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    posted a message on Rastakhan's Rumble Run - All Rumble-Specific Cards (Passive Treasures & Teammates)

    So this is where all the interesting cards went. I was wondering why Rhastakan cards seemed a bit lackluster.

    Posted in: News
  • 0

    posted a message on Standard Kingsbane Rogue

    There's a salt thread for butthurt comments like yours.

    Posted in: Standard Kingsbane Rogue
  • 4

    posted a message on Anyone else feeling underwhelmed by the new legendaries?

    Yeah, I guess at least power creep won't be a problem with this set. I just feel like there aren't any new "build-around-me" cards that push exciting new archetypes. Stuff like Reno (build your deck with only singletons), Even and Odd with Baku and Genn.

    Maybe they pushed the power level a bit too high with those sets, and are scaling it back down.

    I just hope that new archetypes will emerge to shake up the meta, and not just "Odd [insert class here] with 2 Rastakhan's Rumble cards splashed in.

    Posted in: General Discussion
  • 1

    posted a message on Anyone else feeling underwhelmed by the new legendaries?

    So now that the whole set has been spoiled, anyone else feeling underwhelmed by the new legendaries?
    It seems like Blizzard tuned down the power level of cards in this set.

    Posted in: General Discussion
  • 0

    posted a message on New Priest Minion - Auchenai Phantasm

    Why doesn't Blizz print a good 2-drop for priest that doesn't rely on anything else to be good?
    Just a good 2-drop on its own.

    Posted in: Card Discussion
  • 0

    posted a message on New Shaman Legendary - Krag'wa, the Frog

    This is going into my Shudderwock deck.

    Posted in: Card Discussion
  • 1

    posted a message on MTGA Review: From a HS and Former MTG Player

    Having played MTG since Mirage, I agree with your assessments.
    It's the best online MTG experience they have ever made, but they can't get around the core game mechanic issues that Hearthstone has definitely improved upon. Mana screw is still a thing. Even with 28 lands in your deck, you can still get mana screwed.

    People keep complaining all the time about RNG in Hearthstone, but they forget about the fact that you hit your land drops 100% of the time in Hearthstone. Whereas in MTG, you will lose a lot of games because of the RNG involved in drawing the lands you need, in the colors that you need.

    The new player experience is going to be very rough in MTGA, even for seasoned players because of how stingy the economy is. Be prepared to grind for weeks just to be able to complete a Tier 1 deck. Unless you drop $150 to $200 in cash you will be bottlenecked by rare wild cards, most of which you will spend just to get the equivalent of mana crystals in Hearthstone.

    That said, one thing MTGA pulled off perfectly with gameplay is: being able to interact with your opponent during his turn. You need to enable full control with shift+ctrl to fully unlock this, because the game will skip over important steps otherwise.

    Posted in: Other Games
  • 1

    posted a message on New Mage Minion - Pyromaniac
    Quote from Whodatninja >>

    The stats alone make this pretty good. Dunno if it'll be enough to bring Tempo Mage back, but I think this will see play somewhere.

     Forget Tempo Mage. This is going into Odd Control Mage with DK Jaina as finisher.

    Posted in: Card Discussion
  • 0

    posted a message on New Priest Spell - Surrender to Madness

    Hot garbage. Purify at least didn't destroy your mana base.

    "Hey, the only thing Magic has that Hearthstone doesn't is mana screw!"
    "Ok, let's print a card that teaches players what it feels like to get mana-screwed."

    Posted in: Card Discussion
  • 2

    posted a message on preorder?

    Hearthstone is facing lots of good competition. My wallet is a lot lighter with  my recent MTG Arena and Gwent: Thronebreaker purchases, so Blizzard will have to sweeten the deal before I drop more cash.

    How much value are we talking about?

    Would be nice if they released expansions like Naxxramas again, where you get all cards from the set with a single purchase. That kind of value. Until then, I'm voting with my wallet for better value for all of us players.

    Posted in: General Discussion
  • 0

    posted a message on What can I counter Kingsbane Rogue Decks with?

    Can confirm Aluneth Mage still works. Kingsbane Rogue is not afraid of your Mana Wyrm.
    What Kingsbane Rogue fears is Frostbolt to the face 2 turns in a row (preventing their healing), followed up by Fireballs and Burning Torches you drew from their Coldlight Oracle (which died from Explosive Rune).

    Posted in: Wild Format
  • 1

    posted a message on Looks like Hearthstone is officially done with Warcraft

    Don't worry. When they run out of WoW characters, an interdimensional rift will open and you can play new cards inspired by characters from

    Hearthstone: Heroes of the Storm


    Posted in: General Discussion
  • 0

    posted a message on preorder?

    I haven't seen any cards that look exciting, or you can build around, or improves an existing niche deck archetype.

    I would be happy with a new murloc with rush, or a minion that gives your weapon lifesteal, but haven't seen any so far. I'll wait for all cards to be revealed before making a decision. But from what I've seen so far, I'm inclined to pass. 

    Posted in: General Discussion
  • 0

    posted a message on Help with Kingsbane Mill Rogue

    You have too many minions. The thing with Kingsbane decks is you need to get your key cards asap (Cavern Shinyfinder or Kingsbane) or the deck just won't function properly. You want to get either Cavern Shinyfinder or a way to draw into Cavern Shinyfinder when you combo out Elven Minstrel. You only want weapon buffs in your hand when Kingsbane is already in your hand. I would cut Captain Greenskin and Southsea Squidface from your list because they are just too slow for Wild. Replace with cards that help you deal with aggro or cheap cards that help you combo out Elven Minstrel. Speaking of Elven Minstrel, you need a 2nd copy just to help with consistency.

    Your game plan is 1) get Kingsbane 2) Buff it 3) Leeching Poison it. Anything else that doesn't help this game plan or help you survive to the late game should be cut.

    I played Kingsbane Rogue to Wild legend a few seasons ago. Here's my list.

    Standard Kingsbane Rogue
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (8) Ability (20) Weapon (1) Playable Hero (1)
    Loading Collection


    You can go infinite with it by having Valeera out, playing Coldlight Oracle, Lab Recruiter then using a shadow copy of Lab Recruiter to target the one you just played. You only need 1 copy of Lab Recruiter in your deck because it doesn't really help your game plan until you are ready to go infinite. Replace your 2nd copy of Lab Recruiter with a 2nd copy of Leeching Poison. You need to get it consistently in every match.

    Posted in: Wild Format
  • 1

    posted a message on How many Golden Cards do you have?

    I have one. I dust all golden copies of cards to craft deck components.

    Except for Whizbang, which is worth crafting a golden copy of.

    Posted in: General Discussion
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