I dont get those whiners who claim,that hunter deck is complete trash... just Mulligan for King's Elekk and dont rely on having Lock and Load too much,unless you got the 3 mana combo with Arcane Shot and Hunter's Mark.
Your deck has really good late game cards,you will be able to force bad trades on the opponent and eventually lethal him with charged minions or simply spamming your Hero Power...
My take on an improved (?) version of a demonlock,im open for suggestions.
This deck tries to play with the inspire mechanic,cards like Fencing Coach + Wilfred Fizzlebang or Nexus-Champion Saraad offer Tempo and card advantage,1 Sideshow Spelleater,because warlocks dont want to draw too many cards and it gives you the opportunity to not totally waste your 2 mana leftover.
Frost Giant on 0 mana in a grindy game can be really devastating,so i decided to include them as well.
Still not sure,if i should swap the Fearsome Doomguard for Mountain Giant,being able to get a giant turn 4 is huge,but the Fearsome could be huge tempo when popped out with a void caller,it also is out of BGH range.
v1.1 changes: NVM,Forgot to put in Thaurissan and Dr. Balanced,sorry Fearsome Doomguard BibleThump
I know that it might hurt the dragon synergy a bit,but what about replacing Hungry Dragon with Piloted Shredder ( like every single current deck).
Maybe you can also replace it with Crowd Favorite ,since your deck seems to have quite a bit of battlecries in it.
Also i dont like Nexus-Champion Saraad in this deck,seems like a worse Yeti,which might draw you the much needed Pyroblast on turn 9 to destroy the opponent the next turn in 1 / 100 cases. Maybe use Pit Fighter instead? :)
Just my take on a possible Control Rogue,that has an additional win condition by having more cards in the deck/milling the opponents cards.
Some stuff about my card decisions:
Beneath the Grounds : I assumed that this card will act like a Juggernaut Mine,so if it actually does not act like it,you might want to change this card out,as it would kill the mill aspect of the deck.
Burgle : In a slower meta,this card will give you some nice card advantage. Yes,there will be bad cards you can get *looks at shield slam*,but in average it should give some good value.
Anub'arak : Huge plusside,huge drawback,it will you any topdeck wars,it will lose you tempo against BGH and the game when silenced. Maybe gets replaced if the deck gets refined a bit,but until then i want to see it perform :P
Lowly Squire : Solid card in Rogue,this on turn 1 kills (almost) everything on turn 2.
Flame Juggler : Better than that wierd new rogue 2 Mana 3/2,which needs a combo to do the same stuff. Rogue can have 2/3 instead of 3/2,so just a fine early game card.
Sideshow Spelleater : Rogues Heropower is nice at the early game,it gets worse after. So why not steal the better hero power? Note,that it is also a tech card against Majordomo Executus (and that Jaraxxus guy).
Rest is kinda obvious, Coldlight Oracle and the Yeti to fill up the opponents hand, Emperor Thaurissan for discount,some Dr. Balanced and co. for big minions.
Things that did not make the cut into the deck (yet):
Deadly Poison + Any Weapons: The main problem of any deck building is the limited card pool. While Deadly Poison and weapons were usually a staple in any rogue deck,i got the feeling,that they dont got the amount of value,that i would seek in a slowed down meta. Might be included,if huntards (liek me lel) survive and the deck is too slow to keep up with them.
Shadowstep Again,i feel like it could be really good at milling the opponent even more,but its a dead card until you can actually do it. Also takes away 2 deck slots,that i wanted to fill in with other stuff.
Would like some feedback,might remove and add some cards,still deciding if i should start playing HS again,depending on the amount of new exciting stuff popping out.
2
EleGiggle expecting big game companies to cut their own golden,diamondcovered balls off in 2017 EleGiggle
0
*gets silenced* Priest Mass Dispel meta confirmed Kappa
0
IDK,if it makes sense to you,but Runic Egg makes sense to me as a draw mechanic,idk if the list needs more carddraw tho.
2
Cute effect,but i kinda feel,like this wont see any play. Or did you see Mage throw in Freezing Potions into their decks to counter aggro?
Maybe used in an Elemental type of deck ?
5
Unless Blizzard releases a 1 mana 0/1 with a Jade Golem Battlecry effect,this card is just your regular filler card.
3
The only card this is really useless,is Doomhammer. If the Meta becomes infested with Weapon Control,its a nice tech card.
Not the shittiest card in the set as some rank 25 ppl claim.
4
Anyone thinking about using it in Mill Rogue?
0
Share the love,keep SMOrc out of the Tavern Brawl (yes i said it).
I would like you to share me your opinion about this deck and possible improvements :)
10
SMOrc ME GO FACE ME NO LET YOU HAVE FUN SMOrc
0
I dont get those whiners who claim,that hunter deck is complete trash... just Mulligan for King's Elekk and dont rely on having Lock and Load too much,unless you got the 3 mana combo with Arcane Shot and Hunter's Mark.
Your deck has really good late game cards,you will be able to force bad trades on the opponent and eventually lethal him with charged minions or simply spamming your Hero Power...
1
Dr. Boom,if they do not nerf it,its an auto-include in many many decks (even huntards run him).
If they do,you can get full refund on the dust :)
0
Dragon Egg
0
My take on an improved (?) version of a demonlock,im open for suggestions.
This deck tries to play with the inspire mechanic,cards like Fencing Coach + Wilfred Fizzlebang or Nexus-Champion Saraad offer Tempo and card advantage,1 Sideshow Spelleater,because warlocks dont want to draw too many cards and it gives you the opportunity to not totally waste your 2 mana leftover.
Frost Giant on 0 mana in a grindy game can be really devastating,so i decided to include them as well.
Still not sure,if i should swap the Fearsome Doomguard for Mountain Giant,being able to get a giant turn 4 is huge,but the Fearsome could be huge tempo when popped out with a void caller,it also is out of BGH range.
v1.1 changes: NVM,Forgot to put in Thaurissan and Dr. Balanced,sorry Fearsome Doomguard BibleThump
0
I know that it might hurt the dragon synergy a bit,but what about replacing Hungry Dragon with Piloted Shredder ( like every single current deck).
Maybe you can also replace it with Crowd Favorite ,since your deck seems to have quite a bit of battlecries in it.
Also i dont like Nexus-Champion Saraad in this deck,seems like a worse Yeti,which might draw you the much needed Pyroblast on turn 9 to destroy the opponent the next turn in 1 / 100 cases. Maybe use Pit Fighter instead? :)
0
Just my take on a possible Control Rogue,that has an additional win condition by having more cards in the deck/milling the opponents cards.
Some stuff about my card decisions:
Beneath the Grounds : I assumed that this card will act like a Juggernaut Mine,so if it actually does not act like it,you might want to change this card out,as it would kill the mill aspect of the deck.
Burgle : In a slower meta,this card will give you some nice card advantage. Yes,there will be bad cards you can get *looks at shield slam*,but in average it should give some good value.
Anub'arak : Huge plusside,huge drawback,it will you any topdeck wars,it will lose you tempo against BGH and the game when silenced. Maybe gets replaced if the deck gets refined a bit,but until then i want to see it perform :P
Lowly Squire : Solid card in Rogue,this on turn 1 kills (almost) everything on turn 2.
Flame Juggler : Better than that wierd new rogue 2 Mana 3/2,which needs a combo to do the same stuff. Rogue can have 2/3 instead of 3/2,so just a fine early game card.
Refreshment Vendor : Mainly anti-aggro 4-drop, huck funters (myself) KappaPride.
Rest is kinda obvious, Coldlight Oracle and the Yeti to fill up the opponents hand, Emperor Thaurissan for discount,some Dr. Balanced and co. for big minions.