My idea behind ETC was the idea,that in 2/3 times,he would recieve a spell that gives him at least 1 minion,that can be either sapped or vanished (if he decides to play I Am Murloc),otherwise he recieves a spell card,that will make him draw anyways.
Im already thinking about something,i just realized that i missed the Brewmasters,perhaps i should not put edwin in this deck :/
Yes, Brewmasters are fairly common in "mill" decks.
The jury is still out on Kidnapper. Yes, they can offer one more Sap/Brewmaster, but they really are horrid value for cost (especially since the ability is locked behind a Combo).
Yes, Brewmasters are fairly common in "mill" decks.
The jury is still out on Kidnapper. Yes, they can offer one more Sap/Brewmaster, but they really are horrid value for cost (especially since the ability is locked behind a Combo).
I know how bad Kidnappers are,but i feel like its impossible to ignore them in a gimmicky type of mill deck (i doubt there will be a serious one anytime soon) :P
I know how bad Kidnappers are,but i feel like its impossible to ignore them in a gimmicky type of mill deck (i doubt there will be a serious one anytime soon) :P
I'd start with making room for the 4 Brewmasters that are infinitely easier to use then the Kidnapper. The main problem with Mill decks is usually getting the card generators, not so much the bounce cards. No Oracles means almost no milling.
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Loatheb would probably be a good addition. Nothing quite like giving an opponent a hand full of cards and then making it almost impossible for them to use any.
Hey guys,this is my first deck im posting here :D
Tell me what you think about the deck and how you play with it (and lose) once Naxxramas come out.
୧༼ಠ益ಠ༽୨ MRGLRLRLR ୧༼ಠ益ಠ༽୨
I think the Ambushers are going to be a liability - there are too many minions in this deck that you wouldn't want to return to your hand.
I'm also not entirely sure of the purpose behind ETC - he's rather expensive if his sole purpose is putting a card in your opponent's hand.
My idea behind ETC was the idea,that in 2/3 times,he would recieve a spell that gives him at least 1 minion,that can be either sapped or vanished (if he decides to play I Am Murloc),otherwise he recieves a spell card,that will make him draw anyways.
Im already thinking about something,i just realized that i missed the Brewmasters,perhaps i should not put edwin in this deck :/
୧༼ಠ益ಠ༽୨ MRGLRLRLR ୧༼ಠ益ಠ༽୨
Yes, Brewmasters are fairly common in "mill" decks.
The jury is still out on Kidnapper. Yes, they can offer one more Sap/Brewmaster, but they really are horrid value for cost (especially since the ability is locked behind a Combo).
Ya at 6 mana the combo is almost impossible.
I know how bad Kidnappers are,but i feel like its impossible to ignore them in a gimmicky type of mill deck (i doubt there will be a serious one anytime soon) :P
୧༼ಠ益ಠ༽୨ MRGLRLRLR ୧༼ಠ益ಠ༽୨
I'd start with making room for the 4 Brewmasters that are infinitely easier to use then the Kidnapper. The main problem with Mill decks is usually getting the card generators, not so much the bounce cards. No Oracles means almost no milling.
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
Loatheb would probably be a good addition. Nothing quite like giving an opponent a hand full of cards and then making it almost impossible for them to use any.
Replace ETC with loatheb. This deck will be a handful , hehe.