When you add an Insight card to your deck in the deck builder, the relevant class tab(s) will appear and let you select the relevant card(s) to add to your deck. If you remove the Insight card from your deck, cards in your deck that would be illegal without it will also automatically be removed, of course. There's really not much explanation necessary beyond that, I don't think. It's simplicity and straightforwardness is part of what I think makes it fit in really well into Hearthstone. Let's take a look at some examples...
As you can see, the keyword is very versatile. It can allow for specifically named cards or some category of cards, it can allow for access to one class or multiple classes, it can allow multiple cards or only one (though putting two copies of an Insight card in your deck would indeed allow you to benefit twice), and on more powerful or complex cards like Aegwynn, it can even allow for modifications to the Insight-granted cards!
Imagine the possibilities! A Druid card with "Insight: Two different Beasts." A Warlock card with "Insight: Rogue Weapons." (an unlimited number!). A Warrior card with "Insight: One non-Legendary Taunt minion." A Shaman card with "Insight: One 1-cost card. It has Overload: (1)." It can be a tough thing to balance just right, especially for Neutral cards, but I think that the innovative possibilities for new deck-building strategies are well worth it.
Not too much description needed here, really only just that the Judgement effect takes place after the opponent summons a minion. This effect happens with every summon, so cards like Onyxia, Muster for Battle and so on will trigger the Judgment effect more than once. And of course minions summoned through a hero power activate the Judgement as well.
Public Mod Note
(Asylum_Rhapsody):
The formatting rule was indeed a rule.
Minions with Level Up give players the option to cast the card for an additional cost to get a better effect. It is important to note, that casting a card for it's Level Up cost will not give both effect if there are two listed, only the Level Up effect.
Animation for the card would be similar to choosing an option in a druid "Choose One" card. Giving you the option to cast the minion for it's base cost, or casting it for it's level up cost.
Note that this is a Priest and Warlock exclusive keyword. My goal is to create stand alone cards that are good enough to put in an average deck without the Insanity combo.
The strength of this keywords will depend heavily on your draw. However, with enough card draw and survival cards in your deck, not to mention the Insanity cards themselves can help you buy time, this will be easy enough and open an alternative to build a Control Warlock once Reno is cycled out while help out Control Priest without subject them to the Shaman syndrome.
Defense: A minion with Defense has an extra effect whenever the opponent targets it.
"Targetting" includes attacking with a minion or weapon or targetting with a Spell or Hero Power. Note that Defense triggers before the opponent's targetting effect so if a minion with Defense is silenced or transformed, Defense effect will still trigger.
Weaken: x Whenever this minion attacks another minion, it takes x less damage in return. (If this minion is attacked, the effect does not trigger).
Imgur
Note: The artwork is taken from the official battle.net artwork page. I did not create these images.
Rokdar the Sundered Lord Artwork
Phase Hound Artwork
Arena Grandmaster Artwork
REMOVED
When you add an Insight card to your deck in the deck builder, the relevant class tab(s) will appear and let you select the relevant card(s) to add to your deck. If you remove the Insight card from your deck, cards in your deck that would be illegal without it will also automatically be removed, of course. There's really not much explanation necessary beyond that, I don't think. It's simplicity and straightforwardness is part of what I think makes it fit in really well into Hearthstone. Let's take a look at some examples...
As you can see, the keyword is very versatile. It can allow for specifically named cards or some category of cards, it can allow for access to one class or multiple classes, it can allow multiple cards or only one (though putting two copies of an Insight card in your deck would indeed allow you to benefit twice), and on more powerful or complex cards like Aegwynn, it can even allow for modifications to the Insight-granted cards!
Imagine the possibilities! A Druid card with "Insight: Two different Beasts." A Warlock card with "Insight: Rogue Weapons." (an unlimited number!). A Warrior card with "Insight: One non-Legendary Taunt minion." A Shaman card with "Insight: One 1-cost card. It has Overload: (1)." It can be a tough thing to balance just right, especially for Neutral cards, but I think that the innovative possibilities for new deck-building strategies are well worth it.
Not too much description needed here, really only just that the Judgement effect takes place after the opponent summons a minion. This effect happens with every summon, so cards like Onyxia, Muster for Battle and so on will trigger the Judgment effect more than once. And of course minions summoned through a hero power activate the Judgement as well.
Minions with Level Up give players the option to cast the card for an additional cost to get a better effect. It is important to note, that casting a card for it's Level Up cost will not give both effect if there are two listed, only the Level Up effect.
Animation for the card would be similar to choosing an option in a druid "Choose One" card. Giving you the option to cast the minion for it's base cost, or casting it for it's level up cost.
VOTE FOR MY CARD in the Card Creation Competition of the week.
Note that this is a Priest and Warlock exclusive keyword. My goal is to create stand alone cards that are good enough to put in an average deck without the Insanity combo.
The strength of this keywords will depend heavily on your draw. However, with enough card draw and survival cards in your deck, not to mention the Insanity cards themselves can help you buy time, this will be easy enough and open an alternative to build a Control Warlock once Reno is cycled out while help out Control Priest without subject them to the Shaman syndrome.
Edit: Change Varimathras to Legendary.
Click here to visit my Timestream Tracking Finalist Year of the Dragon in collaboration with Demonxz95
Class Creation Finalist: The Astromancer
Best cards vote by community:
Defense: A minion with Defense has an extra effect whenever the opponent targets it.
"Targetting" includes attacking with a minion or weapon or targetting with a Spell or Hero Power. Note that Defense triggers before the opponent's targetting effect so if a minion with Defense is silenced or transformed, Defense effect will still trigger.
That's all for this week! Take the next 24 hours to review the submission topic and up-vote your favorite entries. ^_^
Notes: Battlecries do trigger on a cards echo
combo's do NOT trigger on a cards echo
card Echos DO trigger other combo cards