It is Free to Play in sense but that doesn’t mean free to win. Think of it as a trial version and if you like the game you should spend $40-$80(this is around the cost of a new game) on cards. Spending that doesn’t make it Pay to Win you still have to know how to play. It just lets you enjoy the game more by giving you many more deck options and making your decks stronger which increases your chance to win. Someone will probably say Trump took a F2P mage to legend …He is a pro gamer and knows the game so well he can anticipate what his opponent will play and play his cards optimally. Not needed but will make it easier to get wins as you learn.
Picking a hero
You should play each class for a little to get a feel for what class you like. Have in mind the classes you would want to play and the ones that don’t interest you. After you have opened all your packs from the $40-$80 you spent look closely at the class specific cards you get. Look for the classes you have either the most cards or the most high value cards…ie you have multiple epics and/or the legendary. Compare that with the classes you most want to play. ie rogue is your first choice but you have only have one rare and no other cards but druid also is high on your list and you have 2 good epics and 2 good rares and 3 commons…you should start with the druid…more on this later.
Netdeck FTW
There more to deck building htan you first realize so its best to netdeck. This means getting a deck someone already built and used successfully from the internet. It’s fun to build decks but trust me you are going to miss the little nuances that makes some decks work great and other fail miserably. Maybe after you get more experience you can get good at building decks. I can’t tell why some decks work well and other don’t.
Back to picking your hero – some cards are better than other in the current meta. So even if one hero has 3 epics and one that has none but has several other “good” cards in the current meta you should probably play the hero without the epics. So picking a hero to start out with is a cross between liking the hero play style, having a good amount of cards, and having the right cards for a deck that’s playable in the current meta.
Knowing how to play
A good way to get better is to youtube videos and maybe streams. For me I find watching most streams to be boring and not helpful. The ones I like are when the youtuber talks you through the possible moves he could make and why you would and wouldn’t want to make them. There are some streamers like this but when its youtube they edit it down to just the game play.
Filling in the holes - crafting and disenchanting/dusting
MY RULES: I say never DE a legendary unless it’s a universally bad legendary. Do DE golden legendaries because than you can craft whatever legendary you like. Now pick 1-3 classes you want to play and DE all class cards you get from the other classes. Use this dust to craft the cards you need to fill in the holes of the deck you want play. Never DE general cards because they are useful in a variety of decks. Craft general cards first unless a class card is a win condition for the deck you want to play.
Arena
There are better places to spend you time and gold when you start. Trust me. In the past I have wasted money and time just getting extremely frustrated trying to compete. I read someone say you should be able get to a certain point on the ladder(single digits it think) before even trying it. Otherwise you are the fodder for the much more experience players. When you have a good understanding of several different classes and have played against the rest many times you can try arena but it is much different than constructed. Spend your 100 gold and time on getting more packs so you can grow your card collection faster. I went 0-3, 1-3 peaking at 2-3 once so many times. It wasn’t fun either. I just started playing it again. With a class I know and not getting reamed by RNG on the draft in the couple arenas I have done lately I do no worse than 3-3 and I have done 6-3 with one loss do to getting a phone call. Not great or even good most of the time…I have a lot to learn still. One statistic I heard(I don’t know tha accuracy maybe completely off base) but 6-3 is better than 80 some percent of all arena matches. So most people will be doormats for the people who do well…simple statistics confirms that statement. Another thing is there a lot of exaggeration on forums about how people did. Save yourself a lot of grief, gold and/or money and don’t play for a long time.
These are just some observation I have made. I wish someone had told this this stuff when I first started so I thought I type it up and share.
Remember it's a game have fun and if its frustrating you quit for a little.
Trump may be a pro, but understanding the lot of cards is something anyone can do. When you understand the meta of each deck, you can learn to adjust and build accordingly. Time, patience, and dedication are what will help you become and a better player and save up gold for expert packs. Money is not needed unless you really want your legendaries quick, fast, and in a hurry, but they are also not necessary.
I say save up your gold, buy packs, and try playing the class you got the most class cards for and disenchant the ones you dont want and just save your dust. Money isn't needed to win, it just speeds things up for people who don't want to or don't have the time to wait.
Did you just read(and not fully comprehend) the first paragraph and nothing else. Just wondering because you basically repeated what I said
I didnt say needed I said you will enjoy the game a lot more if you can win 40% versus 15% in the beginning due to better cards being a crutch as you learn.
Did you just read(and not fully comprehend) the first paragraph and nothing else. Just wondering because you basically repeated what I said
I didnt say needed I said you will enjoy the game a lot more if you can win 40% versus 15% in the beginning due to better cards being a crutch as you learn.
He was just merely affirming what you had stated. No need to get all slap-happy on the fellow for it now.
However the guide itself seems solid, if a little condescending.
Rollback Post to RevisionRollBack
Y'know, sometimes I'm convinced that if it weren't for bad luck that I'd have no luck whatsoever.
Interesting take on it being condescending...not my intentions at all....EDIT i changed some things that could have come off that way...thanks for pointing that out. My thinking was more of - been in your shoes still not a great player but here is what I did to get better.
I don't know maybe but I just misread the whole "needed" comment...to me it seemed troll like.
Thanks for calling it solid. Hope it helps someones!
I can understand where you are coming from. When approaching competitive scenes, I just tend to take it as it comes. I suppose the whole free to play and pay to win aspect seems a bit silly to me. Sure, someone could drop a hundred bucks for 80 expert boosters and they very well may end up with every single card for the decks required to get them to Legendary rank. To me, the free to play folk have a much richer experience in getting the hang of things. They know they are facing down decks that have quite a track record of wins behind them and that forces them to get crafty and cunning to scrape a win. They tend to have a dogged determination that outshines most. There was a statement you made in your initial paragraph that struck me as true, yet there could have been a little more said to it.
Yes Trump took a F2P mage to legend but you are not Trump…He is a pro gamer and knows the game so well he can anticipate what his opponent will play and play his cards optimally.
You are absolutely correct, however what you omitted was that with enough dedication, gumption and thought, a player could become the next Trump. It simply all falls onto what someone is willing to invest into the game itself, and I'm not speaking monetarily.
I base my experiences off playing Magic: the Gathering since Beta. I've watched new players drop an obscene amount of cash to build a carbon copy of top tourney decks and then get extremely upset when wins didn't come pouring in like water from a chalice. I've also watched this very same phenomenon with Warhammer 40k. I've watched people who are extremely new drop a few hundred bucks on an army and then get absolutely discouraged when having the supposed best of the best doesn't net them a win straight from the get-go.
Rollback Post to RevisionRollBack
Y'know, sometimes I'm convinced that if it weren't for bad luck that I'd have no luck whatsoever.
IMO Hearthstone is not a Pay To Win game. There is nothing in this game which can be achieved exclusively with paying, you only obtain a "push" with the purchases you make, nothing more. I can gurantee you, someone can invest hundreds of dollars but that won't help him to reach legend rank, there are other qualities important to do it.
I am not sure about the disenchating part. I would not disenchant any card, unless its a dublicate or 3rd one. You never can know what you might need in the future, and you mentioned yourself, to know every class is important. Hard to do it if you dust all the cards.
@MistuhMarc Yeah no doubt knowledge and dedication is far more important than cash. I was just trying to say if you like the game after playing for a little and want to make thing easier and more fun while you learn buy some packs.
@AIperon DEing cards is not a great idea. It's a trade off. I do think it's an effective way to get started with a solid deck though. I wish I hadn't DE many of the cards I want now but I do think it was the most prudent way to get to where I wanted. I had a lot of fun with rouge deck I played. Even though I really wish I had not DE those druid cards so I can build that druid deck I want. I do think it was the right move to get started. I have 4 other classes I can build effective decks with now so I can wait on the druid. Back than I didn't have one. So IMO being set back on my 5th class is an acceptable trade off for the faster start it gave me on first class.
All in all they are just suggestions of things that worked for me and thought it could make things easier on someone else.
you do not need to spend a dime.....you will have fun as you learn the game and in the beginning, you are only playing beginners so you do win games. The more you play, study and watch, the better you get.
BEGINNERS
I suggest that you play half your games in casual mode....they match you up with other beginners, although there are some pros who create a new player just to test their cards out....but mostly, it's a great place to start. I have 6 Legendary cards in my collection now and I have never spent a dime!
While I obviously like it when people spend money, playing arena is really all you need to do to get cards. I'm currently doing an arena run per day, which means that someone buying 40 packs would only save 40 days compared to me. Even when you're doing it only every third day, you save 120 days.
Also, there are several very cheap and solid decks like zoo and face hunter, as well as many bad players in the lower ranks, so even if you don't like arena, you can just screw around in rank 20-25 doing quests until you get one of these decks.
In short, paying only speeds the process of getting cards slightly up, nothing more.
Rollback Post to RevisionRollBack
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F2P?? P2W??
It is Free to Play in sense but that doesn’t mean free to win. Think of it as a trial version and if you like the game you should spend $40-$80(this is around the cost of a new game) on cards. Spending that doesn’t make it Pay to Win you still have to know how to play. It just lets you enjoy the game more by giving you many more deck options and making your decks stronger which increases your chance to win. Someone will probably say Trump took a F2P mage to legend …He is a pro gamer and knows the game so well he can anticipate what his opponent will play and play his cards optimally. Not needed but will make it easier to get wins as you learn.
Picking a hero
You should play each class for a little to get a feel for what class you like. Have in mind the classes you would want to play and the ones that don’t interest you. After you have opened all your packs from the $40-$80 you spent look closely at the class specific cards you get. Look for the classes you have either the most cards or the most high value cards…ie you have multiple epics and/or the legendary. Compare that with the classes you most want to play. ie rogue is your first choice but you have only have one rare and no other cards but druid also is high on your list and you have 2 good epics and 2 good rares and 3 commons…you should start with the druid…more on this later.
Netdeck FTW
There more to deck building htan you first realize so its best to netdeck. This means getting a deck someone already built and used successfully from the internet. It’s fun to build decks but trust me you are going to miss the little nuances that makes some decks work great and other fail miserably. Maybe after you get more experience you can get good at building decks. I can’t tell why some decks work well and other don’t.
Back to picking your hero – some cards are better than other in the current meta. So even if one hero has 3 epics and one that has none but has several other “good” cards in the current meta you should probably play the hero without the epics. So picking a hero to start out with is a cross between liking the hero play style, having a good amount of cards, and having the right cards for a deck that’s playable in the current meta.
Knowing how to play
A good way to get better is to youtube videos and maybe streams. For me I find watching most streams to be boring and not helpful. The ones I like are when the youtuber talks you through the possible moves he could make and why you would and wouldn’t want to make them. There are some streamers like this but when its youtube they edit it down to just the game play.
Filling in the holes - crafting and disenchanting/dusting
MY RULES: I say never DE a legendary unless it’s a universally bad legendary. Do DE golden legendaries because than you can craft whatever legendary you like. Now pick 1-3 classes you want to play and DE all class cards you get from the other classes. Use this dust to craft the cards you need to fill in the holes of the deck you want play. Never DE general cards because they are useful in a variety of decks. Craft general cards first unless a class card is a win condition for the deck you want to play.
Arena
There are better places to spend you time and gold when you start. Trust me. In the past I have wasted money and time just getting extremely frustrated trying to compete. I read someone say you should be able get to a certain point on the ladder(single digits it think) before even trying it. Otherwise you are the fodder for the much more experience players. When you have a good understanding of several different classes and have played against the rest many times you can try arena but it is much different than constructed. Spend your 100 gold and time on getting more packs so you can grow your card collection faster. I went 0-3, 1-3 peaking at 2-3 once so many times. It wasn’t fun either. I just started playing it again. With a class I know and not getting reamed by RNG on the draft in the couple arenas I have done lately I do no worse than 3-3 and I have done 6-3 with one loss do to getting a phone call. Not great or even good most of the time…I have a lot to learn still. One statistic I heard(I don’t know tha accuracy maybe completely off base) but 6-3 is better than 80 some percent of all arena matches. So most people will be doormats for the people who do well…simple statistics confirms that statement. Another thing is there a lot of exaggeration on forums about how people did. Save yourself a lot of grief, gold and/or money and don’t play for a long time.
These are just some observation I have made. I wish someone had told this this stuff when I first started so I thought I type it up and share.
Remember it's a game have fun and if its frustrating you quit for a little.
Trump may be a pro, but understanding the lot of cards is something anyone can do. When you understand the meta of each deck, you can learn to adjust and build accordingly. Time, patience, and dedication are what will help you become and a better player and save up gold for expert packs. Money is not needed unless you really want your legendaries quick, fast, and in a hurry, but they are also not necessary.
I say save up your gold, buy packs, and try playing the class you got the most class cards for and disenchant the ones you dont want and just save your dust. Money isn't needed to win, it just speeds things up for people who don't want to or don't have the time to wait.
Did you just read(and not fully comprehend) the first paragraph and nothing else. Just wondering because you basically repeated what I said
I didnt say needed I said you will enjoy the game a lot more if you can win 40% versus 15% in the beginning due to better cards being a crutch as you learn.
He was just merely affirming what you had stated. No need to get all slap-happy on the fellow for it now.
However the guide itself seems solid, if a little condescending.
Y'know, sometimes I'm convinced that if it weren't for bad luck that I'd have no luck whatsoever.
Interesting take on it being condescending...not my intentions at all....EDIT i changed some things that could have come off that way...thanks for pointing that out. My thinking was more of - been in your shoes still not a great player but here is what I did to get better.
I don't know maybe but I just misread the whole "needed" comment...to me it seemed troll like.
Thanks for calling it solid. Hope it helps someones!
I can understand where you are coming from. When approaching competitive scenes, I just tend to take it as it comes. I suppose the whole free to play and pay to win aspect seems a bit silly to me. Sure, someone could drop a hundred bucks for 80 expert boosters and they very well may end up with every single card for the decks required to get them to Legendary rank. To me, the free to play folk have a much richer experience in getting the hang of things. They know they are facing down decks that have quite a track record of wins behind them and that forces them to get crafty and cunning to scrape a win. They tend to have a dogged determination that outshines most. There was a statement you made in your initial paragraph that struck me as true, yet there could have been a little more said to it.
You are absolutely correct, however what you omitted was that with enough dedication, gumption and thought, a player could become the next Trump. It simply all falls onto what someone is willing to invest into the game itself, and I'm not speaking monetarily.
I base my experiences off playing Magic: the Gathering since Beta. I've watched new players drop an obscene amount of cash to build a carbon copy of top tourney decks and then get extremely upset when wins didn't come pouring in like water from a chalice. I've also watched this very same phenomenon with Warhammer 40k. I've watched people who are extremely new drop a few hundred bucks on an army and then get absolutely discouraged when having the supposed best of the best doesn't net them a win straight from the get-go.
Y'know, sometimes I'm convinced that if it weren't for bad luck that I'd have no luck whatsoever.
If you have no money for the game, just play hunter. You can get really far with starving buzzard/unleash the hounds.
IMO Hearthstone is not a Pay To Win game. There is nothing in this game which can be achieved exclusively with paying, you only obtain a "push" with the purchases you make, nothing more. I can gurantee you, someone can invest hundreds of dollars but that won't help him to reach legend rank, there are other qualities important to do it.
I am not sure about the disenchating part. I would not disenchant any card, unless its a dublicate or 3rd one. You never can know what you might need in the future, and you mentioned yourself, to know every class is important. Hard to do it if you dust all the cards.
@MistuhMarc Yeah no doubt knowledge and dedication is far more important than cash. I was just trying to say if you like the game after playing for a little and want to make thing easier and more fun while you learn buy some packs.
@AIperon DEing cards is not a great idea. It's a trade off. I do think it's an effective way to get started with a solid deck though. I wish I hadn't DE many of the cards I want now but I do think it was the most prudent way to get to where I wanted. I had a lot of fun with rouge deck I played. Even though I really wish I had not DE those druid cards so I can build that druid deck I want. I do think it was the right move to get started. I have 4 other classes I can build effective decks with now so I can wait on the druid. Back than I didn't have one. So IMO being set back on my 5th class is an acceptable trade off for the faster start it gave me on first class.
All in all they are just suggestions of things that worked for me and thought it could make things easier on someone else.
you do not need to spend a dime.....you will have fun as you learn the game and in the beginning, you are only playing beginners so you do win games. The more you play, study and watch, the better you get.
BEGINNERS
I suggest that you play half your games in casual mode....they match you up with other beginners, although there are some pros who create a new player just to test their cards out....but mostly, it's a great place to start. I have 6 Legendary cards in my collection now and I have never spent a dime!While I obviously like it when people spend money, playing arena is really all you need to do to get cards. I'm currently doing an arena run per day, which means that someone buying 40 packs would only save 40 days compared to me. Even when you're doing it only every third day, you save 120 days.
Also, there are several very cheap and solid decks like zoo and face hunter, as well as many bad players in the lower ranks, so even if you don't like arena, you can just screw around in rank 20-25 doing quests until you get one of these decks.
In short, paying only speeds the process of getting cards slightly up, nothing more.