Am I the only one worried about the Boomsday meta? I really love the theme and flavor of each class but I feel like due to each classes theme some are getting the stick from Blizzard. Mainly Priest and Mage. Both are getting extremely unoriginal cards that are sometimes even almost reprints of cards that already exist. Power Word: Replicate is basically Vivid Nightmare and the mage cars that deals one to a minon and adjacent minions is too similar to Hunter’s grievous bite. Rogue is getting cards that will make it never fatigue while Druid got its best ramp card yet and a 4 mana draw your entire combo card. Classes that already have tier one decks are getting more amazing cards while classes that are struggling are getting extremely boring and bad cards. Anyone else have an opinion on the future meta? Someone please change my mind so I can feel better about dropping 80 on the pre-order.
Also Boom Warrior is getting good stuff so far, we just need more mechs
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*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
I have to agree, except for the balance prospective. We can't really know right now, Mage and Priest might turn out to be best classes (I mean... It's quite unrealistic as it is but who knows?)
But as for the fun aspect, absolutely. I think the concept of a minion focused deck for mage AS A WHOLE is wrong and outrageously boring. I remember Team 5 always discussing about how they want each class to have their own identity and... please, explain to me in which universe you'd except a classed LITERALLY called "Mage" to just play minion after minion, the whole thing started in The Witchwood and it seems they won't stop trying to force us until they hit the jackpot and print an incredibly broken card that makes the archetype broken beyond repair or until Mage will have a 20% winrate with the next Standard rotation. At least it got a little bit better, I mean Spell Damage minions have something to do with spell themselves at least, but let's not be too pessimistic, the legendary spell and the remaining few cards might be interesting.
As for Priest, the design seems... quite lazy, I'll give you that one but it seems to have a very reasonable concept, in my humble opinion.
"Cloning" always has been a thing in the Priest class, and Deathrattles sure have become more and more impactful thanks to Awaken the Makers so I'm not that disappointed as for card design, but I can see why you might feel frustrated.
To be honest, as for now I feel like I might not play that much Mage, which is like the literal only class I play ever which might make you understand how unexcited I am by the cards we've seen so far, and try out some other classes this expansion but I say we should just be positive and wait for the full set to be revealed. I'm sure something fresh is gonna show up. And hey, it's always fun to experiment with new cards so at the very least there's that!
If these decks are already Tier 1, why do we need to worry? I face so many mages from rank 5-1. Priest was just recently dominating the Meta. We're you not around for Machine Gun Anduin?
I'm not a big fan of Druid, but I don't think they are going anywhere. They still struggle with targeted removal. They only have 1 option, Naturalize.
Hopefully Shudderwock will die out. Same thing for them. They have 2 Hex, otherwise stay above 15 health with minions and they die.
I'm thinking Paladin will have some fun decks to play. I want to see a Divine Mechadin.
I wouldn't be worried about fatigue rogue, they don't have enough card cycle to make infinite 3/2s very threatening.
The combo to worry about isn’t playing the 3/2 on itself, it’s using Valeera to play Pogo, 3/2, 3/2. That way you get a ton more pogos and means to replicate them. Either that or spiders. And Myra’s lets rogues get to the end of the deck, ensuring they get to draw exactly what they want. Rogue has always had good draw so I would definitely be worried.
I don't understand why people are worrying about a meta that doesn't exist yet. Like at least wait like a week after the cards come out to judge a meta.
I wouldn't be worried about fatigue rogue, they don't have enough card cycle to make infinite 3/2s very threatening.
The combo to worry about isn’t playing the 3/2 on itself, it’s using Valeera to play Pogo, 3/2, 3/2. That way you get a ton more pogos and means to replicate them. Either that or spiders. And Myra’s lets rogues get to the end of the deck, ensuring they get to draw exactly what they want. Rogue has always had good draw so I would definitely be worried.
Yea, but what happens when they get screwed somehow by losing those cards or getting milled. The deck becomes pretty useless. I'll play The Darkness.
It's going to take you about 10-12 turns to get a 20/20 . It'll be about 8 for me.
This set isn't convincing, we will get maybe one new top tier deck and after a week, everyone will go back to aggro, Druid/Warlock, ResidentSleeper Mage or getting carried by RNG Zombeasts.
Priest and Warrior will remain crap but Warrior might be less crap than Priest this time around, Quest Priest is looking Promising with new tools tho.
I wouldn't be worried about fatigue rogue, they don't have enough card cycle to make infinite 3/2s very threatening.
The combo to worry about isn’t playing the 3/2 on itself, it’s using Valeera to play Pogo, 3/2, 3/2. That way you get a ton more pogos and means to replicate them. Either that or spiders. And Myra’s lets rogues get to the end of the deck, ensuring they get to draw exactly what they want. Rogue has always had good draw so I would definitely be worried.
Yea, but what happens when they get screwed somehow by losing those cards or getting milled. The deck becomes pretty useless. I'll play The Darkness.
Far fewer ways to mill shit now a days. So to avoid mill it's generally called playing good. There is only one card that can make them "lose" cards outside of mill, that is Demonic Project Honestly milling rogue may be pretty difficult. The stuff they have gotten isn't particularly expensive, it's high value and can be played on the same turn drawn in most cases.
But don't write off either. Try both. I know I will. Experimenting at the start of an xpac is the most fun for me. I honestly quit playing about 3 weeks to a month after a new xpac as things settle into the same ole same ole net decking galore. Just not my thing.
I wouldn't be worried about fatigue rogue, they don't have enough card cycle to make infinite 3/2s very threatening.
The combo to worry about isn’t playing the 3/2 on itself, it’s using Valeera to play Pogo, 3/2, 3/2. That way you get a ton more pogos and means to replicate them. Either that or spiders. And Myra’s lets rogues get to the end of the deck, ensuring they get to draw exactly what they want. Rogue has always had good draw so I would definitely be worried.
Yea, but what happens when they get screwed somehow by losing those cards or getting milled. The deck becomes pretty useless. I'll play The Darkness.
Far fewer ways to mill shit now a days. So to avoid mill it's generally called playing good. There is only one card that can make them "lose" cards outside of mill, that is Demonic Project Honestly milling rogue may be pretty difficult. The stuff they have gotten isn't particularly expensive, it's high value and can be played on the same turn drawn in most cases.
But don't write off either. Try both. I know I will. Experimenting at the start of an xpac is the most fun for me. I honestly quit playing about 3 weeks to a month after a new xpac as things settle into the same ole same ole net decking galore. Just not my thing.
Beating mill decks isn't about playing good it's about hitting the face and hoping you get there. I play a ton of mill rogue and mill druid in wild and people call these decks complicated but they're really not. You lose hard to fast decks and you easily beat slow decks. How they play doesn't have much to do with it at all.
I wouldn't be worried about fatigue rogue, they don't have enough card cycle to make infinite 3/2s very threatening.
The combo to worry about isn’t playing the 3/2 on itself, it’s using Valeera to play Pogo, 3/2, 3/2. That way you get a ton more pogos and means to replicate them. Either that or spiders. And Myra’s lets rogues get to the end of the deck, ensuring they get to draw exactly what they want. Rogue has always had good draw so I would definitely be worried.
Yea, but what happens when they get screwed somehow by losing those cards or getting milled. The deck becomes pretty useless. I'll play The Darkness.
Far fewer ways to mill shit now a days. So to avoid mill it's generally called playing good. There is only one card that can make them "lose" cards outside of mill, that is Demonic Project Honestly milling rogue may be pretty difficult. The stuff they have gotten isn't particularly expensive, it's high value and can be played on the same turn drawn in most cases.
But don't write off either. Try both. I know I will. Experimenting at the start of an xpac is the most fun for me. I honestly quit playing about 3 weeks to a month after a new xpac as things settle into the same ole same ole net decking galore. Just not my thing.
Beating mill decks isn't about playing good it's about hitting the face and hoping you get there. I play a ton of mill rogue and mill druid in wild and people call these decks complicated but they're really not. You lose hard to fast decks and you easily beat slow decks. How they play doesn't have much to do with it at all.
I think you misunderstood the premise here. First, mill decks don't exist out of wild and we, or at least I wasn't referring to wild. My point is that in standard there is a lot of ways to force mill someone anymore. So as long as I don't play like a moron I shouldn't have to worry about mill as most mill is due to misplays on my part. So mill isn't really at all a worry for the combo in rogue which was the original object of our discussion.
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Am I the only one worried about the Boomsday meta? I really love the theme and flavor of each class but I feel like due to each classes theme some are getting the stick from Blizzard. Mainly Priest and Mage. Both are getting extremely unoriginal cards that are sometimes even almost reprints of cards that already exist. Power Word: Replicate is basically Vivid Nightmare and the mage cars that deals one to a minon and adjacent minions is too similar to Hunter’s grievous bite. Rogue is getting cards that will make it never fatigue while Druid got its best ramp card yet and a 4 mana draw your entire combo card. Classes that already have tier one decks are getting more amazing cards while classes that are struggling are getting extremely boring and bad cards. Anyone else have an opinion on the future meta? Someone please change my mind so I can feel better about dropping 80 on the pre-order.
I wouldn't be worried about fatigue rogue, they don't have enough card cycle to make infinite 3/2s very threatening.
>Powerword replicate is vivid nightmare
you mean spell faceless
Also Boom Warrior is getting good stuff so far, we just need more mechs
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
I agree. This is the worst meta EVER!!!
I can not BELIEVE Blizzard has not nerfed Mech Warrior yet!!!
Trash game! Terrible expansion!
The only deck that beats it. 30 legendary Rogue is way too expensive too!!! Good job Blizztards.
on second though maybe it is a little too early to complain about the meta. Remember Shudderwock Shaman, that worked itself out.
Let us give it some time...maybe we can wait for it to come out...
For now though, should you drop $80 on preorder. NO!
Wait, do you make money, I mean more money than you know what to do with and or live with your parents than sure, who cares, why not.
Otherwise. OMG!!! Stop giving HS money!!! What you are you doing!
I have to agree, except for the balance prospective. We can't really know right now, Mage and Priest might turn out to be best classes (I mean... It's quite unrealistic as it is but who knows?)
But as for the fun aspect, absolutely. I think the concept of a minion focused deck for mage AS A WHOLE is wrong and outrageously boring. I remember Team 5 always discussing about how they want each class to have their own identity and... please, explain to me in which universe you'd except a classed LITERALLY called "Mage" to just play minion after minion, the whole thing started in The Witchwood and it seems they won't stop trying to force us until they hit the jackpot and print an incredibly broken card that makes the archetype broken beyond repair or until Mage will have a 20% winrate with the next Standard rotation. At least it got a little bit better, I mean Spell Damage minions have something to do with spell themselves at least, but let's not be too pessimistic, the legendary spell and the remaining few cards might be interesting.
As for Priest, the design seems... quite lazy, I'll give you that one but it seems to have a very reasonable concept, in my humble opinion.
"Cloning" always has been a thing in the Priest class, and Deathrattles sure have become more and more impactful thanks to Awaken the Makers so I'm not that disappointed as for card design, but I can see why you might feel frustrated.
To be honest, as for now I feel like I might not play that much Mage, which is like the literal only class I play ever which might make you understand how unexcited I am by the cards we've seen so far, and try out some other classes this expansion but I say we should just be positive and wait for the full set to be revealed. I'm sure something fresh is gonna show up. And hey, it's always fun to experiment with new cards so at the very least there's that!
If these decks are already Tier 1, why do we need to worry? I face so many mages from rank 5-1. Priest was just recently dominating the Meta. We're you not around for Machine Gun Anduin?
I'm not a big fan of Druid, but I don't think they are going anywhere. They still struggle with targeted removal. They only have 1 option, Naturalize.
Hopefully Shudderwock will die out. Same thing for them. They have 2 Hex, otherwise stay above 15 health with minions and they die.
I'm thinking Paladin will have some fun decks to play. I want to see a Divine Mechadin.
The combo to worry about isn’t playing the 3/2 on itself, it’s using Valeera to play Pogo, 3/2, 3/2. That way you get a ton more pogos and means to replicate them. Either that or spiders. And Myra’s lets rogues get to the end of the deck, ensuring they get to draw exactly what they want. Rogue has always had good draw so I would definitely be worried.
I don't understand why people are worrying about a meta that doesn't exist yet. Like at least wait like a week after the cards come out to judge a meta.
Rogue could already go infinite with kingsbane...
I think the meta will see some changes but control & cheating out cards will remain the standard.
Yea, but what happens when they get screwed somehow by losing those cards or getting milled. The deck becomes pretty useless. I'll play The Darkness.
It's going to take you about 10-12 turns to get a 20/20 . It'll be about 8 for me.
This set isn't convincing, we will get maybe one new top tier deck and after a week, everyone will go back to aggro, Druid/Warlock, ResidentSleeper Mage or getting carried by RNG Zombeasts.
Priest and Warrior will remain crap but Warrior might be less crap than Priest this time around, Quest Priest is looking Promising with new tools tho.
Far fewer ways to mill shit now a days. So to avoid mill it's generally called playing good. There is only one card that can make them "lose" cards outside of mill, that is Demonic Project Honestly milling rogue may be pretty difficult. The stuff they have gotten isn't particularly expensive, it's high value and can be played on the same turn drawn in most cases.
But don't write off either. Try both. I know I will. Experimenting at the start of an xpac is the most fun for me. I honestly quit playing about 3 weeks to a month after a new xpac as things settle into the same ole same ole net decking galore. Just not my thing.
Beating mill decks isn't about playing good it's about hitting the face and hoping you get there. I play a ton of mill rogue and mill druid in wild and people call these decks complicated but they're really not. You lose hard to fast decks and you easily beat slow decks. How they play doesn't have much to do with it at all.
I think you misunderstood the premise here. First, mill decks don't exist out of wild and we, or at least I wasn't referring to wild. My point is that in standard there is a lot of ways to force mill someone anymore. So as long as I don't play like a moron I shouldn't have to worry about mill as most mill is due to misplays on my part. So mill isn't really at all a worry for the combo in rogue which was the original object of our discussion.