Hello everybody! This topic is for discussion of our Love is in the Air Card Design Competition. Note that the guidelines for this Discussion Topic are slightly different than usual, so you should still read this even if you compete with us frequently.
One of the awesome things about our Card Design Competition is that it gets us all talking about what makes a card balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
Rules or Process. Do you have a question about the competition's process? Do you need clarification about one of the entry requirements? Are you not sure whether your entry adhered to the rules? Ask here!
Feedback or Ideas. Do you have some ideas you'd like to run by others before settling on one? Do you need help balancing or wording your card? Do you need help finding art that will fit your card? Or do you just want feedback from the community on your entry? You're in the right place! Remember, although you are allowed to make minor tweaks to your entry after you've submitted it, you're only allowed one submission per week, so make sure that you've settled on your card for sure beforehand.
Discussion! Do you have thoughts on other people's cards? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone card design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. We understand that this week is light on mechanical restrictions and that you probably have a ton of potential ideas you'd like to share. However, this thread is going to become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
Advertising Your Card. Please don't pop in here just to advertise your card only to never be heard from again. This includes only asking short, generic, or insincere questions like "Thoughts?" or "Do you think this is balanced?". Yes, getting feedback on your card is one of the purposes of this topic, but we're not just here for other people to help you. We're here for you all to help each other. 12 hours after this competition begins, there should be plenty of other posts here for you to give specific feedback or for you to comment on a trend. If you post your card for feedback after this time and do not also offer some form of substantial commentary, critique, or praise of others' work, you may find your post deleted.
Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
I find this card really hard to balance. I want to create a strong tempo play that can slowly punish you if you don't capitalize on the tempo lead quickly, but at the same time I don't want to give a ridiculously overpowered card to mill decks, and I also don't want the card to be a "free snowball" kind of play, where if you have it on turn 3/4 you just win the game 80% of the time. Generally drawing a card is worth 1,5 mana, so I thought drawing a card for your opponent with a delay should add about 1 mana worth of stats to a vanilla minion, but I'm unsure about both the distribution (something more agressive would fit the design theme better but would be much more risky) and the mana cost of the minion (at 3 mana it's harder to deal with, at 5 it's not really tempo anymore. Maybe 2 mana? Ofc appropriately statted, not a 5/6).
Would Murloc Warleader be considered legal under the Tokens of Affection rule set?
Stretchy, but if your card refers to Murloc Warleader, then in most cases (you get one or your opponent gets one) it is legal. If you get one, or your card has any form of synergy with specifically Murloc Warleader, it's That Special Someone. If your opponents gets one, it's a Token of Affection. But you can always post your idea here if you're not sure whether it's legal :D
Would Murloc Warleader be considered legal under the Tokens of Affection rule set?
Sure! We used Grove Tender to demonstrate that symmetrically beneficial effects do count. More examples might include Coldlight Oracle or Refreshment Vendor or Ancestor's Call or Jungle Moonkin. I'm not sure most people would LIKE a Murloc-Warleader-like effect for this competition, and I'd even recommend against it, but we won't stop you from trying.
Would Murloc Warleader be considered legal under the Tokens of Affection rule set?
Stretchy, but if your card refers to Murloc Warleader, then in most cases (you get one or your opponent gets one) it is legal. If you get one, or your card has any form of synergy with specifically Murloc Warleader, it's That Special Someone. If your opponents gets one, it's a Token of Affection. But you can always post your idea here if you're not sure whether it's legal :D
I meant would the card text for Murloc Warleader be considered legal. For example would a card that said "ALL other Murlocs have Charge." be a legitimate submission?
Would Murloc Warleader be considered legal under the Tokens of Affection rule set?
Sure! We used Grove Tender to demonstrate that symmetrically beneficial effects do count. More examples might include Coldlight Oracle or Refreshment Vendor or Ancestor's Call or Jungle Moonkin. I'm not sure most people would LIKE a Murloc-Warleader-like effect for this competition, and I'd even recommend against it, but we won't stop you from trying.
Great! I wasn't thinking of making another Murloc Warleader (for one it already exists), just trying to find out if both sides had to have a guaranteed benefit.
Your entry must be a card of your own creation. We've been doing this for a while, so if you blatantly rip off somebody else's idea, we will know.
Does this include someone else's idea from an entirely different card game? :V
Well, short answer is no. I mean, translating a card from a different game will cause some differences in design, but we're not going disqualify you for copying a MTG effect from 6 years ago. In that case, due to differences in game and balances, we can say its more "inspired" than "ripping off". We can't expect you to know every effect from every tgt, so we can't really crack down on you for it.
I like the Paramour a lot (though she isn't properly balanced yet), but looking at the submission topic, it is really similar to Peddlefeet. Lovers' Pact just barely fits the theme, and even then only due to the art. I don't know. Should I go back to the drawing board?
Here's my idea for the contest. I'm not quite sure how to balance the cost. The player can attack or use spells prior to playing this card, but then the affect ends and the opponent can finally react before the player. This would fall under Tokens of Affection. Let me know what you think!
OK, came up with something more original than before:
Is this balanced? It's hard for me to tell since there are so many aspects to the card that sway its value in both directions. Maybe I should just make it a 1 drop that summons the aspirant and lose the 2 damage part?
This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hello everybody! This topic is for discussion of our Love is in the Air Card Design Competition. Note that the guidelines for this Discussion Topic are slightly different than usual, so you should still read this even if you compete with us frequently.
One of the awesome things about our Card Design Competition is that it gets us all talking about what makes a card balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
So, without further ado, have fun and get creating!
Awkward, we had a bit of a crossing of wires, and so stuff for this competition got moved over a liiittle earlier than I expected. >.<
But you know what? Screw it. It's here. Go for it. =)
Not sure if this card works along the rule of "Tokens of Affection".
Is this allowed?
Give a man a Murloc, and he'll eat for a day.
Give him a Murloc Knight, and people will hate him.
Both of those are fine. =)
Does this include someone else's idea from an entirely different card game? :V
I find this card really hard to balance. I want to create a strong tempo play that can slowly punish you if you don't capitalize on the tempo lead quickly, but at the same time I don't want to give a ridiculously overpowered card to mill decks, and I also don't want the card to be a "free snowball" kind of play, where if you have it on turn 3/4 you just win the game 80% of the time. Generally drawing a card is worth 1,5 mana, so I thought drawing a card for your opponent with a delay should add about 1 mana worth of stats to a vanilla minion, but I'm unsure about both the distribution (something more agressive would fit the design theme better but would be much more risky) and the mana cost of the minion (at 3 mana it's harder to deal with, at 5 it's not really tempo anymore. Maybe 2 mana? Ofc appropriately statted, not a 5/6).
Would Murloc Warleader be considered legal under the Tokens of Affection rule set?
Here's what I'm thinking about:
I like the Paramour a lot (though she isn't properly balanced yet), but looking at the submission topic, it is really similar to Peddlefeet. Lovers' Pact just barely fits the theme, and even then only due to the art. I don't know. Should I go back to the drawing board?
Can you reference an existing uncollectible card under the That Special Someone rule set? Like the 1/1 Whelp spawned from Leeroy Jenkins and Onyxia.
Here's my idea for the contest. I'm not quite sure how to balance the cost. The player can attack or use spells prior to playing this card, but then the affect ends and the opponent can finally react before the player. This would fall under Tokens of Affection. Let me know what you think!
Currently working on the Tinker! K&C and WW / JUG and KotFT / Classic / Basic / Introduction
My Previous Classes: Apothecary (unfinished) / Chronomancer / Death Knight (old)
My Previous Expansions: Hallow's End
Isn't this basically a free stealth for the enemy and one less slot in your deck?
OK, came up with something more original than before:
Is this balanced? It's hard for me to tell since there are so many aspects to the card that sway its value in both directions. Maybe I should just make it a 1 drop that summons the aspirant and lose the 2 damage part?