• 0

    posted a message on Which is more reliable - Jade or Aggro?

    Thanks for all the feedback.  This season I climbed up to rank 2 very quickly with Jade, but started facing about 60% aggro druid and 30% jade druid, then 10% everything else.  Aggro wiped me out in 5 turns when they beat me, but lost otherwise.  That being said, I was losing to aggro more than I was winning, so I wondered if it's me or if aggro is simply more effective.  Seems like consensus is that they're both great decks, and my opinion is that I'm probably losing to better players than I usually face since I play casually and almost never get past rank 5.  I'm having fun playing aggro and jade each half the time and hopefully I'll get one last good win streak this month...

    Posted in: Druid
  • 0

    posted a message on Which is more reliable - Jade or Aggro?

    I kind of prefer to play Jade and have had much success with it this month.  However, I do face a lot of aggro druids too.  They seem to win within 4-5 turns, so perhaps it is a better deck for ladder, but anytime they don't get an optimal start, I can hold them off pretty easily with Jade.  What have been your experiences?  BTW, as a Druid player since HS began, it's nice to see we have two top-tier decks now.

    Posted in: Druid
  • 0

    posted a message on Knights of the Frozen Throne: Arena Impact

    Faced 3 Paladins in a row with a very mediocre Rogue draft, lost to all of them.  2 of them played their Death Knight turn 9.  The cheap 1/1 with divine shield and taunt is hard to beat when they drop 3 of them by turn 2.

    I'm wondering if Paladin is the new #1 for Arena.

    Posted in: The Arena
  • 0

    posted a message on Help with Lord Marrowgar?

    If you make a deck specifically to beat this, put in silences and/or kooky chemist, crazed alchemist, etc... to make the bone spikes ineffective.  That's the strongest thing you have to face.  

    Posted in: Adventures
  • 0

    posted a message on New Card Reveal - Keening Banshee

    Hungry Dragon is 5/6 for 4 mana and its drawback of giving the opponent a 1-cost minion is minimal compared to this.

    Posted in: Card Discussion
  • 1

    posted a message on This class seriosuly needs keeper of the grove unerfed

    Keeper of the Grove might've been too strong at 2/4.  It is too weak at 2/2.  Making it 2/3 would've been a better nerf.  Instead they just made it into a card that nobody plays.

    Posted in: Druid
  • 0

    posted a message on Can Barnabus actually work?

    I play Barnabus on the ladder pretty often.  It has about a 50% WR in ranks 6-10 since nobody expects it.  Does ok against slow-developing decks.  It isn't a top-tier deck, but it is fun to play.

    Posted in: Druid
  • 1

    posted a message on Pirate Warrior Coaching Please

    I went from 18 to 10 with Pirate Warrior in a few hours.  Since passing 10, I am getting nowhere with it.  The other decks seem to be tuned to beat it from ranks 10-5.

    Posted in: Standard Format
  • 2

    posted a message on Feelzbatman's Legend Jade Druid

    I am trying the deck out.  I had only 1 Primordial Drake and 1 Wild Pyromancer so I added a second Jade Blossom and a Youthful Brewmaster.  I'll see how it works out - climbing from rank 17.

    Posted in: Feelzbatman's Legend Jade Druid
  • -6

    posted a message on Secret Mage 2017 - Top 55 Legend

    Only 4 secrets in the deck?  I can't seem to draw secrets, and lose to mage decks with more secrets in them.

    Posted in: Secret Mage 2017 - Top 55 Legend
  • 0

    posted a message on Your Arena Run In 6 Words

    Undefeated until opponent had floating cards.

    Posted in: The Arena
  • 0

    posted a message on My Experiment With Quest Druid

    I wish Fight Promoter had 5 attack...

    Posted in: Druid
  • 0

    posted a message on Thijs Ramp Druid 62% winrate

    I'm not seeing much that can succeed with ramp or Jungle Giants at the moment.  I got to rank 9 with it but that's as far as I can seem to get.  Aggro is killing me before I can do anything.  I've tried a variety of different decks, but they are all too slow for the likes of murloc pally, hunter, pirate warrior, and quest rogue.  Not to mention secret mage has gotten much faster now that people have tuned their decks.  It's brutal for anything other than aggro at the moment.

    The best build I had was a Jungle giants build - it won a lot against taunt warrior, priest, and much midrange.  But aggro?  So long by turn 5.

    Posted in: Druid
  • 1

    posted a message on Thijs Ramp Druid 62% winrate

    You have 11 minions with 5 attack or more.  It seems like Jungle Giants couldn't hurt the deck, but could be great if it pops, free cards are cool.

    Posted in: Druid
  • 0

    posted a message on Fenom's Legend Token Druid

    I'm not sold on patches because there are a lot of ppl playing golakka crawler.  So I subbed in 2 wraths and bloodmage thalnos for the 3 pirates.  It's been working quite well for me.

    Posted in: Fenom's Legend Token Druid
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