Okay so, what I was saying is that Jade Idol produces a situation where you are racing against the clock, and OTK decks do the same thing. You have to beat Jade Druid before they go infinite, and you have to beat OTK decks before they kill you. I wasn't trying to say that Jade Druid is an example of an OTK deck; just that you have to play against it the same way you would against OTK decks. Nobody says that OTK decks make control unplayable, so they shouldn't say that about Jade Druid because if OTK decks didn't banish all control decks from the game, this other deck which requires the same exact answers logically shouldn't banish them from the game either.
At this point though, I feel it is in my better interest to stop responding to you. Sometimes I make a communication error and so the person I'm talking to misunderstands my point, and that's on me. But in this case, it's *so* obvious that Jade Druid is not an OTK deck, you should have never assumed I was calling it one. You should have looked for a different interpretation, but instead you misunderstood my comment on purpose so that you'd have something easier to attack. For you to accuse me of strawmanning multiple times only to turn around and do this is just more than I'm in the mood to deal with, especially after having already talked in circles about this for so long. I'm sure you're a cool guy and all, but this just doesn't seem like it's going anywhere.
Edit: Sorry if this came off a bit harsh.
OTK do not do the same thing - if you are smart and have a gameplan strategy,you can play around most OTK decks. Reno Lock you try to stay above 20 HP and pressure them enough that they have to use comboparts for boardclear. Anyfin Paladin you can Hex or devolve their murlocs or steal the 10 mana spell with your Dragon as a priest. Freeze mage you can counter with heals at the right moment. And lets not forget about dirty rat who ruins a lot of combo decks. Even the old patron warrior could not kill control warrior if he didn't play any minions and just built up armor.
All Combo decks can be countered in a way - Combo decks can be outvalued - but jade can only be countered by killing them fast enough and that is not fun to play against as a control player since they are forced to play aggro which goes against any control minded player's instinct.
jade can only be countered by killing them fast enough
I think that's the whole point: in the actual meta heavy aggro deck are a common thing so Jade Druid is not that much of a problem, but with Un'goro and its slowing down the meta, then Jade Idol can really become something that must be dealt with. This is obviuosly a speculation but if Team 5 wants for the Year of the Mammoth to bring back a more mid-range/control meta then Jade is a mechanic that will need some tweak at some point or it will simply outlast everything without efforts.
Rollback Post to RevisionRollBack
For what profit is it to a man, if he gains the world and loses his own soul?
HS though is essentially designed around certain decks having a higher win % against some decks than others. By counter I do mean "Jade Druid will win more often than not vs control." Just as Jade Druid struggles heavily vs aggro.
And you can say the same for many decks where they are good vs X but bad vs Y.
So I just don't see why it's bad that control has a counter that beats it commonly.
It would be fine if the deck had a low winrate but for entire archetypes like control warrior they usually have a 0% chance of winning against a jade deck. This is bad design as you either play jade aggro or combo and all other decks slower than jade druid are useless for climbing when about half of the decks are jades.
I'm still struggling to see what's so bad about having a counter to control decks. Nearly every deck has some counter.
Also, how often does this "nightmare" situation even happen?
This 'nightmare' probs happens every 5 games vsing jade but that is because the decks have been adjusted to combat jades but if other decks which are now unviable such as control warrior were still used this would happen every game against them thus why they arent used anymore.
The real problem is not that jade counters control, it's that the jade mechanic in itself is uncounterable, its pure stats, I think they should be 1/1 jades with buffs, same mechanic but silencable, let ppl tech against it. If u play a slower deck without face dmg, and ur opponent has a 3/3 jade on turn 3 it's gg.Even a chicken will outvalue u from there, 1 mana 11/11 u deal with it, then here's a special 1 mana 12/12 just for u, thx.
How do you get a turn 3 3/3 jade in Druid and have left over jade idols to make 1 mana 11/11 and 12/12. Druid have so many ramp turns where they don't develop board that you can easily take advantage of. If you're playing a hero power pass style of deck vs a jade Druid your going to lose badly. Jade shaman is agueably the best jade deck at the moment. You only need to run 5 jade cards to make it more Afro focused or you can run the full ~10 card package for a more control strategy. That's why I wish they had 2 of 3 matches with sideboards maybe bring 3/4 decks with sideboards, ban 1 and then first to win 2 or 3 best of three games. Being able to tech a Reno, dragon or shaman deck mid series makes for much more interesting lineup decisions than at the last HCT where all but frozen brought pirate warriors and despite what the casters said the lineups looked very similar across the board
The real problem is not that jade counters control, it's that the jade mechanic in itself is uncounterable, its pure stats, I think they should be 1/1 jades with buffs, same mechanic but silencable, let ppl tech against it. If u play a slower deck without face dmg, and ur opponent has a 3/3 jade on turn 3 it's gg.Even a chicken will outvalue u from there, 1 mana 11/11 u deal with it, then here's a special 1 mana 12/12 just for u, thx.
How do you get a turn 3 3/3 jade in Druid and have left over jade idols to make 1 mana 11/11 and 12/12.
My experience so far against both Jade Druid and Pirate Warrior. Let's just say that they are somewhat unstoppable, even after the supposed nerf (which obviously did nothing).
It's because the cancer card Drakonid Operative is garbage against jade and pirates decks! :P And btw the dragon priest is just a stupidly boring deck.
It's because the cancer card Drakonid Operative is garbage against jade and pirates decks! :P And btw the dragon priest is just a stupidly boring deck.
Not for me - I find it to be a somewhat more enjoyable and rewarding experience than Jade or Pirate right now...
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
All Combo decks can be countered in a way - Combo decks can be outvalued - but jade can only be countered by killing them fast enough and that is not fun to play against as a control player since they are forced to play aggro which goes against any control minded player's instinct.
For what profit is it to a man, if he gains the world and loses his own soul?
Turn 2: Coin + Jade Blossom
Turn 3: Jade Blossom
Turn 4+ Play Jade Cancer cards
Turn X: Win
My experience so far against both Jade Druid and Pirate Warrior.
Let's just say that they are somewhat unstoppable, even after the supposed nerf (which obviously did nothing).
It's because the cancer card Drakonid Operative is garbage against jade and pirates decks! :P And btw the dragon priest is just a stupidly boring deck.