Druid Legendary - I'm thinking that a slight nerf may be in order - it should cost 2 cards from your deck for an extra mana crystal from the start - So the Staff of Lore would come in 2 Pieces - Each one has a lesser effect but together they have the combined effect of an extra Mana Crystal from the start
Coming up next - A few cards using a new Mechanic 'Shoot' - they only take damage defending as attack is considered Ranged. Some can even shoot Past Taunts. And some can 'spray' their fire.
With the above card if you try to attack in consecutive Turns you will get a 'This Minion is reloading' Message until the next turn.
When it attacks it takes no Damage because it is shooting , but when it get's attached it's Attack Value drops to 2.
There would be other synergistic cards that bypass reloading as well.
I have another 12 Dwarves coming up that utilize synergies with the 'Dwarf' tag as well as some more giants. But bed now. I'll put rest up tomorrow - thanks to everyone who gave feedback
Shaman's Legendary
Thisi s the first of a few I've done to create a Coin/Luck type sub expansion for Rogue
Murmur and fel communion seem a little broken my issue with murmur is his health and attack
other than that honestly I love the cards and would use them!
Omicron016#1732
Paladin's Pregame Legendary Spell - I think it's balanced compared to other classes
Hunters Legendary - Gives him a bit of time to counter the Pirates
Druid Legendary - I'm thinking that a slight nerf may be in order - it should cost 2 cards from your deck for an extra mana crystal from the start - So the Staff of Lore would come in 2 Pieces - Each one has a lesser effect but together they have the combined effect of an extra Mana Crystal from the start
I think the RNG aspect gives this balance - Mage Pre-game Legendary
The Tao allows Priest to choose between Heal 2 or Damage 2 for Hero Power each usage
This is the Power for the Previous Card
Coming up next - A few cards using a new Mechanic 'Shoot' - they only take damage defending as attack is considered Ranged. Some can even shoot Past Taunts. And some can 'spray' their fire.
First 'Shoot' minion. Shoot Cards may or may not have a reloading down turn
With the above card if you try to attack in consecutive Turns you will get a 'This Minion is reloading' Message until the next turn.
When it attacks it takes no Damage because it is shooting , but when it get's attached it's Attack Value drops to 2.
There would be other synergistic cards that bypass reloading as well.
I have another 12 Dwarves coming up that utilize synergies with the 'Dwarf' tag as well as some more giants. But bed now. I'll put rest up tomorrow - thanks to everyone who gave feedback
Another Dwarf Synergy Card
Spawn Card of Previous Card
Priest Card for Dwarven Synergy
Paladin Card for Dwarf Synergy
Hunters's Dwarf Synergy Card
Neutral Dwarf Synergy Card