If nothing else this card will definitely push Fatigue priest into the meta. Only time will tell if it can compete with the infinite draw of Jade Druid.
I think this card might surprise some people. It's a reliable way to get a Doomsayer in a control deck. Plus it thins your deck so you can draw into you late game threats. I think you will see this played in slot of control decks, likely as a one of
Solid card, the more I think about it the more I like it for multiple Mage archetypes. Good in Quest mage, obviously, also helpful for generating fireballs from Antonidas for freeze mage, pretty good at slowing down aggro as well, at least buys you a turn. The statline, while not great, is usually good enough to make value trades. Solid card.
Fun card, with good design. Synergizes well with Cloaked Huntress and well as Eaglehorn Bow. This card is similar to Lyra but with a much smaller design space, this card will only shine in Secret Hunter and it can't combo off itself like Lyra can. It will be interesting if any Hunter secrets are added this expansion that might add even more value to this card. Overall I think it is a solid design and will be an auto include in Secret Hunter, but doesn't have a place in other Hunter decks, for now anyways.
I don't think the fix for arena is in these minor tweaks and drop rate changes. Instead they should just let you draft a pool of cards, say 40, and use them to build a 30 card deck. You know, like every other sealed draft format does.
How it Works: This card has two effects rolled into one. Essentially if it is in your opening hand you can keep it to deal one damage. If you draw it later in the game it essentially thins your deck and increases your chance of drawing a useful card.
Would love some feedback on which of these to post.
@CheeseETC - Of all four my favourite is Quick Shapeshift, really versatile and just a smart card. Bronze Drake is very intruiging, but i would need to see the pre-nerf cards before deciding if it was good or not, also just mechanically it might have a flaw, for instance cards like Molten Giant that may have gone through multiple nerfs. Really cool idea though.
@Thisotherguytox - Awesome idea, love how it pushes people to use different cards. It also looks like a fair stat line. I would post this.
@Vilegloom - I like the idea of interactions based on rarity. I think you need to reword Coliseum Better though, with the current wording I'm not sure if my discover will be randomly either common, epic, or rare, or whether i get to choose from a common, epic, and a rare, or something else entirely. Reword it and i think you have a solid submission.
@FallenPiano - Love this card. Really innovative idea. From your post it seems like you reduced the stat line on the card, I actually think i higher stat line would be okay, even a 3/3 since it makes no immediate effect on the board. Heck it could even be a 3/4 considering it is a legendary, and you would have to play a ton of adapt minions to get full value. Great idea though.
@shatterstar - I like the idea of having a Deathrattle effect that reduces cost! I think you might need to shave off one stat point though, considering the tempo boost from the card, and the Elemental tag.
@J1633 - I also like complex cards since they can add interesting conditions for activating effects. I like the idea of Assault leader alot, but think it needs to be reworded. Maybe something like Battlecry: Reduce the cost of cards in your hand by (1) if their mana cost is higher than your mana crystals. Think File's Keeper might be a bit broken for three mana, maybe increase the cost, or make it a legendary.
@AngryChicken - I agree with Nurgling the wording is very clunky and vague. You could reword it so that for the rest of the game the second copy of any card you play costs (x) less.
@Dillerion - My favorite card is Ashka, seems like a great idea. The best part is that the more you draw cards the less likely it is that one single card will get a massive cost reduction, so it kind of balances itself. I do think that the cost is a bit low, even with the stat line. Great idea though!
0
Good Luck to Everyone this week.
0
Lilian Voss with Obsidian Shard and Doomerang shenanigans.
DEFINITELY some control paladin as well.
I've never been a real warrior fan but the new control warrior seems like a blast as well.
3
Here Mr. Abominable Bowman. Play Dead boy, that's a good boy.
7
Should be called Thrall, Pokèmaster
0
If nothing else this card will definitely push Fatigue priest into the meta. Only time will tell if it can compete with the infinite draw of Jade Druid.
0
I think this card might surprise some people. It's a reliable way to get a Doomsayer in a control deck. Plus it thins your deck so you can draw into you late game threats. I think you will see this played in slot of control decks, likely as a one of
0
Solid card, the more I think about it the more I like it for multiple Mage archetypes. Good in Quest mage, obviously, also helpful for generating fireballs from Antonidas for freeze mage, pretty good at slowing down aggro as well, at least buys you a turn. The statline, while not great, is usually good enough to make value trades. Solid card.
0
Fun card, with good design. Synergizes well with Cloaked Huntress and well as Eaglehorn Bow. This card is similar to Lyra but with a much smaller design space, this card will only shine in Secret Hunter and it can't combo off itself like Lyra can. It will be interesting if any Hunter secrets are added this expansion that might add even more value to this card. Overall I think it is a solid design and will be an auto include in Secret Hunter, but doesn't have a place in other Hunter decks, for now anyways.
3
Really fun deck! Love it. Also props to Chimera for responding to all the comments here. Great work man keep it up.
0
Hey all, was hoping for some feedback on this card.
2
I don't think the fix for arena is in these minor tweaks and drop rate changes. Instead they should just let you draft a pool of cards, say 40, and use them to build a 30 card deck. You know, like every other sealed draft format does.
1
Class: Rogue
How it Works: This card has two effects rolled into one. Essentially if it is in your opening hand you can keep it to deal one damage. If you draw it later in the game it essentially thins your deck and increases your chance of drawing a useful card.
Good Luck to everyone this week.
0
Would love some feedback on which of these to post.
@CheeseETC - Of all four my favourite is Quick Shapeshift, really versatile and just a smart card. Bronze Drake is very intruiging, but i would need to see the pre-nerf cards before deciding if it was good or not, also just mechanically it might have a flaw, for instance cards like Molten Giant that may have gone through multiple nerfs. Really cool idea though.
@Thisotherguytox - Awesome idea, love how it pushes people to use different cards. It also looks like a fair stat line. I would post this.
@Vilegloom - I like the idea of interactions based on rarity. I think you need to reword Coliseum Better though, with the current wording I'm not sure if my discover will be randomly either common, epic, or rare, or whether i get to choose from a common, epic, and a rare, or something else entirely. Reword it and i think you have a solid submission.
@FallenPiano - Love this card. Really innovative idea. From your post it seems like you reduced the stat line on the card, I actually think i higher stat line would be okay, even a 3/3 since it makes no immediate effect on the board. Heck it could even be a 3/4 considering it is a legendary, and you would have to play a ton of adapt minions to get full value. Great idea though.
1
Good Luck to everyone this week.
0
Thanks for the feedback
@shatterstar - I like the idea of having a Deathrattle effect that reduces cost! I think you might need to shave off one stat point though, considering the tempo boost from the card, and the Elemental tag.
@J1633 - I also like complex cards since they can add interesting conditions for activating effects. I like the idea of Assault leader alot, but think it needs to be reworded. Maybe something like Battlecry: Reduce the cost of cards in your hand by (1) if their mana cost is higher than your mana crystals. Think File's Keeper might be a bit broken for three mana, maybe increase the cost, or make it a legendary.
@AngryChicken - I agree with Nurgling the wording is very clunky and vague. You could reword it so that for the rest of the game the second copy of any card you play costs (x) less.
@Dillerion - My favorite card is Ashka, seems like a great idea. The best part is that the more you draw cards the less likely it is that one single card will get a massive cost reduction, so it kind of balances itself. I do think that the cost is a bit low, even with the stat line. Great idea though!