Card text: Discover a property. Change it for 3 turns. (Can be stuff like, attack and health on minions are swapped, healing does damage, damage does healing, there are no cooldowns for attacking, all minions are 10/10, all minions are 1/1, stuff related to changing the properties of physics in the game)
P.s. Here's how Blizzard can make Rin better: make ALL the seals summon a 5/5. I'm not willing to spend half of my turn for the next 5 turns to summon 1/1s and 2/2s.
Text: If your hero's Health is below 10, restore 10 Health to your hero. Swap decks and Hero Powers with your opponent. (I assume that's what you meant.)
Health: 5
And Here's Lich King JR!
Card type: Spell
Card: Spell
Name: PHYSICS
Class: Priest
Card: Spell
Name: PHYSICS
Class: Priest
Card: Spell
Name: PHYSICS
Mana Cost: 6
Class: Priest
Card: Spell
Name: Physics
Mana Cost: 6
Card text: Discover a property. Change it for 3 turns. (Can be stuff like, attack and health on minions are swapped, healing does damage, damage does healing, there are no cooldowns for attacking, all minions are 10/10, all minions are 1/1, stuff related to changing the properties of physics in the game)
Just came up with five random cards. Anyhoo,
Art:
Art: See above
Class: Warrior
Mana cost:7
Health: 7
Battlecry: Give all minions that share health with this minion divine shield.
Proud member of the real casual play network
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network
Hit rank 15 with a homebrew back in the KOFT days.
Yaayyy...
There's all my notable achievements.
Art: See above
Class: Warrior
Mana cost: 7
Attack: 6
Health: 7
Text: Battlecry: Give all minions that share health with this minion divine shield.
Art: See above
Class: Warrior
Mana cost: 7
Attack: 6
Health: 7
Text: Battlecry: Give all minions that share health with this minion divine shield.
Name: The Kindred
Rarity: Legendary, I guess. Better finish this card before the thread gets pushed to page 2 lol.
I've contributed twice to this card, so I'll let someone else start the next.
Next Card
Mana Cost: 0
Cost: 0
Text: If your Health is below 10, gain 10 Health. Swap your decks and hero powers.
Idk why not, if Blizzard thinks Rin, the First Desciple is a good card, then this is too.
P.s. Here's how Blizzard can make Rin better: make ALL the seals summon a 5/5. I'm not willing to spend half of my turn for the next 5 turns to summon 1/1s and 2/2s.
Cost: 0
Text: If your hero's Health is below 10, restore 10 Health to your hero. Swap decks and Hero Powers with your opponent. (I assume that's what you meant.)
Class: Priest
Cost: 0
Text: If your hero's Health is below 10, restore 10 Health to your hero. Swap decks and Hero Powers with your opponent.
Class: Priest
Rarity: Legendary
Cost: 0
Text: If your hero's Health is below 10, restore 10 Health to your hero. Swap decks and Hero Powers with your opponent.
Class: Priest
Rarity: Legendary
Name: Child f Vol'Jin
Stats: 1/1
Check out my card creation games "One out of Three" HERE
And "Synergy Chain" HERE