Priest and Warlock. Handlock is improved with healbot and mech statics + the legendary making your hero immune - ouch !
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I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
I voted priest, but I'm also sure that priest needs a stable meta as they have mostly reaction cards and they need to know the meta they play in more than any other class. So in this chaos they have disadvantage, but when the dust settles, I expect them extremely strong.
This is probably the best time of the game in a long time, many classes are competitive and the game is very versatile as everyone is trying new things! Enjoy!
Classes that have benefited more is Mage and Priest (cause of Unstable OPortal and the new priest versatile cards) but time will tell the truth.
Druid used to be my favourite class, Have him golden a long while now. But I think Druid got shafted this update, the new class specific cards for Druid are terrible. Druid doesn't do beasts! apart from creepers. What were they thinking? Druid of the fang might have been decent for hunter, but here, for Druid? it's a joke.
I think Warlock did pretty well, Paladin and annoyingly - Priest
Personal Opinion for Constructed: please do not scream at me (first post here!!)
1) Mage
The deck I use is a mid-range sub control mage.
Crazy but yet easy to achieve combos: 6 cards spare parts deck (toshley, tinkertown, mech yeti) with 2 mana cheap removals + hex, combos well with wyrm + elemental/chuggers&icelance, unstable portal is a fun low cost minion summon + antonidas&spare parts is insane!!
I usually get 2-4 plus spare parts before i combo him, 70% win rate (Antonidas approximately 50% win conditions)
-Pure mech + spare parts/antonidas mages are easy to run out of cards, or so i have experimented.
2) Tempo/Token Paladin
Cards such as "muster for battle, shielded mini-bot and quarter master" are OP, they help for tempo or coming from behind. Paladin plays which initially lack synergy has now grown into a superb tempo&token + sub-control deck.
Combos: muster for battle + equality = good comeback or good tradeoff, shielded minibot = trade 1 for 2 with any 2/3 minions.
3) Priest
Good combos: Shrinkmeister + cabal, shadow + recombobulator, auchenai + light of naru. Velen's chosen is OP,
Priest definitely has an edge but since the current meta isn't stable, too many different decks running around, priest reactionary plays aren't strong/consistent enough. May rank better once meta stabilize.
4) Shaman
Shaman has many plays with either murloc or mech, Most OP 2drop class specific minion (zap-o-matic), no conditions as compared to shrinkmeister/recombobulator. Crackle = OP zap. Powermace = Shaman's version of Warriors axe. Overall good cards.
5) Warrior = Rogue < Warlock
Gameplay for warrior and rogue doesn't change much. Warrior = control/burst (almost no change), Rogue (still tempo-ing the crap out of everyone, not much change)
Warlock - Handlock or Demon, current meta unfavors zoo. handlock = no change. Demonlock sees better plays but mage still out-tempos demonlock, thus trade more favorably against. 2 mana 3 damage freeze > dark bomb. Anything that is slow and doesn't out tempo demonlock will probably lose (average 55-60% winrate)
6) Druid & Hunter
Hunter has gone into control more than ever. Call pet is unreliable but when it works on savannah, gains tremendous value, else meh. feign death = situational in which you need minions on board. But since current meta for hunter is less rush more control, opponents can counter board even before the following turn. Overall, current meta favors less rush, which is hunter's only good point. Minion heavy hunters with call pet on the other hand may swing either way.
Druid has worthless insanely bad class specific cards that are easy to counter, druid of the fang 7/7 is at best situational, marlone is easy to deal with and doesn't provide any tempo swing or anything for that matter for a 7 drop, mech bear cat is oddly similar. Robo cub in my opinion is one of the better cards he gains in this expansion. Tree of life is situational, if you need 9 mana for a health reset(assumption you have board control) why not just end the game quicker with summon trees+roar? Hard to play this well (or at all) if you don't start with a wild growth + decent cards at the start of the game.
On the bright side, druid has a better mill deck with goblin sapper + neutralize (quite fun to experiment with). If opponent's aren't able to clear you with spells and are forced to trade. Druid will always win in a trade game (maybe if you wild growth into a grove tender into a 5 drop, you'll be able to play high value minions and win the trade game?).
Overall, Best Tempo: Mage, Paladin > Shaman (maybe), Rogue
Hey guys just wanted to see the Forum's thoughts on which class benefited the most from GvG.
it would be great if you could leave a comment and explain your thoughts and my you chose the poll option you chose!
Thanks :)
I think Mage benefited the most because they got the best card and before few to no Mage decks were playable, now many more are .
Annnnnnnnd no love for shamans as expected.
''Haters so fake, leave me alone
They ask for a steak, I feed em' bone, ahhhh "
I would have to disagree, building a beast Druid full of terrible cards to buff a terrible card to slightly above average is terrible.
Priest and Warlock. Handlock is improved with healbot and mech statics + the legendary making your hero immune - ouch !
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Priest, by far.
Introduction of Shrinkmeister and Lightbomb basically wiped out all Priest's weakness.
Meta changes the moment you switch your deck.
Seeing very little love for Hunter, Control Hunter got some nice new tools to play with, and Gahz'rilla is a Trolden video waiting to happen
I voted priest, but I'm also sure that priest needs a stable meta as they have mostly reaction cards and they need to know the meta they play in more than any other class. So in this chaos they have disadvantage, but when the dust settles, I expect them extremely strong.
This is probably the best time of the game in a long time, many classes are competitive and the game is very versatile as everyone is trying new things! Enjoy!
Classes that have benefited more is Mage and Priest (cause of Unstable OPortal and the new priest versatile cards) but time will tell the truth.
Druid used to be my favourite class, Have him golden a long while now. But I think Druid got shafted this update, the new class specific cards for Druid are terrible. Druid doesn't do beasts! apart from creepers. What were they thinking? Druid of the fang might have been decent for hunter, but here, for Druid? it's a joke.
I think Warlock did pretty well, Paladin and annoyingly - Priest
Personal Opinion for Constructed: please do not scream at me (first post here!!)
1) Mage
The deck I use is a mid-range sub control mage.
Crazy but yet easy to achieve combos: 6 cards spare parts deck (toshley, tinkertown, mech yeti) with 2 mana cheap removals + hex, combos well with wyrm + elemental/chuggers&icelance, unstable portal is a fun low cost minion summon + antonidas&spare parts is insane!!
I usually get 2-4 plus spare parts before i combo him, 70% win rate (Antonidas approximately 50% win conditions)
-Pure mech + spare parts/antonidas mages are easy to run out of cards, or so i have experimented.
2) Tempo/Token Paladin
Cards such as "muster for battle, shielded mini-bot and quarter master" are OP, they help for tempo or coming from behind. Paladin plays which initially lack synergy has now grown into a superb tempo&token + sub-control deck.
Combos: muster for battle + equality = good comeback or good tradeoff, shielded minibot = trade 1 for 2 with any 2/3 minions.
3) Priest
Good combos: Shrinkmeister + cabal, shadow + recombobulator, auchenai + light of naru. Velen's chosen is OP,
Priest definitely has an edge but since the current meta isn't stable, too many different decks running around, priest reactionary plays aren't strong/consistent enough. May rank better once meta stabilize.
4) Shaman
Shaman has many plays with either murloc or mech, Most OP 2drop class specific minion (zap-o-matic), no conditions as compared to shrinkmeister/recombobulator. Crackle = OP zap. Powermace = Shaman's version of Warriors axe. Overall good cards.
5) Warrior = Rogue < Warlock
Gameplay for warrior and rogue doesn't change much. Warrior = control/burst (almost no change), Rogue (still tempo-ing the crap out of everyone, not much change)
Warlock - Handlock or Demon, current meta unfavors zoo. handlock = no change. Demonlock sees better plays but mage still out-tempos demonlock, thus trade more favorably against. 2 mana 3 damage freeze > dark bomb. Anything that is slow and doesn't out tempo demonlock will probably lose (average 55-60% winrate)
6) Druid & Hunter
Hunter has gone into control more than ever. Call pet is unreliable but when it works on savannah, gains tremendous value, else meh. feign death = situational in which you need minions on board. But since current meta for hunter is less rush more control, opponents can counter board even before the following turn. Overall, current meta favors less rush, which is hunter's only good point. Minion heavy hunters with call pet on the other hand may swing either way.
Druid has worthless insanely bad class specific cards that are easy to counter, druid of the fang 7/7 is at best situational, marlone is easy to deal with and doesn't provide any tempo swing or anything for that matter for a 7 drop, mech bear cat is oddly similar. Robo cub in my opinion is one of the better cards he gains in this expansion. Tree of life is situational, if you need 9 mana for a health reset(assumption you have board control) why not just end the game quicker with summon trees+roar? Hard to play this well (or at all) if you don't start with a wild growth + decent cards at the start of the game.
On the bright side, druid has a better mill deck with goblin sapper + neutralize (quite fun to experiment with). If opponent's aren't able to clear you with spells and are forced to trade. Druid will always win in a trade game (maybe if you wild growth into a grove tender into a 5 drop, you'll be able to play high value minions and win the trade game?).
Overall, Best Tempo: Mage, Paladin > Shaman (maybe), Rogue
Best Control: Priest = Warrior
Worst Class: Huntard.