What kind of idiot compares strictly card draw to Sense demons... One of shamans hugest problems and what blizzard has balanced the class around is a lack of card draw...
stop comparing class cards in a vacuum as if they're not all individually balanced around their respective classes
What kind of idiot compares strictly card draw to Sense demons... One of shamans hugest problems and what blizzard has balanced the class around is a lack of card draw...
stop comparing class cards in a vacuum as if they're not all individually balanced around their respective classes
the class is "balanced" around RNG, not lack of card draw. this is even junk card draw, unusable early to mid game where you need to fish for cards to deal with aggro, azures or inventor atlast put a body on the board, even MTT has to be dealth with, especially if you can put it on an empty/safe board, so the opponent has to use resources/spells to kill it and if this is supposed to be lategame card draw and "overload doesnt matter that much" then why the heck does it need to cost TWO overload instead of one? this card will be tried and will end up in some gimmicky decks but other than that? its gonna be forgotten quickly, just as all the overpriced overload cards are, forked, lava burst, heck, even feral spirit is just not what it used to be preGVG
So basically, 2 cards for 4 mana, worst than Arcane Intellect. People saying that there is a combo with Lava Shock are forgetting that you need 2 cards. So you use 2 cards for draw 2 cards and deal 2 damages? 4 Mana Crystals for 2 dmg. Equation is done.
Well, if you can combo it with Lava Shock, suddenly it's actually not that bad, considering it comes down to Arcane Intellect + Holy Smite. If you have some more overload to cancel, this is actually value.
The main problem with all this comes to how much of a combo this all is. In an overload deck, maybe not that much ?
I had thought about a totem that cancels Overload from played cards by taking damage equal to the Overload. Kinda synergies with the Hero Power ( Which definitly needs some synergy to be more viable ), especially the Healing Totem, to get more of its effect, and Stoneclaw Totem to protect it.
I think one of the problem with how Overloaded is used is that Blizzard thinks Overload (X) > +X mana cost, probably thinking that the burst possibility of the reduced up front cost is worth more than having the mana on your next turn, but that just isn't true because it totally destroys your curve, which makes it impossible to benefit from later Overload card, however valuable they are, or forces you to play lesser Overload card, therefore just repeating the problem. And in a game all about board control and tempo, this just cannot cut it.
Ancestral knowlegde is okay-ish. But it is not as bad as you think (and as bad Trump says it is)
Well, Trump is a pretty, pretty bad shaman player due to not having any experience with that class since GvG is out. There is no reason to listen to his opinion on shaman cards just because for him (and many other unexperienced shaman players like amaz), the class is just a bad version of paladin. It plays completely different though. Paladin for example would never use ancestral knowledge while it's an average but necessary card for shaman.
You CAN'T give a class with so many burst spells, weapons and even minions (unlike mage, shaman has burst in every single section) a strong card draw without risking an underractive game.
Yeah, that was really disappointing (for lack of a better term) for me to hear Trump say that. I practically learned how to play Hearthstone way back when by watching his F2P Shaman series, and that's part of what influenced me to now consider Shaman my favorite class. Anyone who thinks Ancestral Knowledge is bad/trash/won't see play is flat out wrong, frankly. And I'd wager to say they aren't experienced enough with Shaman to weigh in on most of it's cards.
So basically, 2 cards for 4 mana, worst than Arcane Intellect. People saying that there is a combo with Lava Shock are forgetting that you need 2 cards. So you use 2 cards for draw 2 cards and deal 2 damages? 4 Mana Crystals for 2 dmg. Equation is done.
Ofc you needs ATLEAST 2 cards if its a combo >_> why would anyone forget that you need 2 cards?
Dude please... off topic, but yes I shouldn't have said "combo". The fact is that this card is too expensive. You cannot play it on turn 2 without The Coin because on turn 3 you only have one mana, so you have no advantage compared to Arcane Intellect for example. And Lava Shock does not help... You don't create any card advantage or whatever with both, you just replace them with another 2 cards but you loose 2 turns to only deal 2 damages. That was i wanted to say. The only way to play it, is maybe on late game.. So i don't know, i don't like it and I'm a sham player. PS: Sorry for english.
You know that there's turns after turn two, right? This card is amazing in the lategame, when you desperately need to draw into burst to secure the win. And using it with Lava Shock allows you to cycle 2 cards, getting you your combos even faster, without losing too much tempo.
I can't imagine any situation (that isn't complete desperation) where you'd want to play this card before turn 8.
Shaman doesn't need card draw, it needs more playable minions. MAYBE, if Egg Shaman is still a thing, you can play this on turn 2 just to Dragon Egg the following turn. Otherwise you're wrecking the strong midgame that Shaman has for... more mostly midrange cards.
Like you can't play this turn 4, since Shaman has no three-drop... At least it beats the hero power most of the time.
I can't imagine any situation (that isn't complete desperation) where you'd want to play this card before turn 8.
Shaman doesn't need card draw, it needs more playable minions. MAYBE, if Egg Shaman is still a thing, you can play this on turn 2 just to Dragon Egg the following turn. Otherwise you're wrecking the strong midgame that Shaman has for... more mostly midrange cards.
Like you can't play this turn 4, since Shaman has no three-drop... At least it beats the hero power most of the time.
Just compare it to Arcane Intellect. If you don't have an insane board, then you can't cast Arcane Intellect in the early game either. But, late game, it stops mages from losing steam. This is basically shaman's arcane intellect, albeit much weaker because shaman has a lot more burst.
In GvG, shaman is getting better minions.It's getting a strong 3-drop with Tuskarr Totemic, and a good 2-drop with Totem Golem.
Golem is great, but I wonder just how good of a card Tuscarr will be. It curves in great, and the upside of spawning a Totem Golem/Mana Tide is insane, but it just seems like you'd rather go with, say, a Harvest Golem instead of a 3/2 that spawns a 0/2 half the time.
Usually those late-game matchups - like the ones where Arcane Intellect shines, as you said - are matchups that Shaman does pretty well in already. We already outdraw and outremoval CW, can burst past Paladin and surprise Freeze Mage, etc. But ladder is so much aggro and seems to be after this set, too, lets hope Totem Golem does enough to turn the tide.
I like it a lot! Those dudes that say this is bad dont have an idea how shaman works. The most shaman cards have a high value (Fire Elemental, Lightning Bolt,Crackle, Flametongue Totem, etc). The huge drawback of shaman cards exist because some overload cards have such high value and therefore shaman never had a good card draw besides of cards that recycle them self (Mana Tide Totem or the neutral cards like Loot Hoarder, Bloodmage Thalnos, Gnomish Inventor, etc).
Because of the high value cards with drawbacks you didnt need that much card draw and if you give shaman card draw they will have a huge advantage. Now they have the option to draw cards and man, in late midgame that drawback isnt really that hard isnt it? We ALWAYS play overload cards in lategame likeNeptulon,Crackle, Lightning Bolt,Doomhammer, etc. and had never a huge problem with the overload in lategame.
Thats why I think that this card will give shaman a huuuuge advantage in TgT. Hope that I am right about that.
shaman always had cool unbound plays, a card, that has absolutely NO room to be played early-midgame aagainst most decks will not make him better. the problem always was that most overload cards are way too punishing and dont really secure the tempo on the board efficiently enough for shaman to be able to hold it through next turn with overload, this doesnt even accomplish momentary tempo, its just an overpriced lategame draw. frankly, for 4 mana, id prefer inventor, as that one CAN be played early to get you some decent board presence...
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4 mana arcane intellect wtf blizzard
What kind of idiot compares strictly card draw to Sense demons... One of shamans hugest problems and what blizzard has balanced the class around is a lack of card draw...
stop comparing class cards in a vacuum as if they're not all individually balanced around their respective classes
the class is "balanced" around RNG, not lack of card draw. this is even junk card draw, unusable early to mid game where you need to fish for cards to deal with aggro, azures or inventor atlast put a body on the board, even MTT has to be dealth with, especially if you can put it on an empty/safe board, so the opponent has to use resources/spells to kill it and if this is supposed to be lategame card draw and "overload doesnt matter that much" then why the heck does it need to cost TWO overload instead of one? this card will be tried and will end up in some gimmicky decks but other than that? its gonna be forgotten quickly, just as all the overpriced overload cards are, forked, lava burst, heck, even feral spirit is just not what it used to be preGVG
So basically, 2 cards for 4 mana, worst than Arcane Intellect. People saying that there is a combo with Lava Shock are forgetting that you need 2 cards. So you use 2 cards for draw 2 cards and deal 2 damages? 4 Mana Crystals for 2 dmg. Equation is done.
Well, if you can combo it with Lava Shock, suddenly it's actually not that bad, considering it comes down to Arcane Intellect + Holy Smite. If you have some more overload to cancel, this is actually value.
The main problem with all this comes to how much of a combo this all is. In an overload deck, maybe not that much ?
People can complain all they want. This is still the best thing to hit shaman in a long while. It will be played, a lot.
He has coin and Blackwing Corrupter +dragon in hand :P
I think this could work, but the overload is quite painful. It might appear only in slow decks.
Well played...
I had thought about a totem that cancels Overload from played cards by taking damage equal to the Overload. Kinda synergies with the Hero Power ( Which definitly needs some synergy to be more viable ), especially the Healing Totem, to get more of its effect, and Stoneclaw Totem to protect it.
I think one of the problem with how Overloaded is used is that Blizzard thinks Overload (X) > +X mana cost, probably thinking that the burst possibility of the reduced up front cost is worth more than having the mana on your next turn, but that just isn't true because it totally destroys your curve, which makes it impossible to benefit from later Overload card, however valuable they are, or forces you to play lesser Overload card, therefore just repeating the problem. And in a game all about board control and tempo, this just cannot cut it.
I agree with most of that except paladin does have decent card draw. Lay on hands is amazing!
This is actually gold for those who play Malygos OTK shaman.
Yeah, that was really disappointing (for lack of a better term) for me to hear Trump say that. I practically learned how to play Hearthstone way back when by watching his F2P Shaman series, and that's part of what influenced me to now consider Shaman my favorite class. Anyone who thinks Ancestral Knowledge is bad/trash/won't see play is flat out wrong, frankly. And I'd wager to say they aren't experienced enough with Shaman to weigh in on most of it's cards.
You know that there's turns after turn two, right? This card is amazing in the lategame, when you desperately need to draw into burst to secure the win. And using it with Lava Shock allows you to cycle 2 cards, getting you your combos even faster, without losing too much tempo.
I can't imagine any situation (that isn't complete desperation) where you'd want to play this card before turn 8.
Shaman doesn't need card draw, it needs more playable minions. MAYBE, if Egg Shaman is still a thing, you can play this on turn 2 just to Dragon Egg the following turn. Otherwise you're wrecking the strong midgame that Shaman has for... more mostly midrange cards.
Like you can't play this turn 4, since Shaman has no three-drop... At least it beats the hero power most of the time.
Just compare it to Arcane Intellect. If you don't have an insane board, then you can't cast Arcane Intellect in the early game either. But, late game, it stops mages from losing steam. This is basically shaman's arcane intellect, albeit much weaker because shaman has a lot more burst.
In GvG, shaman is getting better minions.It's getting a strong 3-drop with Tuskarr Totemic, and a good 2-drop with Totem Golem.
Golem is great, but I wonder just how good of a card Tuscarr will be. It curves in great, and the upside of spawning a Totem Golem/Mana Tide is insane, but it just seems like you'd rather go with, say, a Harvest Golem instead of a 3/2 that spawns a 0/2 half the time.
Usually those late-game matchups - like the ones where Arcane Intellect shines, as you said - are matchups that Shaman does pretty well in already. We already outdraw and outremoval CW, can burst past Paladin and surprise Freeze Mage, etc. But ladder is so much aggro and seems to be after this set, too, lets hope Totem Golem does enough to turn the tide.
It will be tested, and it has great potential.
I'm not sure if it's worth running Lava Shock for this, but it is worth testing.
At least Shamans aren't forced to play Neptulon, or Gnomish Inventor for card draw any more.
Though I really question if this card was needed with Inspire cards allowing Shamans to inflate their curve using Hero Power and still getting value.
PLay it on turn 2 for amazing value! Kappa
shaman always had cool unbound plays, a card, that has absolutely NO room to be played early-midgame aagainst most decks will not make him better. the problem always was that most overload cards are way too punishing and dont really secure the tempo on the board efficiently enough for shaman to be able to hold it through next turn with overload, this doesnt even accomplish momentary tempo, its just an overpriced lategame draw. frankly, for 4 mana, id prefer inventor, as that one CAN be played early to get you some decent board presence...