So i have most of the 'must have' legendaries in the classic set, only ones I have missing are Cenaurius, Leeroy, Thalnos, and Al'Akir since he seems pretty good ATM, and Ysera.
Others that i don't have but aren't really 'Top Teir' would just be the Black Knight and Harrison Jones.
And the rest of the classic Leg are just trash. So i play mostly Warlock, so things like Zoo and Reno, and before Molten Nerf Handlock. But to rank up zoo is my best bet so i was thinking leeroy, but right now its a lot of Control Warrior/Priest and occasionally cancer shaman. So i'm either dead or the control gets god draw.
So my second choice was Druid, and i would craft Cenarius since i have Fangral and i run 7 Taunts in my C'Thun Druid and two more i feel would give me enough sustain to outlast Zoo and Shammy.
My third option is Rogue. i created a Yogg-Saron Miracle deck that i just enjoy playing, but i feel Thalnos will make it a little more competitive, but the downside is i usually die before turn 6 or 7 so not really having fun right now.
And finally i would go so low as to get Al'Akir for extra burst in my Evolve or Face Shaman. But to be honest its not that enjoyable to win by turn six and this would just be a last resort option.
Harrison and Black knight i would run in any of my Control/C'Thun decks (maybe not Harrson, probably Ooze) and would just make a great addition. And Ysera for my warrior but not really digging that because i have yet to get Justicar.
Let me know what i should do, i have 2400 dust, maybe thinking about saving but i want to play for now not wait another whole expansion. All feedback is appreciated and
I think unplayable is a little exaggerated. Bad? Yes. I will explain some Pros/Cons of the Card.
Cons
1. Stats are Really bad for the Mana Cost.
2. The effect on turn Six is basically draw two bananas, which does nothing on turn six.
3. Bananas are 1 mana, so you basically have to wait till turn 7 to play the bananas.
4. If you Add up the stats, you get an 8 mana 7/7 beast, which is pretty much unplayable.
5. Dies to Hemit Nesingwary kappa
Pros
1. Bananas are spells and likewise has synergies with cards that benefit from spells(Flamewaker, Violet Teacher etc...)
2. Bananas can help give you good trades on higher health or mana cost minions.
3. Mukla is a beast and likewise has synergy with beast cars(Druid and Hunter)
4. Its a turn six play, which some classes lack, but its a good fill if you don't have a certain card.
5. Is really good in Mage with all the spell synergy they have.
(So bold is stuck and i can turn it off sorry, i keep highlighting the words but it doesn't change)
I played it in a tempo mage and it was decent, i replaced Pyroblast for it. But most of the time it clogs up your hand and if you play it they usually have removal and its like you paid 6 mana for two bananas. But if you play the bananas with your spell synergy cards its pretty good value.
So to sum it up, Best case scenario is you play him in mage and get a godly turn with the bananas and other 1 cost spells with sorceror's apprentice and get insane value(and is good with antonidas as well if you can pull it off).
Worst case is an 8 mana 7/7 beast that dies to hemit nesingwary(or bgh xD).
It's so funny to see that 3 out of 4 priest legendaries are considered "unplayable". The only one who is not is Vol'jin and is out of standard. Priest is the only class who has 3 unplayable legendaries in standard...
Thanks for the feedback, your response was very thorough :) . I think I'll keep the card around and mess around with it a little to see if I can justify the card over Faceless Summoner or something else in the deck. In all likelihood Mukla's going to get benched but who knows maybe I'll be able to find a way to make him hidden OP anything's possible all I have to do is dodge Hemet Nesingwarys in the meta, kappa.
So i have most of the 'must have' legendaries in the classic set, only ones I have missing are Cenaurius, Leeroy, Thalnos, and Al'Akir since he seems pretty good ATM, and Ysera.
Others that i don't have but aren't really 'Top Teir' would just be the Black Knight and Harrison Jones.
And the rest of the classic Leg are just trash. So i play mostly Warlock, so things like Zoo and Reno, and before Molten Nerf Handlock. But to rank up zoo is my best bet so i was thinking leeroy, but right now its a lot of Control Warrior/Priest and occasionally cancer shaman. So i'm either dead or the control gets god draw.
So my second choice was Druid, and i would craft Cenarius since i have Fangral and i run 7 Taunts in my C'Thun Druid and two more i feel would give me enough sustain to outlast Zoo and Shammy.
My third option is Rogue. i created a Yogg-Saron Miracle deck that i just enjoy playing, but i feel Thalnos will make it a little more competitive, but the downside is i usually die before turn 6 or 7 so not really having fun right now.
And finally i would go so low as to get Al'Akir for extra burst in my Evolve or Face Shaman. But to be honest its not that enjoyable to win by turn six and this would just be a last resort option.
Harrison and Black knight i would run in any of my Control/C'Thun decks (maybe not Harrson, probably Ooze) and would just make a great addition. And Ysera for my warrior but not really digging that because i have yet to get Justicar.
Let me know what i should do, i have 2400 dust, maybe thinking about saving but i want to play for now not wait another whole expansion. All feedback is appreciated and
Al'ikir is great, but he does not fit at ALL in a fast shaman deck, only run him in midrange/control and possibly evolve (since this is all over the board right now) - sounds like you don't play enough shaman to justify the craft and could regret.
Harrison is nice and all, but I am not sure that I would ever craft him before some of the other drops. My advice for something like this, where you are all over the map and talking about class legendaries is to run the deck that you want to craft something for with a sub, so taunt c'thun druid for a while and if you do like that deck, great, craft it. Otherwise you end up crafting good ol' Al' and play him once in a loss and think, crap I would so much rather have X card right now. If you play a lot of zoo do you have Gormok?
It's so funny to see that 3 out of 4 priest legendaries are considered "unplayable". The only one who is not is Vol'jin and is out of standard. Priest is the only class who has 3 unplayable legendaries in standard...
To be fair, hunter is not much better with only Dreadscale and pricess huhu being 'playable'. Unless you consider those rare cases where you get a 'useful' King Krush out of a Tomb Spider or something.....
Though I might be bitter since I only seem to be able to unpack hunter legendaries and cards likeHogger (twice...) and nat the darkfisher
I opened Golden Rag on my first WoG pack, but then today I opened a regular one and it's tearing me apart. I find it so cool to have a golden rag, but I could really use the dust to get some missing good legendary.
So far I still don't own Fendral Staghelm (is he that MVP?), Justicar Trueheart, Leeroy Jenkins (people been using him a lot as of lately) and Harrison Jones. Sugestions?
I need about 35 wins for golden Warrior. Is Malkorok that good in tempo? How is he better than just playing Gorehowl?
He has a body and you usually have more weapons you want to play
That's what I figured. I just wasn't sure if there was a big enough difference between him and Gorehowl to be worth crafting. I saw someone play him effectively in control last night as well.
Definitely craft 2x Doomsayer, they're huge in this meta IMO since decks seem to not have lethal until turn 10 or later. In addition, Doomsayer is great in deathrattle Pally, as he provides an engine for Solemn Vigil, and is also used in many other decks.
Staghelm is good in a choose one deck, like if you have 7+ choose one cards, but of course you have to enjoy playing druid as a class and have a pretty good deck just to craft him. I've created a druid deck with him and when you get value from the choose one it can be game winning, but you usually need to get off at least 2-3 effects for it to be REALLY good.
Justicar is good for warrior and helps win fatigue match-ups with warrior, other than that its pretty mediocre in other classes. But keep in mind TgT is net in line to rotate out of standard i believe.
Leeroy is MVP in a lot of aggro/zoo decks and definitely is worth considering to craft, especially in this meta.
Harrison is kind of meh. On one hand he provides draw vs. weapon classes But on the other hand, when your not facing weapon classes (which is 4/9 classes) its a 5 mana 5/4 that does nothing, in which you are better off running Ooze.
In short, leeroy is top teir for this meta while the rest are good in certain decks that aren't too competitive at the moment. So take this and apply it to your favorite deck or class and see what you really need.
I opened Golden Rag on my first WoG pack, but then today I opened a regular one and it's tearing me apart. I find it so cool to have a golden rag, but I could really use the dust to get some missing good legendary.
So far I still don't own Fendral Staghelm (is he that MVP?), Justicar Trueheart, Leeroy Jenkins (people been using him a lot as of lately) and Harrison Jones. Sugestions?
I'd never dust a playable golden legendary. But a trash golden legendary is always 1600 dusts for me.
Staghelm is good in a choose one deck, like if you have 7+ choose one cards, but of course you have to enjoy playing druid as a class and have a pretty good deck just to craft him. I've created a druid deck with him and when you get value from the choose one it can be game winning, but you usually need to get off at least 2-3 effects for it to be REALLY good.
Justicar is good for warrior and helps win fatigue match-ups with warrior, other than that its pretty mediocre in other classes. But keep in mind TgT is net in line to rotate out of standard i believe.
Leeroy is MVP in a lot of aggro/zoo decks and definitely is worth considering to craft, especially in this meta.
Harrison is kind of meh. On one hand he provides draw vs. weapon classes But on the other hand, when your not facing weapon classes (which is 4/9 classes) its a 5 mana 5/4 that does nothing, in which you are better off running Ooze.
In short, leeroy is top teir for this meta while the rest are good in certain decks that aren't too competitive at the moment. So take this and apply it to your favorite deck or class and see what you really need.
I think that's an easy one. Rags, Fandral, Xaril, and Cairne are cards that you'll craft without regret. I own all of them, and use all of them frequently. I have Malkorok as well, but he hasn't performed that well for me. I wouldn't rush to craft him. Hogger looks like he could be interesting in the right Warrior deck, and Y'Shaarj looks fun in the right Druid deck, but I wouldn't spend the dust on them at the moment. They hardly seem essential.
I dont know what tony is supposed to be, but rag can be good. I use him in my tempo mage, but when you have a hand of rag+yogg you prettty much lose unless your topdecking every answer(so basically like playing shaman). Most of the time its just 8 damage face if they don't have answers, and since tempo doesn't play too many big minions, its likely Ragnaros will die to removal.
but if you dont have him craft him, because he's good in a lot of other decks currently such as Warrior C'Thun/Control decks, Ramp Druid, and in Handlock or Renolock decks.
So one more question here...do you think its a good idea disenchanting the Naxxramas adventure ?
Yes, No problem disenchanting bad cards like Maexxna, Feugen and Stalagg etc... but personally I'd keep the good cards like Mad Scientist, Death's Bite and Loatheb etc...
I dont know what tony is supposed to be, but rag can be good. I use him in my tempo mage, but when you have a hand of rag+yogg you prettty much lose unless your topdecking every answer(so basically like playing shaman). Most of the time its just 8 damage face if they don't have answers, and since tempo doesn't play too many big minions, its likely Ragnaros will die to removal.
but if you dont have him craft him, because he's good in a lot of other decks currently such as Warrior C'Thun/Control decks, Ramp Druid, and in Handlock or Renolock decks.
"tony" probably refers to Archmage Antonidas. Kids these days, got to abbreviate everything...
So i have most of the 'must have' legendaries in the classic set, only ones I have missing are Cenaurius, Leeroy, Thalnos, and Al'Akir since he seems pretty good ATM, and Ysera.
Others that i don't have but aren't really 'Top Teir' would just be the Black Knight and Harrison Jones.
And the rest of the classic Leg are just trash. So i play mostly Warlock, so things like Zoo and Reno, and before Molten Nerf Handlock. But to rank up zoo is my best bet so i was thinking leeroy, but right now its a lot of Control Warrior/Priest and occasionally cancer shaman. So i'm either dead or the control gets god draw.
So my second choice was Druid, and i would craft Cenarius since i have Fangral and i run 7 Taunts in my C'Thun Druid and two more i feel would give me enough sustain to outlast Zoo and Shammy.
My third option is Rogue. i created a Yogg-Saron Miracle deck that i just enjoy playing, but i feel Thalnos will make it a little more competitive, but the downside is i usually die before turn 6 or 7 so not really having fun right now.
And finally i would go so low as to get Al'Akir for extra burst in my Evolve or Face Shaman. But to be honest its not that enjoyable to win by turn six and this would just be a last resort option.
Harrison and Black knight i would run in any of my Control/C'Thun decks (maybe not Harrson, probably Ooze) and would just make a great addition. And Ysera for my warrior but not really digging that because i have yet to get Justicar.
Let me know what i should do, i have 2400 dust, maybe thinking about saving but i want to play for now not wait another whole expansion. All feedback is appreciated and
I think unplayable is a little exaggerated. Bad? Yes. I will explain some Pros/Cons of the Card.
Cons
1. Stats are Really bad for the Mana Cost.
2. The effect on turn Six is basically draw two bananas, which does nothing on turn six.
3. Bananas are 1 mana, so you basically have to wait till turn 7 to play the bananas.
4. If you Add up the stats, you get an 8 mana 7/7 beast, which is pretty much unplayable.
5. Dies to Hemit Nesingwary kappa
Pros
1. Bananas are spells and likewise has synergies with cards that benefit from spells(Flamewaker, Violet Teacher etc...)
2. Bananas can help give you good trades on higher health or mana cost minions.
3. Mukla is a beast and likewise has synergy with beast cars(Druid and Hunter)
4. Its a turn six play, which some classes lack, but its a good fill if you don't have a certain card.
5. Is really good in Mage with all the spell synergy they have.
(So bold is stuck and i can turn it off sorry, i keep highlighting the words but it doesn't change)
I played it in a tempo mage and it was decent, i replaced Pyroblast for it. But most of the time it clogs up your hand and if you play it they usually have removal and its like you paid 6 mana for two bananas. But if you play the bananas with your spell synergy cards its pretty good value.
So to sum it up, Best case scenario is you play him in mage and get a godly turn with the bananas and other 1 cost spells with sorceror's apprentice and get insane value(and is good with antonidas as well if you can pull it off).
Worst case is an 8 mana 7/7 beast that dies to hemit nesingwary(or bgh xD).
It's so funny to see that 3 out of 4 priest legendaries are considered "unplayable". The only one who is not is Vol'jin and is out of standard. Priest is the only class who has 3 unplayable legendaries in standard...
Not all who wander are lost.
Thanks for the feedback, your response was very thorough :) . I think I'll keep the card around and mess around with it a little to see if I can justify the card over Faceless Summoner or something else in the deck. In all likelihood Mukla's going to get benched but who knows maybe I'll be able to find a way to make him hidden OP anything's possible all I have to do is dodge Hemet Nesingwarys in the meta, kappa.
I opened Golden Rag on my first WoG pack, but then today I opened a regular one and it's tearing me apart. I find it so cool to have a golden rag, but I could really use the dust to get some missing good legendary.
So far I still don't own Fendral Staghelm (is he that MVP?), Justicar Trueheart, Leeroy Jenkins (people been using him a lot as of lately) and Harrison Jones. Sugestions?
Huhuran ranked higher than fandral? Majodormo playable? Deathwing tier 2? I see him more in arena than in constructed. Hmm..
Definitely craft 2x Doomsayer, they're huge in this meta IMO since decks seem to not have lethal until turn 10 or later. In addition, Doomsayer is great in deathrattle Pally, as he provides an engine for Solemn Vigil, and is also used in many other decks.
Staghelm is good in a choose one deck, like if you have 7+ choose one cards, but of course you have to enjoy playing druid as a class and have a pretty good deck just to craft him. I've created a druid deck with him and when you get value from the choose one it can be game winning, but you usually need to get off at least 2-3 effects for it to be REALLY good.
Justicar is good for warrior and helps win fatigue match-ups with warrior, other than that its pretty mediocre in other classes. But keep in mind TgT is net in line to rotate out of standard i believe.
Leeroy is MVP in a lot of aggro/zoo decks and definitely is worth considering to craft, especially in this meta.
Harrison is kind of meh. On one hand he provides draw vs. weapon classes But on the other hand, when your not facing weapon classes (which is 4/9 classes) its a 5 mana 5/4 that does nothing, in which you are better off running Ooze.
In short, leeroy is top teir for this meta while the rest are good in certain decks that aren't too competitive at the moment. So take this and apply it to your favorite deck or class and see what you really need.
Paulatim Crescam
should i craft Rag for tempo yogg mage? or use Tony. but i feel that tony is kinda slow in the current meta.
I think that's an easy one. Rags, Fandral, Xaril, and Cairne are cards that you'll craft without regret. I own all of them, and use all of them frequently. I have Malkorok as well, but he hasn't performed that well for me. I wouldn't rush to craft him. Hogger looks like he could be interesting in the right Warrior deck, and Y'Shaarj looks fun in the right Druid deck, but I wouldn't spend the dust on them at the moment. They hardly seem essential.
I dont know what tony is supposed to be, but rag can be good. I use him in my tempo mage, but when you have a hand of rag+yogg you prettty much lose unless your topdecking every answer(so basically like playing shaman). Most of the time its just 8 damage face if they don't have answers, and since tempo doesn't play too many big minions, its likely Ragnaros will die to removal.
but if you dont have him craft him, because he's good in a lot of other decks currently such as Warrior C'Thun/Control decks, Ramp Druid, and in Handlock or Renolock decks.
Hello hearthstoners,
I'm sitting over 4000. I have a few legendary cards I'm missing for competitive play.
What do you guys think it is most fun/valuable to play:
Archmage Antonidas: survived until now without it, so I can wait more
Nexus champion Saraad: no idea about this card.
Baron Geddon: this is my first option, but I'm not really sure of how it is performing on the new meta. I would like to play CW/fatigue warrior.
Malygos: have all rogue cards so I figure it would be a good addition
Hogger doom: looks good in warrior too
Fandral: I like this card, seems fun
Actually I'm playing CW, Paladin in all variations, Priest always some priest, Rogue miracle & rattles.
Don't play much mage, druid (altough I like Ramping).
Never play shaman, hunter, warlock. those days are gone.
cheers
Battlecry: Give the OP two Bananas
Deathrattle: Replace the OP with Ragnaros the Firelord
I have disinchanted all wild cards and now have 10,700 dust not sure what to craft. all ready have rag, sylvanus and all good old gods legendaries