:
0
Is this good? After he attacks and kills a minion, he gains "exp points", and evolve into a Gyarados...
Sorry my bad english, help me if the card texts are wrong, please :)
Original:
2
Thanks for feedback, guys! My choice is this:
- Sneak: Based on Shadowform for rogues, this could push a control rogue. Obviously will need a new archetype - maybe a deck build around it - and synergyzes very well with weapons buffs (with see no play currently). Imagine this with Envenom Weapon(two big removals with only 3 mana), and Deadly Poison becoming "deal 6 damage and restore 6 health to your hero"?
0
-Thanks for the feedback, guys.
Have some modified and new cards:
- Corrupted Truesilver: Like a Cursed! while in hand. Powerful weapon with drawback.
- Sneak: Based on Shadowform for rogues, this could push a control rogue. Obviously will need a new archetype to be good.
- Root Itself: Along with Malfurion the Pestilent hero power for 3 armor, could push a control and defensive druid (maybe Taunt Nzoth Druid).
- Mad Bondage: Because every class need a "good" cure.
Which one is the best? Maybe some modifications on any card to be good?
0
Hey guys, I am new here and my english isn't so good. So, if you can help me wording correctly the cards, i will be very thankfully =)
By the way, here my ideas:
- Very strong "heal", stronger than Feral Rage, but with less flexibility and a big drawback.
- To make weapon rogue great again! With new sinergies like Runeforge Haunter, this could be good.
- Combo with a big weapon like Arcanite Reaper to deal great face damage. Maybe increase cost to 4, because can combo with Gorehowl and do 14 damage Oo.
- Great AOE with big drawback. Effective, but dangerous.
- Simple design, like a hydra with less power and softer drawback.
- Last, but not least, an extra turn for mage against aggro zoo decks =). Very improdutive against control decks, but great against token's and zoo's, with a low cost.
Feedbacks?