This is very cool! 7 mana destroy a minion is ofc overpriced, but the way it gets reduced to a mere 3 isn't too hard to achieve in Handlock, Zoo or probably most Decks, and at 3 mana it is insane value/potential tempo ability. Combined with Siphon Soul, this also gives Warlock some really strong unconditional removal. Not much to say: Just a cool and probably playable card. If only this was in Priest for Injured Blademaster super synergy.
Damaged minions aren't uncommon in Arena, so Crush should be a good pick in the Arena slot, you have to be careful about how it could potentially be overpriced but Assassinate is good and I feel Crush will be too, in a worse rarity slot.
This is a warrior card lol. Still, easy to get damaged minions with Taskmaster, Whirlwind, etc, so it is a pretty good card. Crush plus Execute will keep control warrior as one of the top decks in the game.
This is very cool! 7 mana destroy a minion is ofc overpriced, but the way it gets reduced to a mere 3 isn't too hard to achieve in Handlock, Zoo or probably most Decks, and at 3 mana it is insane value/potential tempo ability. Combined with Siphon Soul, this also gives Warlock some really strong unconditional removal. Not much to say: Just a cool and probably playable card. If only this was in Priest for Injured Blademaster super synergy.
Damaged minions aren't uncommon in Arena, so Crush should be a good pick in the Arena slot, you have to be careful about how it could potentially be overpriced but Assassinate is good and I feel Crush will be too, in a worse rarity slot.
How long have you been playing hearthstone to still not understand that this border colour is for warrior cards?? /smh
My god, this is almost always a 3 Mana Assassinate because of the incredibly easy to fulfill condition. You could also use it with Sylvanas by attacking and killing a minion you don't want and then using this on your Sylvanas to MC the other. One of the best cards in the set hands down
Warrior already has plenty of hard removal and it would be difficult to fit this card in the deck. With execute you send a weak minion into a large minion and execute for one. With crush you trade with against a weak minion with yours and use crush on their threat. Hard to say which is better. Not sure if Warrior really needed this, I am not saying it is bad, but execute is really good, and usually when you have a damaged minion it is from a whirlwind effect, meaning your opponents minion is damaged.
Warrior already has plenty of hard removal and it would be difficult to fit this card in the deck. With execute you send a weak minion into a large minion and execute for one. With crush you trade with against a weak minion with yours and use crush on their threat. Hard to say which is better. Not sure if Warrior really needed this, I am not saying it is bad, but execute is really good, and usually when you have a damaged minion it is from a whirlwind effect, meaning your opponents minion is damaged.
+1. It's a good card, but what warrior needs is better sweepers with less RNG than Brawl.
Also it's possible to make a deck with too much removal and not enough threats.
Execute is premium vs this card to be sure. Though lets not forget that its ANOTHER removal... This hurts my soul deeply as control warrior is so nasty to face in control matchups... Blarg. Should have been warlock:
7 cost, if you took damage this turn, this costs 4 less. BLAM done.
Blah, I'm an idiot: I just saw the card art and assume it was a Warlock card without looking at the border. This is even better in Warrior because it is even easier to have a damaged minion there. Very good card!
Also, the fact that this seems to be addressing the 'problem' of not being able to use execute on a fresh minion is strange considering bouncing blades now either a) does the same thing or b) makes the minion damaged and thus giving execute even higher value.
a very odd filler card that no one will play unless the board shakes like King Crush and, well, then sign me up for 2x in every deck.
A very situational card: it is a hard removal, but so is execute. And no, more = better does not count in Hearthstone. Don't forget that it is still a 1:1-removal that cost too much if you don't have a damaged card. If you have no damaged card you need to damage it first and then use it; but still you could use execute for it too. And if you can't ddamage something it still cost 7 mana.
This is a massive tempo-loss and might be useful against handlock or decks that doesn't use many minions; but not an auto-include. If you only have removals you can't deal damage.
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This is very cool! 7 mana destroy a minion is ofc overpriced, but the way it gets reduced to a mere 3 isn't too hard to achieve in Handlock, Zoo or probably most Decks, and at 3 mana it is insane value/potential tempo ability. Combined with Siphon Soul, this also gives Warlock some really strong unconditional removal. Not much to say: Just a cool and probably playable card. If only this was in Priest for Injured Blademaster super synergy.
Damaged minions aren't uncommon in Arena, so Crush should be a good pick in the Arena slot, you have to be careful about how it could potentially be overpriced but Assassinate is good and I feel Crush will be too, in a worse rarity slot.
This is a warrior card lol. Still, easy to get damaged minions with Taskmaster, Whirlwind, etc, so it is a pretty good card. Crush plus Execute will keep control warrior as one of the top decks in the game.
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
How long have you been playing hearthstone to still not understand that this border colour is for warrior cards?? /smh
One of the best removals in the entire game. I actually think it's too strong.
My god, this is almost always a 3 Mana Assassinate because of the incredibly easy to fulfill condition. You could also use it with Sylvanas by attacking and killing a minion you don't want and then using this on your Sylvanas to MC the other. One of the best cards in the set hands down
Looks like every people should stare a bit at the art before commenting on a card, that would help them to see which class the card is for lol
But honest mistakes can happen of course!
Back on topic, i really love the card. No more than one copy though, i think 2 would be hard to find room for in any kind of decks.
I'm excited to see the gold version :)
Execute is 100000 times better though.
Of course but Execute is only 2 copies :p
The more the merrier lol
Warrior already has plenty of hard removal and it would be difficult to fit this card in the deck. With execute you send a weak minion into a large minion and execute for one. With crush you trade with against a weak minion with yours and use crush on their threat. Hard to say which is better. Not sure if Warrior really needed this, I am not saying it is bad, but execute is really good, and usually when you have a damaged minion it is from a whirlwind effect, meaning your opponents minion is damaged.
I am Ozymandias, King of Kings
+1. It's a good card, but what warrior needs is better sweepers with less RNG than Brawl.
Also it's possible to make a deck with too much removal and not enough threats.
Bad players whine.
Good players adapt.
That is true. They got that saw card which imo is not as good as brawl. The saw would be great against handlock as a sideboard card though.
I am Ozymandias, King of Kings
Sideboard card or 1 of in control warrior
Vision without action is a dream. Action without vision is a nightmare.
I like Dancing Blades more for wariior. However now he have the biggest number of hard removals in game. Sick!
Finally I can get rid of Execute.
That RNG tho. BroncsRoc#1880
Execute is premium vs this card to be sure. Though lets not forget that its ANOTHER removal... This hurts my soul deeply as control warrior is so nasty to face in control matchups... Blarg. Should have been warlock:
7 cost, if you took damage this turn, this costs 4 less. BLAM done.
Blah, I'm an idiot: I just saw the card art and assume it was a Warlock card without looking at the border. This is even better in Warrior because it is even easier to have a damaged minion there. Very good card!
look at the tiny little skull by his foot - cute!
Also, the fact that this seems to be addressing the 'problem' of not being able to use execute on a fresh minion is strange considering bouncing blades now either a) does the same thing or b) makes the minion damaged and thus giving execute even higher value.
a very odd filler card that no one will play unless the board shakes like King Crush and, well, then sign me up for 2x in every deck.
hmm so should I play bgh or this?
usually you wouldn't use this on weak minions I guess
I like bgh more
A very situational card: it is a hard removal, but so is execute. And no, more = better does not count in Hearthstone. Don't forget that it is still a 1:1-removal that cost too much if you don't have a damaged card. If you have no damaged card you need to damage it first and then use it; but still you could use execute for it too. And if you can't ddamage something it still cost 7 mana.
This is a massive tempo-loss and might be useful against handlock or decks that doesn't use many minions; but not an auto-include. If you only have removals you can't deal damage.