Competitive players are mostly of similar skill. Assuming 2 equally skilled players players face each other off. If 2 players use evenly match decks then the game is completely decided by luck then. That is luck of the draw. Similarly, if someone ran into a counter deck, it would be because they were unlucky. Now, with RNG cards this can be circumvented. Say the winning player got a lucky effect then he only 'won more' as he was already set to win. However, if the losing player got the lucky effect, then it would have made up for his bad draws and balance the game. Similarly, with unlucky effects, if the winning player got an unlucky effect, then the game is balance. However, if the losing player got the unlucky effect, then they are only losing more. A simple analogy is win more cards like frostwolf warlord. They aren't played because they won't help in a losing situation.
RNG for fun is self-explanatory, so RNG is good for competitive and casual Hearthstone. Therefore, it is good for Hearthstone overall. Now, stop complaining when blizzard releases RNG cards.
You can't just put a question mark at the end of a statement and expect it to be a question. :-P "Is....?"
I disagree when RNG overtakes decisions as being the main contributing factor for a win. RNG is fun and good but shouldn't be so over the top that it swings games.
Most card games, by default, are heavily influenced by chance. Your decision making in a card game HAS to involve some mental approximation of the potential RNG outcomes. The more RNG elements exist in the game, the higher the "skill cap" to succeed in it.
However, this also means a handful of matches will never truly reflect one's overall competence in playing the game. Rather, one's "skill" is more accurately reflected in his or her winning percentage over a large amount of matches.
In addition, RNG or chance is what gives everyone a winning chance regardless of the "skill gap" between the players.
people shud stop crying when blizzard releases rng cards
The 2 things I wanted to point out this thread was that RNG is good for the competitive environment and good for having casual fun. Therefore, it is good for Hearthstone overall.
You can't just put a question mark at the end of a statement and expect it to be a question. :-P "Is....?"
I disagree when RNG overtakes decisions as being the main contributing factor for a win. RNG is fun and good but shouldn't be so over the top that it swings games.
The situation I have posed is that 2 players of equal skill have challenged each other, which reflects the competitive environment, with the same deck. Given that scenario, the game is entirely dependent on RNG. Is it not? Every time you draw a card that is RNG. The only way the losing player, which is losing due to bad draws, will come back is winning some RNG roll. The more RNG, the more chance of this happening. So by including more RNG cards, you give yourself more opportunity to come back. Without the RNG card, you would have to depend on draws. Remember, these 2 players are of equal skill and using the same deck, so the only reason one is losing is because he was less fortunate with his draws not because he was of lower skill.
Competitive players are mostly of similar skill. Assuming 2 equally skilled players players face each other off. If 2 players use evenly match decks then the game is completely decided by luck then. That is luck of the draw. Similarly, if someone ran into a counter deck, it would be because they were unlucky. Now, with RNG cards this can be circumvented. Say the winning player got a lucky effect then he only 'won more' as he was already set to win. However, if the losing player got the lucky effect, then it would have made up for his bad draws and balance the game. Similarly, with unlucky effects, if the winning player got an unlucky effect, then the game is balance. However, if the losing player got the unlucky effect, then they are only losing more. A simple analogy is win more cards like frostwolf warlord. They aren't played because they won't help in a losing situation.
RNG for fun is self-explanatory, so RNG is good for competitive and casual Hearthstone. Therefore, it is good for Hearthstone overall. Now, stop complaining when blizzard releases RNG cards.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection
So what's your point?
"Put your face in the light!" - Tirion Fordring
You can't just put a question mark at the end of a statement and expect it to be a question. :-P "Is....?"
I disagree when RNG overtakes decisions as being the main contributing factor for a win. RNG is fun and good but shouldn't be so over the top that it swings games.
Most card games, by default, are heavily influenced by chance. Your decision making in a card game HAS to involve some mental approximation of the potential RNG outcomes. The more RNG elements exist in the game, the higher the "skill cap" to succeed in it.
However, this also means a handful of matches will never truly reflect one's overall competence in playing the game. Rather, one's "skill" is more accurately reflected in his or her winning percentage over a large amount of matches.
In addition, RNG or chance is what gives everyone a winning chance regardless of the "skill gap" between the players.
people shud stop crying when blizzard releases rng cards
The 2 things I wanted to point out this thread was that RNG is good for the competitive environment and good for having casual fun. Therefore, it is good for Hearthstone overall.
The situation I have posed is that 2 players of equal skill have challenged each other, which reflects the competitive environment, with the same deck. Given that scenario, the game is entirely dependent on RNG. Is it not? Every time you draw a card that is RNG. The only way the losing player, which is losing due to bad draws, will come back is winning some RNG roll. The more RNG, the more chance of this happening. So by including more RNG cards, you give yourself more opportunity to come back. Without the RNG card, you would have to depend on draws. Remember, these 2 players are of equal skill and using the same deck, so the only reason one is losing is because he was less fortunate with his draws not because he was of lower skill.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
$$$ spent on this game: 0
Check out my card collection: http://www.hearthpwn.com/members/MCFUser175154/collection