Your opponent would sumoon the minion on his/hers side of the board, triggering any effects that happen when a minion is summoned, and then it gets destroyed the same way Assassinate does.
"He just can't wait for his target to show up. And he's not to blame, jeez, they take for EVER! What are they doing in that deck that it takes them soooo long to appear? I'm almost falling asleep here."
Here is a funny story for you: I was posting this, and posted it. Then, I scrolled up to see the other entries... And I realized I had put this on the CCC, not the WCD forum. I hope I have properly fixed it.
Balance wise, it was a hard one to look at, since there's no real example like this in game at the moment, but I hope I did a good job.
I wanted to make a card that would be playable in other decks, and I think this could work in control style priests, giving them both extra cards and information on the opponent's hand.
This is meant as a reliable taunt,particularly reliable in Mill decks. Good to buy you time, and create deck counter advantage against those pesky Malchezaars and Elises.
PS. art is made from a screenshot I found on the internet, modified with my poor skills at photo editing.
'Left-most' made it's debut in One Night in Karazhan Chess boss, but has many other potential uses in hearthstone that gives a new layer of strategy to board positioning and hand manipulation. In this case, it both limits players to 8 cards, but instead of destroying newly drawn cards, discards the players oldest card. Thematically, it made sense that an Infinite Dragonflight dragon would feed off the destruction of a players oldest cards.
You could obviously stick this in a mill deck (but wait! No Rogue or Druid...), or in a not-quite-Highlander deck to ensure you can get your Reno off later on. It could also be used in a control deck to stop Jade Druids from going infinite on you (assuming you can fill up their hand), or in a midrange deck to increase your chances of drawing some 1-of late game cards and improve your topdecks, or in an aggro deck as a final push.
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
For clarification:
Your opponent would sumoon the minion on his/hers side of the board, triggering any effects that happen when a minion is summoned, and then it gets destroyed the same way Assassinate does.
"He just can't wait for his target to show up. And he's not to blame, jeez, they take for EVER! What are they doing in that deck that it takes them soooo long to appear? I'm almost falling asleep here."
Here is a funny story for you: I was posting this, and posted it. Then, I scrolled up to see the other entries... And I realized I had put this on the CCC, not the WCD forum. I hope I have properly fixed it.
I have no Idea what I am doing, help
You can find me here! Good luck everyone!
Vaelestrasz the Corrupt
Flavor Text: You don't want to know where the shoveler has to sit.
In Magni's name, we must do all we can to reclaim the land.
Love the tribes.
My submission for the week.
Balance wise, it was a hard one to look at, since there's no real example like this in game at the moment, but I hope I did a good job.
I wanted to make a card that would be playable in other decks, and I think this could work in control style priests, giving them both extra cards and information on the opponent's hand.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
This is meant as a reliable taunt,particularly reliable in Mill decks.
Good to buy you time, and create deck counter advantage against those pesky Malchezaars and Elises.
PS. art is made from a screenshot I found on the internet, modified with my poor skills at photo editing.
Cursed! for reference. A useful card for aggro and punishing heavy hand decks.
'Left-most' made it's debut in One Night in Karazhan Chess boss, but has many other potential uses in hearthstone that gives a new layer of strategy to board positioning and hand manipulation. In this case, it both limits players to 8 cards, but instead of destroying newly drawn cards, discards the players oldest card. Thematically, it made sense that an Infinite Dragonflight dragon would feed off the destruction of a players oldest cards.
Art : Aeonus - Kerem Beyit (http://kerembeyit.deviantart.com/art/Aeonus-401529940)
DOOM!
REMOVED
REMOVED
Example: You hold 3 cards, your opponent holds 6. He would gain +3/+3, because 6-3=3.
Could be useful in both an aggro rogue deck (if you keep your hand size small) and a mill deck (if you keep your opponent's hand large).
Why Rogue is my favourite class:
My submission for this week's card design competition.
The idea is to more functioning of warrior armor and the card concept is come from Alley Armorsmith
You could obviously stick this in a mill deck (but wait! No Rogue or Druid...), or in a not-quite-Highlander deck to ensure you can get your Reno off later on. It could also be used in a control deck to stop Jade Druids from going infinite on you (assuming you can fill up their hand), or in a midrange deck to increase your chances of drawing some 1-of late game cards and improve your topdecks, or in an aggro deck as a final push.
#gNOmeferatu