Congratulations once again to MrBurger for winning WCDC 10.1. He gave us mods a few choices and we settled on:
Competition-Specific Restrictions:
You must make a card that has only 2 lines or less of text.
Bonus points if you use Sethrak or snake art.
We're also adding this extra rule, as most tokens invalidate the spirit of this week's competition:
You entry cannot generate tokens with text. (So something like Silver Hand Recruit is ok.) This includes making a Hero Card that would change your Hero Power.
That's it for the restrictions this week! Really short (literally, and design-wise) so the examples given are just some unique two-liner cards: Splitting Axe, Mayor Noggenfogger, Void Contract
Below is a list of all the deadlines for this contest:
Preview Phase (August 24, 2019 [10:00 PM CST] - August 25, 2019 [10:00 PM CST]) The Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (August 25, 2019 [10:00 PM CST] - August 29, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (August 29, 2019 [10:00 PM CST] - August 30, 2019 [10:00 PM CST]) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (August 30, 2019 [10:00 PM CST] - August 31, 2019 [10:00 PM CST]) During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your entry? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's entries? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. Discussion topics become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Entry. As a rule of thumb, please don't pop in here just to advertise your entry only to never be heard from again. This includes only asking short, generic questions like "Thoughts?" or "Do you think this is interesting?". Yes, getting feedback on your entry is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
The idea it's play with the board positioning, like with Meteor, Crushing Walls or Explosive Shot for example, and at the same time works like in the brawl and adventure's chess stage
"She claims to be the true Sun encarnation, but never goes out without her parasol"
Way too strong. Vilespine was a 5 mana 3/4 with a conditional assassinate. That card was already OP. This is a 7 mana that can destroy 2 minion very reliably, with a 5/5 body.
I based the stat line off of Messenger Raven, as in it has the power of a minion of one less mana, and it also has a discover effect. Should I make it cost more/less or change the stats?
Way too strong. Vilespine was a 5 mana 3/4 with a conditional assassinate. That card was already OP. This is a 7 mana that can destroy 2 minion very reliably, with a 5/5 body.
Maybe, but this is a legendary, you can put just 1 copy of it in your deck, and not always you will be able to destroy 2 minions, being a 7 mana card its deficult play something else to play it where you want or target the minions you want it to. But ok i'll give it Vilespine stats (btw, wich wording?)
And a flavor joke
"She claims to be the true Sun encarnation, but never goes out without her parasol"
I based the stat line off of Messenger Raven, as in it has the power of a minion of one less mana, and it also has a discover effect. Should I make it cost more/less or change the stats?
I think it's ok, a bit low powered since the wild pool it's really big and makes this inconcistent even having higher chance to discover a class card, it would fit in singleton mages.
If I changed it to a spell from the past, would that be better or worse?
Better in powerlevel, since spells are much better than minions, + are mage spells, sometimes you will get 3 weak ones, but mage has really good spells to offer
If I changed it to a spell from the past, would that be better or worse?
Better in powerlevel, since spells are much better than minions, + are mage spells, sometimes you will get 3 weak ones, but mage has really good spells to offer
I don't know if this is good or bad, it has high healt so its dificult to remove, but at the same time it cost 7 mana so is kinda slow, i know this isn't a complete simatrical effect, cause you can biuld your deck around it, but so it give its a plus, but at the same time this is an unfun mechanic to play against, yes, battlecry minions dies not get affected by this card, but this punishes a lot value deathrattle ongoing effect and rush minions. Over all i can see blizzard printing something like this in the future
I like the second wording better. 7 mana 3/4 is more in-line with Lord Godfrey, who has a little bit more stats but will usually clear your own board too.
A solid value card. Could possibly see play in highlander mage. You could either do a spell, or simply a mage card. Both work fine, just depends how much variance you want.
Solid card. Great to get in the res pool. A bit low impact, though, the turn you play it. The current wording is fine, but to be more consistent with the rest of Hearthstone's cards, I'd use: "Whenever a minion is played, Silence it."
I'd also advise getting better art if you have time, the current one is blurry. I couldn't find the exact image but there is a surprising amount of tol'vir art out there.
What are your thoughts on this serpentine sidekick? Though the concept of Refreshing Mana Crystals exists with Kun the Forgotten King, it hasn't been implemented to any broader extent. I figured the idea of an oasis alchemist who refreshes your mana whenever you heal could be a pretty unique way of bringing the mechanic back on the table. I'd really like feedback on the stats, or if you think it should become a class card, because I'm pretty happy with the effect.
EDIT: I've also made a Druid version. It has a lower cost, with 1 less Health, making it a more powerful Druid / Mana themed card like Kun, while also avoiding potential Priest aoe heal shenanigans. Let me know what you think!
Solid card. Great to get in the res pool. A bit low impact, though, the turn you play it. The current wording is fine, but to be more consistent with the rest of Hearthstone's cards, I'd use: "Whenever a minion is played, Silence it."
I'd also advise getting better art if you have time, the current one is blurry. I couldn't find the exact image but there is a surprising amount of tol'vir art out there.
Okay, i fixed the text and the blurry image issues x)
Yeah, making it a druid card is definitely the right call here. I'd actually put this at 1 mana... maybe even as a 1/3 but I'd wait for more opinions before doing a 1 mana 1/3 with an upside. As we can see from Lucentbark druid, it is hard to restore health so that is where my justification comes from.
As a deathrattle, this makes this rather slow but necessary, I think, compared to void contract. It's also a strong option against bomb warrior.
Yeah I originally had it as a Battlecry and figured there should at least be a way to play against it. Cards with no counterplay are the bane of my existence
I wanted this to be a minion version of Mortal Coil. This would also activate if the opponent trades into this minion on their turn. What do you think? Feedback is very appreciated. Thank you in advance.
I also just realized that I spelled the name wrong. :/
I ended up coming up with something better than this, but I like this idea enough that I'm sharing it here. Very simple, and often not that useful, but with the right synergies it can be pretty good.
This is the Discussion Topic. The Submission Topic is here.
Competition Theme: Snake Eyes
Congratulations once again to MrBurger for winning WCDC 10.1. He gave us mods a few choices and we settled on:
Competition-Specific Restrictions:
Bonus points if you use Sethrak or snake art.We're also adding this extra rule, as most tokens invalidate the spirit of this week's competition:
That's it for the restrictions this week! Really short (literally, and design-wise) so the examples given are just some unique two-liner cards: Splitting Axe, Mayor Noggenfogger, Void Contract
While here are some "smart", "clean", yet effective designs:
Dinosize, Octosari, Whirlwind Tempest
Competition Process
Below is a list of all the deadlines for this contest:
Preview Phase (August 24, 2019 [10:00 PM CST] - August 25, 2019 [10:00 PM CST])
The Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (August 25, 2019 [10:00 PM CST] - August 29, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be unlocked. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (August 29, 2019 [10:00 PM CST] - August 30, 2019 [10:00 PM CST])
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (August 30, 2019 [10:00 PM CST] - August 31, 2019 [10:00 PM CST])
During this Phase, the Discussion Topic will also be locked, and a Finalists Thread will go up. Discussion will be allowed to continue in the Finalists Thread, and it will also include all the qualifying finalists and a poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
The idea it's play with the board positioning, like with Meteor, Crushing Walls or Explosive Shot for example, and at the same time works like in the brawl and adventure's chess stage
"She claims to be the true Sun encarnation, but never goes out without her parasol"
Way too strong. Vilespine was a 5 mana 3/4 with a conditional assassinate. That card was already OP. This is a 7 mana that can destroy 2 minion very reliably, with a 5/5 body.
I based the stat line off of Messenger Raven, as in it has the power of a minion of one less mana, and it also has a discover effect. Should I make it cost more/less or change the stats?
Maybe, but this is a legendary, you can put just 1 copy of it in your deck, and not always you will be able to destroy 2 minions, being a 7 mana card its deficult play something else to play it where you want or target the minions you want it to. But ok i'll give it Vilespine stats (btw, wich wording?)
And a flavor joke
"She claims to be the true Sun encarnation, but never goes out without her parasol"
I think it's ok, a bit low powered since the wild pool it's really big and makes this inconcistent even having higher chance to discover a class card, it would fit in singleton mages.
If I changed it to a spell from the past, would that be better or worse?
Better in powerlevel, since spells are much better than minions, + are mage spells, sometimes you will get 3 weak ones, but mage has really good spells to offer
Thank you for all of your help
I don't know if this is good or bad, it has high healt so its dificult to remove, but at the same time it cost 7 mana so is kinda slow, i know this isn't a complete simatrical effect, cause you can biuld your deck around it, but so it give its a plus, but at the same time this is an unfun mechanic to play against, yes, battlecry minions dies not get affected by this card, but this punishes a lot value deathrattle ongoing effect and rush minions. Over all i can see blizzard printing something like this in the future
I like the second wording better. 7 mana 3/4 is more in-line with Lord Godfrey, who has a little bit more stats but will usually clear your own board too.
A solid value card. Could possibly see play in highlander mage. You could either do a spell, or simply a mage card. Both work fine, just depends how much variance you want.
Solid card. Great to get in the res pool. A bit low impact, though, the turn you play it. The current wording is fine, but to be more consistent with the rest of Hearthstone's cards, I'd use: "Whenever a minion is played, Silence it."
I'd also advise getting better art if you have time, the current one is blurry. I couldn't find the exact image but there is a surprising amount of tol'vir art out there.
What are your thoughts on this serpentine sidekick? Though the concept of Refreshing Mana Crystals exists with Kun the Forgotten King, it hasn't been implemented to any broader extent. I figured the idea of an oasis alchemist who refreshes your mana whenever you heal could be a pretty unique way of bringing the mechanic back on the table. I'd really like feedback on the stats, or if you think it should become a class card, because I'm pretty happy with the effect.
EDIT: I've also made a Druid version. It has a lower cost, with 1 less Health, making it a more powerful Druid / Mana themed card like Kun, while also avoiding potential Priest aoe heal shenanigans. Let me know what you think!
Okay, i fixed the text and the blurry image issues x)
"He never sees double!"
Highlander activator/combo killer
Yeah, making it a druid card is definitely the right call here. I'd actually put this at 1 mana... maybe even as a 1/3 but I'd wait for more opinions before doing a 1 mana 1/3 with an upside. As we can see from Lucentbark druid, it is hard to restore health so that is where my justification comes from.
Nice photoshop, btw.
As a deathrattle, this makes this rather slow but necessary, I think, compared to void contract. It's also a strong option against bomb warrior.
Yeah I originally had it as a Battlecry and figured there should at least be a way to play against it. Cards with no counterplay are the bane of my existence
I wanted this to be a minion version of Mortal Coil. This would also activate if the opponent trades into this minion on their turn. What do you think? Feedback is very appreciated. Thank you in advance.
I also just realized that I spelled the name wrong. :/
I ended up coming up with something better than this, but I like this idea enough that I'm sharing it here. Very simple, and often not that useful, but with the right synergies it can be pretty good.
The ultimate topdeck warrior, remove it or die.