Lady Nazj'ar Boss Guide
Welcome to our Lady Nazj'ar boss guide for the The League of Explorers adventure. Below you can find more information on this fight including tips to fight against the boss, successful deck lists, and the rewards!
Table of Contents
Boss Overview
Lady Nazj'ar is the third and final boss in the The Ruined City wing of the The League of Explorers adventure.
We don't know too much about Lady Nazj'ar, but we do know she is going to be replacing all minions with brand new ones, which cost 1 more mana. RNG is going to be a major factor in this fight, and you're going to want to swarm the board early on to take advantage of the free upgrades - well on normal at least.
The fight changes on Heroic difficulty, where only her minions are going to be replaced with ones that cost 1 more mana each turn.. so you're going to want to come prepared with some form of board clear.
- Normal Hero Power: Pearl of the Tides
- Heroic Hero Power: Pearl of the Tides
Pro Tips and Strategy
- You must get something out on turn 1. You need to also make sure you play something every turn.
- All her minions will get upgraded to a new random minion that costs 1 more mana than the previous one at the end of her turns. Don't let her flood the board.
- Unlike her, your minions just end up getting replaced with another one that costs the same amount of mana at the end of her turns.
Winning Deck Lists
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Minion (17)
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Ability (13)
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Rewards
Defeating Lady Nazj'ar for the first time will reward you with cards!
Once the regular version of the card(s) is unlocked, you can craft the golden versions.
The League of Explorers Bosses
We've got boss guides for all the other The League of Explorers bosses! Click on their portraits below to learn more about their fights.
- Temple of Orsis - Wing 1
- Uldaman - Wing 2
- The Ruined City - Wing 3
- Hall of Explorers - Wing 4
Cant win with this.
Done her with, 3. try. :)
Thanks for this deck!
First try :)
Thanks. 4 attempts.
This deck still works great! Got it on the second try. I restarted pretty early on the first try since it was clear my RNG was a wasteland.
I did not have a Grimestreet Informant so I replaced it with a Jeweled Scarab which discovers a 3-Cost card. Worked fine. The key is to keep her minions off the board in the early rounds. I used my Argent Protector cards somewhere around turn 4 or 5 to be able to keep my minions on the board while still killing hers. She upgrades everyone's minions every turn so as long as she doesn't have any to upgrade it will get easier and easier for you to kill hers off, and kill her with all your extras.
Very nice. Thank you :)
Fight for board ALL game.
Got it on my 3rd try, just needed to get a good starting hand. Thanks for the deck.
Won first time with Discardlock, maybe I was lucky. Strategy was to fill the board ASAP and kill the enemies minions where possible. Then when they are nearing 15 health, start going for face. Doomguardvery good against big minions and there's some good early synergy with the enemies 4 health minions and your Soulfire with discard minion.
Thank you for the suggested deck. I think you may have been extremely lucky. AI clears board faster than it can be repopulated.
I just won the Heroic with a standard (not the format) Control Warrior.
Why not playing Freeze Mage??? Easy win...
I won heroic relatively easy with this deck.
As a pro tip for heroic - when she uses her hero power - her minions will change at random (so she can get legends from normal cards) but you only get the same type of cards (so normal card will always be normal and legends will be legends).
Second Pro tip - Use sea giants, clockwork giants, ice giants and hill giants as they will not change into anything other then themselves (it's a bug I think) as sea and ice giants are 10 mana. Control is key here.
This deck won on first try and it is weird due to lack of cards :)
I won first try with this idea, but legends become normal, and vice versa. Giants stay Giants though. Even funnier, is that I got one giant out, and it got effected to 3/3 by Uldaman sumthin, and when the wave came, it countinued on 3/3
Replaced Dr Boom and Kodorider for 2x Dopplegangster. Worked great!
High removal / mill druid. Two wins twice in a row on Lady Naz.
No luck with this deck, mate. 0-5 so far, not even close to win... :(
I won this Deck! I tried for 3 or 4 times, but it really works