So, I still consider myself relatively new, though I feel I've progressed beyond the "newb" stage. I've been griping to myself a bit, wondering how long it would take to finally get a legendary choice in an arena draft. I got my answer today. I'm drafting a druid deck (first time playing druid in arena, actually) and on pick #11, BOOM:
I'm leaning toward rags, but chrommie would be a big boost in late-game resources. And no, I'm not picking cho.
What do you guys think? Whichever one I pick, I'm going to need to focus on early- and mid-game for the rest of the draft, since this will make my 5th "big" drop already. Thanks in advance!
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Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Wow. I was planning on waiting a few hours to get a consensus, but based on the rapid and overwhelming response, I'll be picking Lorewalker Cho. Never saw THAT coming.
Just kidding. Rags it is. Thanks guys, I'll let you know how it goes.
Ok, completed the draft, and I have a frighteningly low number of 4 drops. Having rags may not do me much good if I can't live long enough to play him. Here's the deck:
Any insights or suggestions on draft choices are greatly appreciated. I've started drafting my decks without any lists or heartharena, writing down the choices to record later. You can walk with a crutch, but you can't run, and I want to sprint. :+)
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Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
That deck should kick ass man!! I'd say 10+ wins, lacking on removal, but doesn't Druid always? You have amazing early and late game, but missing 4-drops. You got no heal and not an abundance of taunt, but the taunts you got are strong and your early game should let you avoid a lot of face damage.
You should often get to play 2 2-drops on T4 instead of a 4-drop, the games you don't get to do that or draw one of the two 4-drops you got, you might get a bit fucked so pray to RNGesus and make sure you know when to switch over to going face instead of board, it should be pretty obvious when it occurs with this deck since you got no spells, so just don't do it too early and you'll be fine, might be you go 12-0...who knows ;)
Regarding your draft these are the different choices I'd make:
#17 Jungle Panther - I value Stealth in arena, it let's you dictate the trade and only benefit of Raging Worgen in Druid is in case you pick up a buff, but that's same for the Panther, just it's usually less reliant on it for value.
#23 Frostwolf Warlord - It's just usually a whole lot better than Novice Engineer unless you had an aggro deck, which you certainly didn't :P
#24 Pit Fighter - Well if I had picked the Warlord last pick, then I would've also gone with the Mad Bomber here, but since u went with Novice then you definitely should've went Pit Fighter here ;)
What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Match 1: Warrior. Going first I like my hand with Zombie Chow and Micro Machine to curve through my early turns... until he coins his /win axe. After turn 2 I'm behind on tempo, value, and card advantage. It never got better.
Match 2: Paladin. Went second. Missed my 4 drop. He didn't. Never recovered.
Match 3: Warlock. This one was interesting. I almost lost due to a knock on my front door. Broke my concentration and made me misplay, hurriedly attacking face with my Mounted Raptor instead of waiting to see what hopped out of his Piloted Shredder, which of course was a Whirling Zap-o-matic. Finally pulled rags, and he was a nice 3-for-1 to pull me back into the game, which I finally managed to win.
Match 4: Mage. Started slowly, with both of us passing turn 1 and hero power smorc turn 2 (leaving me slightly ahead). Board control went back and forth, as I watched him use Polymorph: Boar and Flame Lance to clear my taunts. I figure he's out of removal when I drop Rags on turn 9. Nope, baaa. Comes down to me having to hero power to keep him one point away from visible lethal, while I only have enough to take him down to 2. He draws and plays a minion, then knocks me down to one health. I draw my Stormwind Champion. Miracle 1 health win.
I'm starting to think I just suck playing druid. Maybe I'm too hard on myself. Anyway, 2-2 now. Here's hoping for a break-even.
Match 5: Rogue. Opponent never made a good tempo play until turn 6 or 7. I was able to recover the board and close out the game. (Why, WHY would you coin Wicked Knife turn 1 and go face immediately?)
Match 6: Mage. Good opening hand with coin/card, coined one Spectral Knight turn 4 and played another on curve turn 5. Enemy secret turned out to be Duplicate when I killed his Spellslinger turn 6. Opponent played both duplicates turn 7, then conceded. Must have been fishing and missed.
4-2 now. That makes 4 out of 6 games where I haven't even seen Ragnaros the Firelord. Conclusion: one card may improve your deck, but it's the deck as a whole and how you play it that make the difference. I can say I've had a legendary now, but I'd rather have a 7 win run.
Match 7: Shaman. Back and forth on the board, but slowly I fall behind and have no real tools to catch up. A Rumbling Elemental I can't clear for several turns provides enough extra damage to bury me on the board, and by the time my North Sea Kraken arrives, I'm facing a full board, including a Sludge Belcher buffed with Ancestral Spirit. And I'm at 5+1 health. 4-3.
80 gold and a classic pack. Thanks for the advice guys, I think I just need more practice with druid. More practice in general, really.
Rollback Post to RevisionRollBack
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Match 7: Shaman. Back and forth on the board, but slowly I fall behind and have no real tools to catch up. A Rumbling Elemental I can't clear for several turns provides enough extra damage to bury me on the board, and by the time my North Sea Kraken arrives, I'm facing a full board, including a Sludge Belcher buffed with Ancestral Spirit. And I'm at 5+1 health. 4-3.
80 gold and a classic pack. Thanks for the advice guys, I think I just need more practice with druid. More practice in general, really.
So, I still consider myself relatively new, though I feel I've progressed beyond the "newb" stage. I've been griping to myself a bit, wondering how long it would take to finally get a legendary choice in an arena draft. I got my answer today. I'm drafting a druid deck (first time playing druid in arena, actually) and on pick #11, BOOM:
Ragnaros the Firelord
Chromaggus
Lorewalker Cho
My draft so far is Sludge Belcher, Mounted Raptor, Mad Bomber, Stormwind Champion, Spectral Knight, Mad Bomber (again), Druid of the Flame, Raven Idol, Argent Horserider, and Mech-Bear-Cat.
I'm leaning toward rags, but chrommie would be a big boost in late-game resources. And no, I'm not picking cho.
What do you guys think? Whichever one I pick, I'm going to need to focus on early- and mid-game for the rest of the draft, since this will make my 5th "big" drop already. Thanks in advance!
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Ragnaros easy pick^^
In Arena you pick Ragnaros pretty much 100% of the time....for realz ;P
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Rag, not even close.
Tirion Fordring and possibly Archmage Antonidas are like the only cards you might consider over Ragnaros the Firelord in arena, congrats on getting him in your draft! :D
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Just to reiterate what everyone else said and just in case you weren't completely sure, rag lol
Yeah Rag!! DIE, INSECT!
Wow. I was planning on waiting a few hours to get a consensus, but based on the rapid and overwhelming response, I'll be picking Lorewalker Cho. Never saw THAT coming.
Just kidding. Rags it is. Thanks guys, I'll let you know how it goes.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
You would have to be presented with like Onyxia or Deathwing level cards to not pick Rag.
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My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Ok, completed the draft, and I have a frighteningly low number of 4 drops. Having rags may not do me much good if I can't live long enough to play him. Here's the deck:
Here's a link to the draft:
http://www.heartharena.com/arena-run/45psb1
Any insights or suggestions on draft choices are greatly appreciated. I've started drafting my decks without any lists or heartharena, writing down the choices to record later. You can walk with a crutch, but you can't run, and I want to sprint. :+)
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
That deck should kick ass man!!
I'd say 10+ wins, lacking on removal, but doesn't Druid always?
You have amazing early and late game, but missing 4-drops.
You got no heal and not an abundance of taunt, but the taunts you got are strong and your early game should let you avoid a lot of face damage.
You should often get to play 2 2-drops on T4 instead of a 4-drop, the games you don't get to do that or draw one of the two 4-drops you got, you might get a bit fucked so pray to RNGesus and make sure you know when to switch over to going face instead of board, it should be pretty obvious when it occurs with this deck since you got no spells, so just don't do it too early and you'll be fine, might be you go 12-0...who knows ;)
Regarding your draft these are the different choices I'd make:
#15 Jeweled Scarab - It's just a whole lot better than Claw IMO :P
#17 Jungle Panther - I value Stealth in arena, it let's you dictate the trade and only benefit of Raging Worgen in Druid is in case you pick up a buff, but that's same for the Panther, just it's usually less reliant on it for value.
#23 Frostwolf Warlord - It's just usually a whole lot better than Novice Engineer unless you had an aggro deck, which you certainly didn't :P
#24 Pit Fighter - Well if I had picked the Warlord last pick, then I would've also gone with the Mad Bomber here, but since u went with Novice then you definitely should've went Pit Fighter here ;)
#28 Druid of the Flame - Just usually a lot more value than Micro Machine hehe
#29 Druid of the Claw - Can't believe you didn't go for this here, need dem taunts man :P
Even though there actually was 6 picks I'd make different, the deck still is insane so you really got one good fucking draft there my friend!
Good luck! :D
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
Ofc Rag, Cho is BS and Chromaggus aint that good in arena, i mean hes not bad, but its like average at best.
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Match 1: Warrior. Going first I like my hand with Zombie Chow and Micro Machine to curve through my early turns... until he coins his /win axe. After turn 2 I'm behind on tempo, value, and card advantage. It never got better.
Match 2: Paladin. Went second. Missed my 4 drop. He didn't. Never recovered.
Match 3: Warlock. This one was interesting. I almost lost due to a knock on my front door. Broke my concentration and made me misplay, hurriedly attacking face with my Mounted Raptor instead of waiting to see what hopped out of his Piloted Shredder, which of course was a Whirling Zap-o-matic. Finally pulled rags, and he was a nice 3-for-1 to pull me back into the game, which I finally managed to win.
Match 4: Mage. Started slowly, with both of us passing turn 1 and hero power smorc turn 2 (leaving me slightly ahead). Board control went back and forth, as I watched him use Polymorph: Boar and Flame Lance to clear my taunts. I figure he's out of removal when I drop Rags on turn 9. Nope, baaa. Comes down to me having to hero power to keep him one point away from visible lethal, while I only have enough to take him down to 2. He draws and plays a minion, then knocks me down to one health. I draw my Stormwind Champion. Miracle 1 health win.
I'm starting to think I just suck playing druid. Maybe I'm too hard on myself. Anyway, 2-2 now. Here's hoping for a break-even.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Unfortunately a great legendary does not equal a great deck.
The cards you listed are good in a vacuum, we'd need a deck list to comment further whether your deck, gameplay, or luck is limiting your win rate.
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Match 5: Rogue. Opponent never made a good tempo play until turn 6 or 7. I was able to recover the board and close out the game. (Why, WHY would you coin Wicked Knife turn 1 and go face immediately?)
Match 6: Mage. Good opening hand with coin/card, coined one Spectral Knight turn 4 and played another on curve turn 5. Enemy secret turned out to be Duplicate when I killed his Spellslinger turn 6. Opponent played both duplicates turn 7, then conceded. Must have been fishing and missed.
4-2 now. That makes 4 out of 6 games where I haven't even seen Ragnaros the Firelord. Conclusion: one card may improve your deck, but it's the deck as a whole and how you play it that make the difference. I can say I've had a legendary now, but I'd rather have a 7 win run.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
That's a pretty good deck for Arena, I'd guess 8-10 wins.
When I looked up "Ninjas" in Thesaurus.com, it said "Ninja's can't be found" Well played Ninjas, well played.
Match 7: Shaman. Back and forth on the board, but slowly I fall behind and have no real tools to catch up. A Rumbling Elemental I can't clear for several turns provides enough extra damage to bury me on the board, and by the time my North Sea Kraken arrives, I'm facing a full board, including a Sludge Belcher buffed with Ancestral Spirit. And I'm at 5+1 health. 4-3.
80 gold and a classic pack. Thanks for the advice guys, I think I just need more practice with druid. More practice in general, really.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
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