It looks pretty OK? Consistency is ramps problem and you've gone the opposite direction here. If this is working for you then cool but damn i wouldn't run this for the ladder.
Removals: Grove Tender Annoy-o-Tron Recombobulator Ironbark Protector D Whispers Power of the Wild Star Fire...
Suggestions:
All 3 of those options are good but Druid of the Claw should be x2 since its a flexible taunt. Senjin x2 is always safe. Sun Walker is a pain in the arse for many many classes. Master Jouster is not consistent enough, but your curve is heavy and i would prolly test.
Darnassus Aspirant is extremely good and if you can get it behind something you're in a good spot for ramp, try it out.
Mulch. Mulch and MULCH. This card is insane and the backfire is almost never bad enough to lose you a game.
Agree with you on most of those removals, but is recombobulator not strong enough to keep to recombobulate healbot or ancient of lore?
Don't put in too many 1-ofs, it's not necessary, since your deck wouldn't be consistent, and you wouldn't be able to predict what kind of card you'd draw.
Also why the deathwing? all it's going to do is either be a dead card or ruin the valuable board you'd have built up by then....
Deathwing is just security if i lose too much control of the board to the point where he's the only answer, but I've been thinking about removing him, but sometimes in ramp decks you just don't draw your ramp and that might be due to too many 1 of's in the deck, but if i can't ramp early then i just lose the board.
The 'average' competitive deck has between 8 & 15 doubled cards and usually half or more of those doubles are class cards.
In the case of a 'ramp' druid almost all of the doubles are class cards.
Doubling cards is the only way to reduce the randomness that comes merely from drawing cards.
Reducing randomness is the only way to increase the consistency of a deck and the easiest way to increase the consistency of one's play.
What cards would you say i should double up on? I only have 1 of all of the epics, keeper, druid of the claw, and grove tender. Other than that and legendaries i have 2 copies of every card in the deck
Hey guys, I'm looking to replace my dark whispers in my ramp druid because it doesn't feel strong enough and I'm preferably looking for a big taunt to replace it. I don't have belcher or Ancient of War, so those are out of the equation. Do you guys think i should add Sunwalker, Master Jouster, or Senjin? I was personally leading more towards jouster since it is a ramp deck and has a lot of heavy minions, leading to a higher probability to win jousts, but i want to hear some other opinions.
Dark whispers has been a pretty decent card for me, in token Druid or sometimes my ramp druid just to buff a taunt (Technically gives Questing Adventurer +6/+6). The standard combo with it is whispers, soul of the forest or whispers, power of the wild, innervate soul of the forest.
I'd probably go with rag then. Instant 8 damage when he hits the board and practically has taunt, since your opponent either has to kill it or win immediately
I know you're looking for neutral cards, but i think one of the best finishers for shaman is Al' Akir, with one rock biter he punches face for 12, let alone if you have a Flametounge already in play, then he can hit for 16. i don't really have much experience with the TGT legendaries though, so idk if some of those might be a better option.
0
Also, what would you guys recommend to replace grove tender, another 3 drop or another shredder and leave BGH as my only 3 drop?
0
Agree with you on most of those removals, but is recombobulator not strong enough to keep to recombobulate healbot or ancient of lore?
0
Deathwing is just security if i lose too much control of the board to the point where he's the only answer, but I've been thinking about removing him, but sometimes in ramp decks you just don't draw your ramp and that might be due to too many 1 of's in the deck, but if i can't ramp early then i just lose the board.
0
Ysera is great as a card that can win you the game by itself but sylvannas will fit in more decks, thus be more efficient for your dust
0
What cards would you say i should double up on? I only have 1 of all of the epics, keeper, druid of the claw, and grove tender. Other than that and legendaries i have 2 copies of every card in the deck
0
What would you suggest removing? I think it looks pretty ok for a ramp deck other than whispers and maybe annoy-o-tron
0
Grom and Ysera are pretty good but i feel like you'll be able to fit Harrison into more decks than either of them
0
Hey guys, I'm looking to replace my dark whispers in my ramp druid because it doesn't feel strong enough and I'm preferably looking for a big taunt to replace it. I don't have belcher or Ancient of War, so those are out of the equation. Do you guys think i should add Sunwalker, Master Jouster, or Senjin? I was personally leading more towards jouster since it is a ramp deck and has a lot of heavy minions, leading to a higher probability to win jousts, but i want to hear some other opinions.
0
Got super lucky and got her in a recent arena run, ended up getting 7 wins (personal best)
0
Sneed's is one of my favourite legendaries. A lot of fun just to see what comes out, and could fit in your mech mage.
0
Me and my opponent both got nightmare in one game.
0
Dark whispers has been a pretty decent card for me, in token Druid or sometimes my ramp druid just to buff a taunt (Technically gives Questing Adventurer +6/+6). The standard combo with it is whispers, soul of the forest or whispers, power of the wild, innervate soul of the forest.
0
I'd probably go with rag then. Instant 8 damage when he hits the board and practically has taunt, since your opponent either has to kill it or win immediately
0
I know you're looking for neutral cards, but i think one of the best finishers for shaman is Al' Akir, with one rock biter he punches face for 12, let alone if you have a Flametounge already in play, then he can hit for 16. i don't really have much experience with the TGT legendaries though, so idk if some of those might be a better option.
0
I mean yeah this is a cool card but I've opened 8 new packs and gotten 2 of these and don't really understand how to use them help