Do you think anything else needs to be done then? No way to know what will work till it all releases, but we can speculate it to perfection all want.
I will echo the sentiment that I don't think you want to run Supercollider.
The focus of this deck is a 4-mana weapon. Why do you also want to run a 5-mana weapon? This really gunks up your curve. In particular, if you're running Upgrade.
I think you could reasonably run Sul'thraze because your two swings of the Wrench will be done by then. Or Woodcutter's axe, because your two swings of it are done before the Wrench. But Supercollider comes at the wrong time in the curve.
Sul'Thraze ...hmmmmmm very interesting! I like the option better than Collider actually!! My only issue now is that I have no idea how to fit in the things I want to use. :^/
Edit: Actually, now you got me thinking, is there an argument for Fool's Bane in a wild setting?
I'm going to be doing a ton of tuning once the set is released and will adapt the control archetype I favor to the meta when it settles. Honestly, I am most interested in whether the control or rush version of the deck will become dominant. We have been talking about the control version, but 1xbenx1 and others have developed an entirely valid version of the deck based around the rush package that could be equally as effective. It has stronger draw tools and tempo plays, but is far weaker against control decks and some aggro decks, so the meta will help determine which is more effective. Wild is different because the meta won't change much with the new cards (e.g. revive priest isn't going to disappear, only change few cards).
Part of my rational that this deck will probably be a tempo deck (besides the fact that the tools appear to be tempo tools) is that the bombs are the win condition against the control deck. You may not be able to keep board after they stabilize, but at that point, ideally, you have shuffled 4 or more bombs into their deck to finish it off.
Sul'Thraze ...hmmmmmm very interesting! I like the option better than Collider actually!! My only issue now is that I have no idea how to fit in the things I want to use. :^/
Edit: Actually, now you got me thinking, is there an argument for Fool's Bane in a wild setting?
I think the argument against fool's bane would be the same - you don't want to be running a 4 mana weapon and a 5 mana weapon for curve purposes.
Okay, I see, would you slot in just one Sul'Thraze?
Maybe - if it's necessary. Without Tank Up, there's probably a limit to exactly how many weapons you want to run, unless all you'll be doing is swinging at the face with them like old school pirate warrior.
I feel like Sul'thaze is necessary. When you equip it, the enemy can take 16 face damage, meaning 3 bombs to finish if no armor and you've been unable to face any other time.
I feel like Sul'thaze is necessary. When you equip it, the enemy can take 16 face damage, meaning 3 bombs to finish if no armor and you've been unable to face any other time.
There may be room for Sul'thraze for face damage, but I don't think that it is necessary--in fact, if you are going face, each Wrenchcalibur deals 18 damage, compared with Sul'thraze's 16 damage. This is sustained if you Upgrade! both weapons (Sul'thraze deals 25 damage [5*5) while Wrenchcalibur deals 27 damage [3*4+3*5]) Consider the following midgame curve:
Just this exchange (4 cards in your deck, each of which is a double) deals 11 damage directly to the opponent's face (3+4+4) with your weapon and shuffles 5 bombs (25 damage) into the opponent's deck, dealing a combined total of 36 damage if they get to fatigue. In short, if they don't heal and can't kill you, they are dead with just these cards alone, and you haven't even played half your bombs.
In an ideal scenario, your Elekk isn't dead on turn 6 and you play the second Elekk alongside the second Clockwork Goblin, shuffling eight more bombs into their deck, for a total of 13 bombs by turn 6. Assuming that they are drawing normally, this means that 13/33 cards in their decks are bombs and they are statistically likely to be dead by turn 10.
Given this, I don't think that the additional damage from Sul'thraze is really necessary, although it could help against certain decks.
I feel like Sul'thaze is necessary. When you equip it, the enemy can take 16 face damage, meaning 3 bombs to finish if no armor and you've been unable to face any other time.
There may be room for Sul'thraze for face damage, but I don't think that it is necessary--in fact, if you are going face, each Wrenchcalibur deals 18 damage, compared with Sul'thraze's 16 damage. This is sustained if you Upgrade! both weapons (Sul'thraze deals 25 damage [5*5) while Wrenchcalibur deals 27 damage [3*4+3*5]) Consider the following midgame curve:
Just this exchange (4 cards in your deck, each of which is a double) deals 11 damage directly to the opponent's face (3+4+4) with your weapon and shuffles 5 bombs (25 damage) into the opponent's deck, dealing a combined total of 36 damage if they get to fatigue. In short, if they don't heal and can't kill you, they are dead with just these cards alone, and you haven't even played half your bombs.
In an ideal scenario, your Elekk isn't dead on turn 6 and you play the second Elekk alongside the second Clockwork Goblin, shuffling eight more bombs into their deck, for a total of 13 bombs by turn 6. Assuming that they are drawing normally, this means that 13/33 cards in their decks are bombs and they are statistically likely to be dead by turn 10.
Given this, I don't think that the additional damage from Sul'thraze is really necessary, although it could help against certain decks.
Oh man...all this bomb shuffling is seriously getting me excited. I have never wanted a deck to work more than this one. WHY ISN'T RISE OF SHADOWS OUT YET???? Also Kripp's new video showcasing bomb warrior was super fun to watch I recommend you check it out!
I feel like Sul'thaze is necessary. When you equip it, the enemy can take 16 face damage, meaning 3 bombs to finish if no armor and you've been unable to face any other time.
I think it will have to go the more aggro/mid range route as control decks will run Archivist Elysiana so you can't really play the "fatigue" bomb warrior as it has a tech card that is good in any fatigue match up
I think it will have to go the more aggro/mid range route as control decks will run Archivist Elysiana so you can't really play the "fatigue" bomb warrior as it has a tech card that is good in any fatigue match up
If you are facing deck which can go to fatique scenario you just leave ellek, goblin and weapon till the time they will play elysiana
I think it will have to go the more aggro/mid range route as control decks will run Archivist Elysiana so you can't really play the "fatigue" bomb warrior as it has a tech card that is good in any fatigue match up
If you are facing deck which can go to fatique scenario you just leave ellek, goblin and weapon till the time they will play elysiana
Here is my prospective Bomb Mech deck. It is a minion-heavy control warrior that uses minions to clear the board (e.g. Omega Devastator for tall minions and Dyn-o-matic for wide boards) while shuffling bombs into the opponent's deck.
My suspicion is that Bomb Warrior is a tempo deck. Weapons are tempo cards. Dr. Boom is a tempo minion. And Rush Warrior was filled with a lot of iffy garbage anyway, so there's room for a simple 5 card package.
Obviously, some tweaking will be required to figure the exact best group of minions to play. The 2-drop space is wide open now that Keleseth is dead. We never got to find out if any of these cards were actually playable.
that tempo deck looks insane strong minions, great curve, weapons to hit face, dr boom aka warrior rexxar, bombs to hit face vs control/combo when you don't have any minions left on the board tier 1 deck for sure The deck might need a better early game to deal with aggro decks but bombs + dr boom is enough for the late game.
Personally I think the deck will work the best as a midrange style deck. While Bomb Warrior did exist in the past with a Control Warrior shell but it had to because there wasn't enough bomb cards to support a more aggressive deck. But now that has all changed and we can make many liberties to deck changes as well as come up with a few ways of going about it. We can go a more tempo focus with Rush minions, executes and slams..dragon package and a mech package. Personally I like the mech route more as the mechs are very midrange-y and there are a lot of good options for Warrior to choose from. Here is a decklist I made:
It can go either with rush or dragon package for me. I don't like having everything bomb related in it with just control. I just put the Goblin, the Wrenchcalibur and Blastmaster Boom, if much an Ellek to top. Even If you have 6+ Bombs, with no pressure on the board, any control deck will be able to heal through it.
Right. It's Combo decks that rely on their own card draw that this deck is good against. Control Priest with 2 Mass Dispels to deal with the boom bots is a nightmare matchup, and I doubt it will do well against any control deck.
If Bomb Warrior is popular, then combo decks can run Archivist Elysiana to convert themselves from Combo into tempo and at least have a chance.
I've been playing my list for the last hour and, I know that games this early aren't indicative of the whole meta, but it is just disgustingly strong. The last three games I played were against secret aggro paladin, murloc shaman, and espionage rogue, and I ended the game with over 50 health/armor each time.
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Sul'Thraze ...hmmmmmm very interesting! I like the option better than Collider actually!! My only issue now is that I have no idea how to fit in the things I want to use. :^/
Edit: Actually, now you got me thinking, is there an argument for Fool's Bane in a wild setting?
This is one I made. Still think it's a little too mid heavy. I think people are ignoring the demons that add 2/2 rushes to your deck.
Part of my rational that this deck will probably be a tempo deck (besides the fact that the tools appear to be tempo tools) is that the bombs are the win condition against the control deck. You may not be able to keep board after they stabilize, but at that point, ideally, you have shuffled 4 or more bombs into their deck to finish it off.
I think the argument against fool's bane would be the same - you don't want to be running a 4 mana weapon and a 5 mana weapon for curve purposes.
Okay, I see, would you slot in just one Sul'Thraze?
Maybe - if it's necessary. Without Tank Up, there's probably a limit to exactly how many weapons you want to run, unless all you'll be doing is swinging at the face with them like old school pirate warrior.
I feel like Sul'thaze is necessary. When you equip it, the enemy can take 16 face damage, meaning 3 bombs to finish if no armor and you've been unable to face any other time.
There may be room for Sul'thraze for face damage, but I don't think that it is necessary--in fact, if you are going face, each Wrenchcalibur deals 18 damage, compared with Sul'thraze's 16 damage. This is sustained if you Upgrade! both weapons (Sul'thraze deals 25 damage [5*5) while Wrenchcalibur deals 27 damage [3*4+3*5]) Consider the following midgame curve:
Turn 3: Clockwork Goblin
Turn 4: Wrenchcalibur + attack face
Turn 5: Augmented Elekk + Upgrade! + attack face
Turn 6: Elekk is dead, you attack face
Just this exchange (4 cards in your deck, each of which is a double) deals 11 damage directly to the opponent's face (3+4+4) with your weapon and shuffles 5 bombs (25 damage) into the opponent's deck, dealing a combined total of 36 damage if they get to fatigue. In short, if they don't heal and can't kill you, they are dead with just these cards alone, and you haven't even played half your bombs.
In an ideal scenario, your Elekk isn't dead on turn 6 and you play the second Elekk alongside the second Clockwork Goblin, shuffling eight more bombs into their deck, for a total of 13 bombs by turn 6. Assuming that they are drawing normally, this means that 13/33 cards in their decks are bombs and they are statistically likely to be dead by turn 10.
Given this, I don't think that the additional damage from Sul'thraze is really necessary, although it could help against certain decks.
Oh man...all this bomb shuffling is seriously getting me excited. I have never wanted a deck to work more than this one. WHY ISN'T RISE OF SHADOWS OUT YET???? Also Kripp's new video showcasing bomb warrior was super fun to watch I recommend you check it out!
FWIW 4 swings with both wrenches is also “lethal”
Edit: that other guy got there first.
I think it will have to go the more aggro/mid range route as control decks will run Archivist Elysiana so you can't really play the "fatigue" bomb warrior as it has a tech card that is good in any fatigue match up
If you are facing deck which can go to fatique scenario you just leave ellek, goblin and weapon till the time they will play elysiana
That is what I was thinking, just proper timing.
Pretty close to what I came up with! Just came to see what others are thinking!
Have these 2 bad boys ready for release day. Will pick one depending on the meta.
that tempo deck looks insane
strong minions, great curve, weapons to hit face, dr boom aka warrior rexxar, bombs to hit face vs control/combo when you don't have any minions left on the board
tier 1 deck for sure
The deck might need a better early game to deal with aggro decks but bombs + dr boom is enough for the late game.
Personally I think the deck will work the best as a midrange style deck. While Bomb Warrior did exist in the past with a Control Warrior shell but it had to because there wasn't enough bomb cards to support a more aggressive deck. But now that has all changed and we can make many liberties to deck changes as well as come up with a few ways of going about it. We can go a more tempo focus with Rush minions, executes and slams..dragon package and a mech package. Personally I like the mech route more as the mechs are very midrange-y and there are a lot of good options for Warrior to choose from. Here is a decklist I made:
Right. It's Combo decks that rely on their own card draw that this deck is good against. Control Priest with 2 Mass Dispels to deal with the boom bots is a nightmare matchup, and I doubt it will do well against any control deck.
If Bomb Warrior is popular, then combo decks can run Archivist Elysiana to convert themselves from Combo into tempo and at least have a chance.
Thanks for sharing decks, I hope it is a viable archetype - I want to level up to 60. I might even craft Dr.Boom x2.
The goal of all life is death.
I've been playing my list for the last hour and, I know that games this early aren't indicative of the whole meta, but it is just disgustingly strong. The last three games I played were against secret aggro paladin, murloc shaman, and espionage rogue, and I ended the game with over 50 health/armor each time.