I know it sounds stupid but for aggro you could try Baron Geddon If you can innervate him out he's really good. Something else you may want to consider with all of the reno decks it's Coldlight Oracle and Naturalize as a way to mill your opponent. I play reno mage mostly and I find myself often holding 8-9 cards. as do a lot of reno locks
I'm encountering most aggro and face, I'll try the Geddon. If I feel that are apearing more Renos, I can tech these cards... thanks for your help!
Jade druid classically does well against Control decks and badly against face decks, so druid doesn't need the additional mill to help against reno decks badly enough to justify adding some cards that are very bad against everything else. Even though Naturalize and Mulch are both hard removal, you wouldn't want to sub one for the other because face shamans, dragon warrior, Rogue, etc would thank you for the extra cards. I can imagine a mill druid with these cards and 1x jade idol to stop yourself from fatiguing but that would be a different archetype altogether
Baron Geddon used to be a very good control tool and it was used in druid in the Karazhan era. Unfortunately, the gameplan of aggro decks in MSG is to dominate the board early on, then concede the board and burn the face with spells and weapons in the midgame. I had games where I would have board control on turn 4-5 then die because I failed to draw taunt or feral rage while the opponent weaponed me down. Even if you could ramp Geddon out on turn 4, I feel that it's too late for board control to matter. I've seen tournaments where Reno decks just die with Reno in their hand because the pirate deck had turn 5 lethal
I don't have Kun so I haven't tried him but I don't think you can fit him in jade druid. Against aggro if you reached 10 mana, you've already won unless you're out of cards. Aggro games don't typically last that long because ramped out minions kills your opponent surprisingly quickly when they're weaponing taunts with their face and not bothering to defend themselves. Against control, you're already favored. I suppose it would be nice to slam a 7/7 along with your nourish or azure drake but that would make it just a 0 mana 7/7, which would make it an arcane giant.
Jade druid classically does well against Control decks and badly against face decks, so druid doesn't need the additional mill to help against reno decks badly enough to justify adding some cards that are very bad against everything else. Even though Naturalize and Mulch are both hard removal, you wouldn't want to sub one for the other because face shamans, dragon warrior, Rogue, etc would thank you for the extra cards. I can imagine a mill druid with these cards and 1x jade idol to stop yourself from fatiguing but that would be a different archetype altogether
Baron Geddon used to be a very good control tool and it was used in druid in the Karazhan era. Unfortunately, the gameplan of aggro decks in MSG is to dominate the board early on, then concede the board and burn the face with spells and weapons in the midgame. I had games where I would have board control on turn 4-5 then die because I failed to draw taunt or feral rage while the opponent weaponed me down. Even if you could ramp Geddon out on turn 4, I feel that it's too late for board control to matter. I've seen tournaments where Reno decks just die with Reno in their hand because the pirate deck had turn 5 lethal
I don't have Kun so I haven't tried him but I don't think you can fit him in jade druid. Against aggro if you reached 10 mana, you've already won unless you're out of cards. Aggro games don't typically last that long because ramped out minions kills your opponent surprisingly quickly when they're weaponing taunts with their face and not bothering to defend themselves. Against control, you're already favored. I suppose it would be nice to slam a 7/7 along with your nourish or azure drake but that would make it just a 0 mana 7/7, which would make it an arcane giant.
I agree with the mill, and even against control it wasn't always good if it helped them draw into powerful answers (twisting nether, kazakus, etc)
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English isn't my native language so I feel that I expressed myself bad.
All the archetipes that I know, Since blackrock ( that I started playing) the Jade Druid is the one that i liked most.
My in game BattleTag: Stalonge #1927
My in game BattleTag: Stalonge #1927
Jade druid classically does well against Control decks and badly against face decks, so druid doesn't need the additional mill to help against reno decks badly enough to justify adding some cards that are very bad against everything else. Even though Naturalize and Mulch are both hard removal, you wouldn't want to sub one for the other because face shamans, dragon warrior, Rogue, etc would thank you for the extra cards. I can imagine a mill druid with these cards and 1x jade idol to stop yourself from fatiguing but that would be a different archetype altogether
Baron Geddon used to be a very good control tool and it was used in druid in the Karazhan era. Unfortunately, the gameplan of aggro decks in MSG is to dominate the board early on, then concede the board and burn the face with spells and weapons in the midgame. I had games where I would have board control on turn 4-5 then die because I failed to draw taunt or feral rage while the opponent weaponed me down. Even if you could ramp Geddon out on turn 4, I feel that it's too late for board control to matter. I've seen tournaments where Reno decks just die with Reno in their hand because the pirate deck had turn 5 lethal
I don't have Kun so I haven't tried him but I don't think you can fit him in jade druid. Against aggro if you reached 10 mana, you've already won unless you're out of cards. Aggro games don't typically last that long because ramped out minions kills your opponent surprisingly quickly when they're weaponing taunts with their face and not bothering to defend themselves. Against control, you're already favored. I suppose it would be nice to slam a 7/7 along with your nourish or azure drake but that would make it just a 0 mana 7/7, which would make it an arcane giant.
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest