• 0

    posted a message on SA Sleeper Card?
    Quote from Artimex723 >>

    I would say that I'm really interested in Professor Slate and Intrepid Initiate. The former may single handedly create a new archetype of Spell Hunter. I don't think it will be top tier, but definitely something to watch out for. I will also try the Spell package in Highlander Hunter, although I still think nothing beats Rotnest Drake

    Intrepid Initiate is a card everyone somehow forgot about. Most streamers instantly said that it's trash and that's probably why everybody overlooks this card. I have a much different feeling abou it though. From the moment I first saw him, I thought that he is just a better Blazing Battlemage and maybe even Battlefiend. The class I actually see him most in is Demon Hunter, when he can be easilly followed up by Double Jump or Twin Slice to get a 3/2 on turn 2. Even better, you can play Intrepid InitiateThe CoinBlazing Battlemage to get a total of 5/4 on turn 1. Demon Hunter approve :P

     The problem with professor slate is what AOE does hunter have to enable it? There arent a lot of options...

    Posted in: General Discussion
  • 0

    posted a message on Secret Mage [87% WR D5-2]

    Okay then update the title to say 67% winrate

    Posted in: Secret Mage [87% WR D5-2]
  • 3

    posted a message on EXODIA MAGE [Post-Nerf Update]

    I'm not going to completely write off the idea of an OTK deck working in standard but it's much, much harder to survive long enough to combo now than it was 3 years ago when freeze mage was last viable. And on top of that mage doesnt have ice block anymore, one of the main cards that enabled that deck. Mage has decent anti aggro tools but I think this deck is too slow and dies too easily to work.

    Posted in: EXODIA MAGE [Post-Nerf Update]
  • 1

    posted a message on Your first deck - Scholomance launch

    I want to play some aggro decks because I'm a disgruntled control player who's really tired of getting outvalued by galakrond priest every game.

    I dont know what deck they fit into yet but the 1 mana 1/2 with spell burst gain +2 attack and the 2 mana 1/3 who draws you up to 3 cards at the end of the turn look completely nuts in a decent aggro shell.

    Posted in: General Discussion
  • 0

    posted a message on Why do some keywords continue being released, while some only exist for one expansion?

    I'm assuming it's because rush minions are easy to design and popular on ladder. Echo and adapt didnt see much play.

    Posted in: General Discussion
  • 9

    posted a message on The Paladin class needs a rework.
    Quote from Skyi101 >>

    I didn't read the whole wall. I'll say this though...

    Palladian has been to the mountain top, it's consistently in meta even if not tier 1, libram paladin is currently a thing (and I run 17-2 with a homebrew variant d5-legendary and remain over 70% with it after another 40+ games in legend - most of my loses to curved agro DH no less).

    Also, 3000 wins and don't know how to counter. So you know the class, but not the game. A lot of players do not realize that the majority of knowledge in making winning plays lies outside know their prefered class... Rather knowing the opponents deck and strategy and playing to counter it.

    Lastly, libram paladin is in a very good spot and the new expansion cards offer a lot of support to make it stronger. So while not mind blowing this expansion makes an already META deck stronger.

    I think OP you need to learn the game mostly, just not the class. And given your knowledge on AOE and board removals, paladin is one of the better classes for board control/removal and got additional support - even if it requires 2 cards. Clear board and gain tempo for 2 cards is pretty damn good. Or build a 10/1 wild pyromancer board clear with a hand of 0mana librams. There's always been options and still are in paladin.

    Pretty short sighted to call a class dead. 

    Paladin is one of the best classes for board control and removal...? What? Are we even playing the same game?

    Paladin has one very powerful removal card, libram of justice. That's nothing compared to the many different options priest, mage, and warlock have. And you cant consistently get your libram of justice because Paladin has no playable card draw.

    Posted in: Paladin
  • 0

    posted a message on why does everyone act like pally is trash right now
    Quote from MarkerTassel >>
    Quote from danklesminky >>

    Murloc paladin is bad at legend because it's easily countered and has a low skill ceiling

     not true, it has the 2nd highest wr behind highlander hunter according to hsreplay

    Yeah and that data is coming from matches played in bronze unless you pay for the premium version.

    Posted in: General Discussion
  • 0

    posted a message on New Neutral Epic Card Revealed - Educated Elekk
    Quote from Equinoxz911 >>

    I think this card may be a little too powerful. This is a literal "fits-all" card. There is no reason to NOT run this card on every single deck. I think it would be fair to make this a 3/2 instead of 3/4. That way, only decks that rely on the effect would run it.

    There is a reason, and that reason is because games in hearthstone rarely go to fatigue. Unless you're playing a deck that's specially designed to win in fatigue then the player that wins the game is the player that wins the board or burns the opponent out, and increasing your deck size doesnt help you do that.

    Posted in: News
  • -3

    posted a message on New Druid Legendary Card Revealed - Forest Warden Omu
    Quote from grizzlybear6 >>

    this is the most broken card of the expansion by far. 

    It's terrible. Decks like big druid and quest druid are already capable of pretty powerful tempo swings late in the game. Those decks suck because they cant survive the first 5 turns, not because they need a free 5/4 that cant even come out until turn 6.

    Posted in: News
  • 0

    posted a message on New Druid Legendary Card Revealed - Forest Warden Omu
    Quote from Nimehte >>

    This is op you play this and a spell for free.

    You get a free 5/4 and a cheap spell. Decent tempo swing but hardly an overpowered effect late in the game.

    Posted in: News
  • 3

    posted a message on Updated Free Decks For New And Returning Players - July 30!
    Quote from user-100394506 >>

    It is not fair when Blizzard gives free stuff to people that left the game and nothing to faithful people. I feel like leaving the game immediately out of spite.

    Loyalty should be remunerated, but Blizzard prefers to pay the opposite because too many people are stopping playing. Well fuck Blizzard, make a better game if you don't want people to leave instead of remunerate them. 

    If you've been actively playing for 120 days you've more than made up the value of these decks just by getting gold from your daily quests. An active player shouldnt struggle with affording at least one meta deck.

    Posted in: News
  • 0

    posted a message on Prediction: Glide will be incredibly weak and will see no play

    It will be bad but not for that reason. It'll be bad because it's an anti control tech in a much faster meta than that. What control decks will we even see, priest maybe? Most decks you play against use the cards in their hand and drawing your opponent cards is a massive liability, especially when they'll get to use them first.

    Posted in: Card Discussion
  • 1

    posted a message on why does everyone act like pally is trash right now

    Murloc paladin is bad at legend because it's easily countered and has a low skill ceiling

    Posted in: General Discussion
  • 2

    posted a message on New Mage/Rogue Rare Card Revealed - Brain Freeze

    Welp this is going in every mage deck and probably most rogue decks for the foreseeable future

    Posted in: News
  • 1

    posted a message on If you could add 1 wild card to a standard deck what would it be?

    Loatheb would be an excellent addition to any midrange/tempo deck

    Posted in: Card Discussion
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