My deck really only focuses on putting bombs in the opponent's deck and surviving until they explode in their face, I don't know if it'll be good but I mainly create decks based on the fun factor.
I do not think so much boom is good , I think just enough both to active Dr.Boom battlecry is enough. My approach is midrangdish style CW in TGT era when Dr.Boom at he peak. But still can combat aggro very well i think and Dr.Boom Mad Genius should be enough value for most deck... vs the extreme control deck we can always remove 1 anti aggro card and add the new discover 8 mana legendary which I forgot her name
Here's what I made. I think the bomb package could fit in nicely with a rush shell. The archetype's doing great now, and the addition of bomb cards could bring more devastating damage to your opponent as you rush them down.
It can go either with rush or dragon package for me. I don't like having everything bomb related in it with just control. I just put the Goblin, the Wrenchcalibur and Blastmaster Boom, if much an Ellek to top. Even If you have 6+ Bombs, with no pressure on the board, any control deck will be able to heal through it.
In Standard I think this is going to be one of the top decks this expansion. The only thing the Warrior needs to do is make it into the late game, and with its board clears and armor generation, that shouldn't be a problem.
Also I gotta say that Bombots with Rush is some extremely broken shit.
I think we got out hand on a "bomb package" 2 goblins, 2 weapons and dr.boom blastmaster now the question is which shell will use this package better, and do you add further support in the deck?
the helpers are elekk, seaforms bomber,captain greenskin and upgrade!, you don't need those cards for dr boom to work.
I think there are 3-4 ways to tackle this deck
1.full bomb archtype - you put ALL the support cards and try and shuffle as many bombs as possible.
2. Try to play it with rush minions and mechs and play the tempo game.
3. you run only core cards and play control while planting 30 damage into your opponent's deck + having a really powerful legendary.
all 3 are legit ways to play it we will see which one sticks.
Supercollider is, independently, a really great card, but running it with two other weapons and upgrade creates a conflict. Supercollider lets you set up a clear to dissuade a large setup, but it doesn't let you play another weapon. This means that drawing a Wrenchcalibur or Upgrade while you have a supercollider set up means that you have a dead card or must forfeit the remaining value of the weapon. Additionally, Bomb warrior isn't an odd warrior, so it doesn't have as much armor gain to balance the cost of hitting minions.
First I'm going to try control shell with core cards + one ellek. Ellek should be really strong combo, with goblin and weapon already equiped it is 20 damage to opponent deck imidiately just for 6 Mana. Maybe I'll try to fit single upgrade too.
But if aggro will be dominating rush shell should be better than control.
My suspicion is that Bomb Warrior is a tempo deck. Weapons are tempo cards. Dr. Boom is a tempo minion. And Rush Warrior was filled with a lot of iffy garbage anyway, so there's room for a simple 5 card package.
Obviously, some tweaking will be required to figure the exact best group of minions to play. The 2-drop space is wide open now that Keleseth is dead. We never got to find out if any of these cards were actually playable.
Here is the core of 26 cards I'm going to try. According to other i need to think.
I put rush package here as there will be a lot of aggro at the release. Sweeping strikes may be really strong with that. I have also feeling that Darius could get several buffs if kill with sweeping strikes. Zillax with sweeping should be also strong.
Another candidates are executes, Omega devastators, scraphound,upgrade. Elysiana if fatique games will be real
Supercollider is, independently, a really great card, but running it with two other weapons and upgrade creates a conflict. Supercollider lets you set up a clear to dissuade a large setup, but it doesn't let you play another weapon. This means that drawing a Wrenchcalibur or Upgrade while you have a supercollider set up means that you have a dead card or must forfeit the remaining value of the weapon. Additionally, Bomb warrior isn't an odd warrior, so it doesn't have as much armor gain to balance the cost of hitting minions.
Do you think anything else needs to be done then? No way to know what will work till it all releases, but we can speculate it to perfection all want.
Do you think anything else needs to be done then? No way to know what will work till it all releases, but we can speculate it to perfection all want.
I will echo the sentiment that I don't think you want to run Supercollider.
The focus of this deck is a 4-mana weapon. Why do you also want to run a 5-mana weapon? This really gunks up your curve. In particular, if you're running Upgrade.
I think you could reasonably run Sul'thraze because your two swings of the Wrench will be done by then. Or Woodcutter's axe, because your two swings of it are done before the Wrench. But Supercollider comes at the wrong time in the curve.
I'm going to be doing a ton of tuning once the set is released and will adapt the control archetype I favor to the meta when it settles. Honestly, I am most interested in whether the control or rush version of the deck will become dominant. We have been talking about the control version, but 1xbenx1 and others have developed an entirely valid version of the deck based around the rush package that could be equally as effective. It has stronger draw tools and tempo plays, but is far weaker against control decks and some aggro decks, so the meta will help determine which is more effective. Wild is different because the meta won't change much with the new cards (e.g. revive priest isn't going to disappear, only change few cards).
My deck really only focuses on putting bombs in the opponent's deck and surviving until they explode in their face, I don't know if it'll be good but I mainly create decks based on the fun factor.
Don't mind me just passing by
My Version of the Bomb Warrior.
I basically had the same ideas as jsager99.
Added in Archivist Elysiana to counter more aggressive Bomb Warriors.
Harrison Jones and Weapons Project because I suspect to see a lot of Wrenchcalibur andWaggle Pick
Supercollider, Hecklebot and Sweeping Strikes have nice interactions.
I do not think so much boom is good , I think just enough both to active Dr.Boom battlecry is enough. My approach is midrangdish style CW in TGT era when Dr.Boom at he peak. But still can combat aggro very well i think and Dr.Boom Mad Genius should be enough value for most deck... vs the extreme control deck we can always remove 1 anti aggro card and add the new discover 8 mana legendary which I forgot her name
Here's what I made. I think the bomb package could fit in nicely with a rush shell. The archetype's doing great now, and the addition of bomb cards could bring more devastating damage to your opponent as you rush them down.
It can go either with rush or dragon package for me. I don't like having everything bomb related in it with just control. I just put the Goblin, the Wrenchcalibur and Blastmaster Boom, if much an Ellek to top. Even If you have 6+ Bombs, with no pressure on the board, any control deck will be able to heal through it.
In Standard I think this is going to be one of the top decks this expansion. The only thing the Warrior needs to do is make it into the late game, and with its board clears and armor generation, that shouldn't be a problem.
Also I gotta say that Bombots with Rush is some extremely broken shit.
theocrafted one focusing on the weapon and more control. I am unease not to use double brawl.
I'm surprised how many of these decks aren't running Supercollider. I think that would be a good card to help clearing the board.
I built a Wild Fatigue warrior and added in the bomb support and i think it could be a decent wild deck! Id love to hear peoples thoughts
https://www.hearthpwn.com/decks/1250049-bomb-fatigue-warrior
maybe something like this
Good morning everyone!
Actually, I originally had this in my deck, but wasn't sure I had room for it. Maybe I'll reconsider!
I think we got out hand on a "bomb package" 2 goblins, 2 weapons and dr.boom blastmaster now the question is which shell will use this package better, and do you add further support in the deck?
the helpers are elekk, seaforms bomber,captain greenskin and upgrade!, you don't need those cards for dr boom to work.
I think there are 3-4 ways to tackle this deck
1.full bomb archtype - you put ALL the support cards and try and shuffle as many bombs as possible.
2. Try to play it with rush minions and mechs and play the tempo game.
3. you run only core cards and play control while planting 30 damage into your opponent's deck + having a really powerful legendary.
all 3 are legit ways to play it we will see which one sticks.
Supercollider is, independently, a really great card, but running it with two other weapons and upgrade creates a conflict. Supercollider lets you set up a clear to dissuade a large setup, but it doesn't let you play another weapon. This means that drawing a Wrenchcalibur or Upgrade while you have a supercollider set up means that you have a dead card or must forfeit the remaining value of the weapon. Additionally, Bomb warrior isn't an odd warrior, so it doesn't have as much armor gain to balance the cost of hitting minions.
Two words:
Jepetto Joybuzz.
First I'm going to try control shell with core cards + one ellek. Ellek should be really strong combo, with goblin and weapon already equiped it is 20 damage to opponent deck imidiately just for 6 Mana. Maybe I'll try to fit single upgrade too.
But if aggro will be dominating rush shell should be better than control.
My suspicion is that Bomb Warrior is a tempo deck. Weapons are tempo cards. Dr. Boom is a tempo minion. And Rush Warrior was filled with a lot of iffy garbage anyway, so there's room for a simple 5 card package.
Obviously, some tweaking will be required to figure the exact best group of minions to play. The 2-drop space is wide open now that Keleseth is dead. We never got to find out if any of these cards were actually playable.
Here is the core of 26 cards I'm going to try. According to other i need to think.
I put rush package here as there will be a lot of aggro at the release. Sweeping strikes may be really strong with that. I have also feeling that Darius could get several buffs if kill with sweeping strikes. Zillax with sweeping should be also strong.
Another candidates are executes, Omega devastators, scraphound,upgrade. Elysiana if fatique games will be real
Do you think anything else needs to be done then? No way to know what will work till it all releases, but we can speculate it to perfection all want.
I will echo the sentiment that I don't think you want to run Supercollider.
The focus of this deck is a 4-mana weapon. Why do you also want to run a 5-mana weapon? This really gunks up your curve. In particular, if you're running Upgrade.
I think you could reasonably run Sul'thraze because your two swings of the Wrench will be done by then. Or Woodcutter's axe, because your two swings of it are done before the Wrench. But Supercollider comes at the wrong time in the curve.
I'm going to be doing a ton of tuning once the set is released and will adapt the control archetype I favor to the meta when it settles. Honestly, I am most interested in whether the control or rush version of the deck will become dominant. We have been talking about the control version, but 1xbenx1 and others have developed an entirely valid version of the deck based around the rush package that could be equally as effective. It has stronger draw tools and tempo plays, but is far weaker against control decks and some aggro decks, so the meta will help determine which is more effective. Wild is different because the meta won't change much with the new cards (e.g. revive priest isn't going to disappear, only change few cards).
Here is 1xbenx1's tempo deck, for some context: