Doomsayer is the next viable option, with it being in the same mana cost slot and as a minion, can even do secret testing in the late game while acting as a taunt as well.
- AngryBearsFan
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ZenthonTitan posted a message on What now? (Fiery war axe replacement discussion)Posted in: Warrior -
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Sparkle posted a message on Revise Bad-Mediocre Hearthstone CardsNext: Iron Juggernaut
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user-17789202 posted a message on Petition:Change Justicar Trueheart's effect on Shaman to “Summon ANY random Totem"Posted in: Card Discussioni'd prefer 2 random basic totems instead
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Snowy_a posted a message on Sunwalker, Master Jouster, Or Senjin?Posted in: General DiscussionQuote from DoctorWhoops jumpDon't put in too many 1-ofs, it's not necessary, since your deck wouldn't be consistent, and you wouldn't be able to predict what kind of card you'd draw.
Also why the deathwing? all it's going to do is either be a dead card or ruin the valuable board you'd have built up by then....
Maybe because he is a new player and he is still trying to have fun thinking of solutions on his own? I am pretty sure there is nothing more easy for him other than just go and search for a ramp druid with most upvotes. I just don't get why most people insist that everyone should be like them "building" #Copying the decks everyone else is playing. I am not saying it's bad but people who are actually trying to be creative on their own is something to be appreciated. Part of this game's element is building your deck which sadly has disappeared way too much with time... yes, I am serious, once upon a time people were making decks on their own ^^
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I know inspire as a whole was a very underwhelming mechanic when it was first attempted. Most of the cards sucked, and only a few were even playable with even less if any being competitively viable. However, with the emergence of death knights (and the warrior quest) making hero powers more powerful, do you guys think its possible we see more inspire minions in the future? I know they could atleast fit in raza priest at this point, making it more powerful, but i know that i used to enjoy watching cards like saraad and confessor spiral out of control. If there were some new ones next expansion, what kind of effect would you guys want/hope to see?
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So I was just playing a game, and I mulliganed my starting hand. When I got my new cards, one was Acolyte of Pain, except it wasn't. This one looked a bit different. It came up like this
I have no idea what i did to trigger this, but I thought it would be fun to share
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Innervate + new deathwing. All you gotta do is get one out and if it gets removed it just gets replaced
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Combo this with that new priest legendary that gives you 1/1s of all of your minions
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It looks like Kassadin
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Use Thaurissan, make velen 6 mana, auchenai 3, flash heals 0, mind blast 1. Even without the second mind blast you can hit for 30 damage for 10 mana
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Still don't understand why they bring up new players every time they mention more deckslots. Like, is it really that confusing to see more spots for decks and thats going to make this game harder to play???
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It'll give you a card to instantly curve into, so its not bad
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I feel like hunter's hero power just doesn't fit into the game the same way any other class's does, it just promotes aggressive decks whereas practically all other hero powers promote slower decks and ways to control the board, so if the hero power isn't rework able i would choose to delete the class entirely.
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It's 50%, you open one or you don't