I think the wording could be improved but I can't really think how! The final bit should be changed to "This loses 1 Durability" (Like (Sword of Justice))
"Deal 1 damage to a minion. This loses 1 Durability." is enough I think. Alternatively, it could be limited to "an enemy minion" if you don't want it as an enabler for enraged minions etc?
I didn't want to make it OP and I think I did word it wrong...
Protect would grant Taunt and a minor buff only after an opponent attacks your face and deals dmg, not "when a minion attacks"...it would allow the opponent to deal dmg but it would then give you some protection (should've made it stronger to differentiate from regular taunt, I agree) - I think it's for situations like for example shadowstep leeroy, or double giants on the field...first one hits you, then your minion gets a buff and stops the second one - the card itself should be stronger also, to survive an 8 dmg hit. Very susceptible to silence of course. Weaker cards with protect could be used to halt aggro decks for a while, while still allowing them to do at least some dmg every turn, I think that would be a fair trade...
My idea is a new mechanic called Protect...description would be something like : "When a minion attacks your Hero, this minion gets +0/+1 and Taunt until the end of turn"... basically, i'm sick and tired of Leeroy :D
I think it could benefit Paladins the most via class cards, and here is an idea for a Neutral Legendary ;)
I managed to do it pretty easily with pala - just include a lot of expensive minions like ragnaros, ysera, tirion etc; sunwalkers, boulderfists are also great. the goal is to kill his 2/8 taunter early and get a nice beefy drop on the board. I used humility and aldors for early game, with holy light and farseers for healing...
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"Deal 1 damage to a minion. This loses 1 Durability." is enough I think. Alternatively, it could be limited to "an enemy minion" if you don't want it as an enabler for enraged minions etc?
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wish there's gold/dust trading :'(
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I didn't want to make it OP and I think I did word it wrong...
Protect would grant Taunt and a minor buff only after an opponent attacks your face and deals dmg, not "when a minion attacks"...it would allow the opponent to deal dmg but it would then give you some protection (should've made it stronger to differentiate from regular taunt, I agree) - I think it's for situations like for example shadowstep leeroy, or double giants on the field...first one hits you, then your minion gets a buff and stops the second one - the card itself should be stronger also, to survive an 8 dmg hit. Very susceptible to silence of course. Weaker cards with protect could be used to halt aggro decks for a while, while still allowing them to do at least some dmg every turn, I think that would be a fair trade...
Btw, I like this thread, fun to read through :D
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My idea is a new mechanic called Protect...description would be something like : "When a minion attacks your Hero, this minion gets +0/+1 and Taunt until the end of turn"... basically, i'm sick and tired of Leeroy :D
I think it could benefit Paladins the most via class cards, and here is an idea for a Neutral Legendary ;)
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I managed to do it pretty easily with pala - just include a lot of expensive minions like ragnaros, ysera, tirion etc; sunwalkers, boulderfists are also great. the goal is to kill his 2/8 taunter early and get a nice beefy drop on the board. I used humility and aldors for early game, with holy light and farseers for healing...