Thought processes behind the card would be a minion that could stick around on the board with AoE that hits the whole board (Hellfire, Felfire Potion, Volcano, Elemental Destruction). Would also be a minion that would require either hard removal (could still be targetd by stuff like Entomb, Polymorph, etc) or minions to trade with him.
I hate Reno, but he already rotated, so im happy :) But... What about Kabal family? Blizzard gave them "If your deck has..." Legenderies, but their must-have card ( Reno ) is out - So i made this card ( Only for Mage / Priest, RIP Warlock ) - I think it could fill Reno slot :)
The questing beast of Arthurian legend- something I've thought about since they came up with the new mechanic. A synergy card to help out Druids and Warlocks complete their quests. You steal a quest point from your opponent(if they have one). Plus, can get a point for quest completion by having a 5 attack card for Druid and discarding for Warlock. It has choose one and overstat+downside effects to combine the Druid and Warlock archetypes.
This card contains effects that are normally exclusive to each of the two classes. It has the choose one aspect from druid as well as the animal companion aspect from hunter. Buff beasts is something that both classes have access to, anchoring the two classes together. I also figured this card might be able to fill hunter's currently unused 8-slot. All in all, I feel that this card would feel perfectly natural in either class running it.
flavor text: "What do you mean master hunters don't use cards above six mana?" - Master of the Hunt.
So far all of our "resurrect" effects have best worked with Deathrattle minions. Here you don't gain the mana efficiency of those effects, but do gain the benefit from powerful Battlecries.
I done this in MS paint gg
ON WITH THE SHOW!
It's like some vanilla druid and rogue cards,but you can use the other class mechanic or get more value from combo, or druid legendary
Thought processes behind the card would be a minion that could stick around on the board with AoE that hits the whole board (Hellfire, Felfire Potion, Volcano, Elemental Destruction). Would also be a minion that would require either hard removal (could still be targetd by stuff like Entomb, Polymorph, etc) or minions to trade with him.
Whirlwind effect from Warrior+ Poisonous and Combo from Rogue = Board clear
"Lok-tar ogar, brother! Although i'd prefer more Lok-tar and less ogar..."
My thanks go to Toxibrah who was the first one to come up with the name for this card.
SoonTM
Such a pity...
Balancing busted cards version 1.0.
How are you today?
Been a while:
Paladin/Shaman weapon that is half Arcanite Reaper, half Gladiator's Longbow, at a cost that splits the difference.
Here my entry: Donell Crystalcollier.
Artwork belongs to World of Warcraft: Media.
"They say copying is the highest form of flattery. Turns out it's also a good battle tactic."
I hate Reno, but he already rotated, so im happy :)
But... What about Kabal family? Blizzard gave them "If your deck has..." Legenderies, but their must-have card ( Reno ) is out - So i made this card ( Only for Mage / Priest, RIP Warlock ) - I think it could fill Reno slot :)
Elixirs :
The questing beast of Arthurian legend- something I've thought about since they came up with the new mechanic. A synergy card to help out Druids and Warlocks complete their quests. You steal a quest point from your opponent(if they have one). Plus, can get a point for quest completion by having a 5 attack card for Druid and discarding for Warlock. It has choose one and overstat+downside effects to combine the Druid and Warlock archetypes.
This card contains effects that are normally exclusive to each of the two classes. It has the choose one aspect from druid as well as the animal companion aspect from hunter. Buff beasts is something that both classes have access to, anchoring the two classes together. I also figured this card might be able to fill hunter's currently unused 8-slot. All in all, I feel that this card would feel perfectly natural in either class running it.
flavor text: "What do you mean master hunters don't use cards above six mana?" - Master of the Hunt.
Don't let your memes be dreams~~
Love this idea for a competition. Here's my idea:
So far all of our "resurrect" effects have best worked with Deathrattle minions. Here you don't gain the mana efficiency of those effects, but do gain the benefit from powerful Battlecries.