I don't see a way for comboing it with Mech'Thun anything except Rogue. You need draw ALL your deck. In rogue, you can dup your mech'thun with scheem and prep and after this guarantee draw 2 of this and burn your deck with Myra's Element. Only bad thing, Rogue not so good with surviving tools for hyper late before you drawn your combo. And this card it's 8 mana no taunt, really bad for rogue too, other classes has armour, heals and rogue has only vanish for great def.
But, for Maly, Velen, Alex. it's good for all classes. Really big downsize only - 8 mana do nothing, and you can draw your big dudes turnes before him. Very greedy card, aggro will punish any combo deck for playing it. But if Blizz gives combo something for stall, will see. Vs control it's bullshit, coz you can't survive 1 mana malygos+1 mana Alex.
I do think someone will probably work an OTK out of this, but I think more importantly people are really overlooking that this is probably just a good card in shaman.
By the time you play Shudderwock you don't really need to be drawing more cards. What you need at that stage of the game is VALUE, not cycle. Even if you mean that this card could make 1-cost Hagathas and Shudderwocks, that's somewhat irrelevant at that stage of the game. Jepetto could even be a Shaman minion that said "Battlecry: Add Shudderwock to your hand; it costs 0." and aside from the extra card slot being a huge upside, the cost reduction would be pretty insignificant.
******
Setting aside the fantasy of some stupid OTK, the fact that this is "draw two MINIONS" and not simply "draw two cards" is a pretty big deal. Just look at how valuable Elven Minstrel is.
Even if you mean that this card could make 1-cost Hagathas and Shudderwocks, that's somewhat irrelevant at that stage of the game. Jepetto could even be a Shaman minion that said "Battlecry: Add Shudderwock to your hand; it costs 0." and aside from the extra card slot being a huge upside, the cost reduction would be pretty insignificant.
That is factually inaccurate and completely ridiculous. How is saving 8 or more mana "insignificant?"
1 mana shudderwock allows you to bounce it back with Bog Slosher. 1 mana Swampqueen let's you play the Horror in the same turn.
Also, you need shudderwock in most shudderwock decks. You won't always have him by turn 8. I actually think there's a really good chance this would have been played in old shudderwock instead of Hemet.
Big Priest just got EVEN MORE broken... Any minions still in your deck in the late game just got a great way to pull and get value.
You are wrong, big priest in standart can't play without resurrects and all of them will rotates out. And more importantly, he can't create new mind blasts with Shadow Visions. Maybe, we will see maly velen priest, but it will be 100% sure other deck. If you thought about wild big priest, in wild priest doesn't care about this card, Barnes 100% better.
I see everyone talking about OTK but this might just fit into a tempo style deck or in some random deck where it’s effect just works - like the KnC Legendary that recruits a 1,2,3 attack minion in Wall Priest (blanking on name, not looking it up lol)
either way, this card is great for the game imo, creates a lot of new exciting ways to think about decks and cards. May be a Wild card with a long life and played in many ways.
Edit: looking at more posts - y’all need to chill.
Remember how broken Da Undatakah was gonna be? I get that it’s a battlecry but, let’s wait and see before we jump off a cliff...
In Standard I'm sure this wont be too oppressive. But in Wild this is going to shit on your day, Priest decks, Druid Decks, Burn Mage (Alexstrasza), and anything with Cubes. I do not like this one bit, feels like they went the opposite way of nerfing Barnes, now you can practically run 3 Barnes
Even if you mean that this card could make 1-cost Hagathas and Shudderwocks, that's somewhat irrelevant at that stage of the game. Jepetto could even be a Shaman minion that said "Battlecry: Add Shudderwock to your hand; it costs 0." and aside from the extra card slot being a huge upside, the cost reduction would be pretty insignificant.
That is factually inaccurate and completely ridiculous. How is saving 8 or more mana "insignificant?"
1 mana shudderwock allows you to bounce it back with Bog Slosher. 1 mana Swampqueen let's you play the Horror in the same turn.
Also, you need shudderwock in most shudderwock decks. You won't always have him by turn 8. I actually think there's a really good chance this would have been played in old shudderwock instead of Hemet.
Fair point.
I'm just saying the effect and whole reason you run Shudderwock is to get one giant value turn, sort of like with Tess (most of the time). Bog Sloshing Shudderwock is a "win more" effect in most cases. Having 8 more mana to add even more value is like giving $1,000 to someone who already has trillions.
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I'm just saying the effect and whole reason you run Shudderwock is to get one giant value turn, sort of like with Tess (most of the time). Bog Sloshing Shudderwock is a "win more" effect in most cases. Having 8 more mana to add even more value is like giving $1,000 to someone who already has trillions.
I disagree. There have been games with Elemental Shaman where I need to shudderwock twice to beat Baku Warrior or Jaina, etc. I know the metagame is changing but still. There are going to be decks like Dragon Warrior which are value machines.
Also, what if your shudderwock clears your board via Hagatha (In particular if your Shudderwock was 1 mana). Now you have 9 mana to develop on to an empty board. It is not close to being as insignificant as your making it out to be. These situations will arise often.
And playing both Swampqueen/Horror on the same turn is indisputably good.
This card may not be good immediately, but it has the potential to absolutely break the entire game in the right meta, with the correct combo supports. If you can use this to cheat out Prophet Velen, Malygos, Metha'thun or a future win condition at 1-mana, you can do absurd things (remember that dumpster fire of a tavern brawl)
Here is an example of a Malygos Druid combo using this.
This card may not be good immediately, but it has the potential to absolutely break the entire game in the right meta, with the correct combo supports. If you can use this to cheat out Prophet Velen, Malygos, Metha'thun or a future win condition at 1-mana, you can do absurd things (remember that dumpster fire of a tavern brawl)
Here is an example of a Malygos Druid combo using this.
Right on. People claiming that drawing the minion before you draw this card is bad. Uh no. You force the opponent to deal with the minion and you shove extra copies into your deck for later. If they don't kill the Malygos, you win. If they do, you go get them next turn and you win.
This card gives you a Barnes like high roll. If you draw your combo cards with this minion, you win next turn or the same turn without your opponent getting to react.
If you don't then you play the game out normally. So yeah, this card is going to enable all sorts of crazy plays and OTK decks.
Looks like all-in with Malygos/Velen or something. Or something else. I'm not sure about the specifics for the deck but all I know is that cards like this tend to be insane and so I'm voting meta-defining.
The amount of people who think this is a good card and even meta defining is too high. Please craft this one day-0 and we'll have something to laught about. It's just bad in tempo, unplayable in agro and very inconsistent in combo. It may be good in control but it doesn't have too much sense there.
OTK decks are necessary for the ecosystem of the game, without them we will get bored of metapods battles like warrior vs warrior
-RSK-
I don't see a way for comboing it with Mech'Thun anything except Rogue. You need draw ALL your deck. In rogue, you can dup your mech'thun with scheem and prep and after this guarantee draw 2 of this and burn your deck with Myra's Element. Only bad thing, Rogue not so good with surviving tools for hyper late before you drawn your combo. And this card it's 8 mana no taunt, really bad for rogue too, other classes has armour, heals and rogue has only vanish for great def.
But, for Maly, Velen, Alex. it's good for all classes. Really big downsize only - 8 mana do nothing, and you can draw your big dudes turnes before him. Very greedy card, aggro will punish any combo deck for playing it. But if Blizz gives combo something for stall, will see. Vs control it's bullshit, coz you can't survive 1 mana malygos+1 mana Alex.
Great... More Velen and Malygos -.- REFRESH THE FUCKING META!!! I was pleased with current releases, but of course they have to fuck it up.
Big Priest just got EVEN MORE broken...
Any minions still in your deck in the late game just got a great way to pull and get value.
By the time you play Shudderwock you don't really need to be drawing more cards. What you need at that stage of the game is VALUE, not cycle. Even if you mean that this card could make 1-cost Hagathas and Shudderwocks, that's somewhat irrelevant at that stage of the game. Jepetto could even be a Shaman minion that said "Battlecry: Add Shudderwock to your hand; it costs 0." and aside from the extra card slot being a huge upside, the cost reduction would be pretty insignificant.
******
Setting aside the fantasy of some stupid OTK, the fact that this is "draw two MINIONS" and not simply "draw two cards" is a pretty big deal. Just look at how valuable Elven Minstrel is.
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That is factually inaccurate and completely ridiculous. How is saving 8 or more mana "insignificant?"
1 mana shudderwock allows you to bounce it back with Bog Slosher. 1 mana Swampqueen let's you play the Horror in the same turn.
Also, you need shudderwock in most shudderwock decks. You won't always have him by turn 8. I actually think there's a really good chance this would have been played in old shudderwock instead of Hemet.
More like Jepetto Buzzkill, another combo enabler. Watching your opponent playing solitaire is so much fun.
This is almost like the Zerek's Cloning Gallery effect that is a neutral card. I can see this card making a LOT of people salty!
You are wrong, big priest in standart can't play without resurrects and all of them will rotates out. And more importantly, he can't create new mind blasts with Shadow Visions. Maybe, we will see maly velen priest, but it will be 100% sure other deck. If you thought about wild big priest, in wild priest doesn't care about this card, Barnes 100% better.
This card is super toxic. Fetching is already a super strong effect, but reducing the mana cost to 1 is crazy.
I see everyone talking about OTK but this might just fit into a tempo style deck or in some random deck where it’s effect just works - like the KnC Legendary that recruits a 1,2,3 attack minion in Wall Priest (blanking on name, not looking it up lol)
either way, this card is great for the game imo, creates a lot of new exciting ways to think about decks and cards. May be a Wild card with a long life and played in many ways.
Edit: looking at more posts - y’all need to chill.
Remember how broken Da Undatakah was gonna be? I get that it’s a battlecry but, let’s wait and see before we jump off a cliff...
In Standard I'm sure this wont be too oppressive. But in Wild this is going to shit on your day, Priest decks, Druid Decks, Burn Mage (Alexstrasza), and anything with Cubes. I do not like this one bit, feels like they went the opposite way of nerfing Barnes, now you can practically run 3 Barnes
Fair point.
I'm just saying the effect and whole reason you run Shudderwock is to get one giant value turn, sort of like with Tess (most of the time). Bog Sloshing Shudderwock is a "win more" effect in most cases. Having 8 more mana to add even more value is like giving $1,000 to someone who already has trillions.
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Someone will definitely find some way to abuse this in an OTK deck, and it's going to be incredibly irritating to play against!
I disagree. There have been games with Elemental Shaman where I need to shudderwock twice to beat Baku Warrior or Jaina, etc. I know the metagame is changing but still. There are going to be decks like Dragon Warrior which are value machines.
Also, what if your shudderwock clears your board via Hagatha (In particular if your Shudderwock was 1 mana). Now you have 9 mana to develop on to an empty board. It is not close to being as insignificant as your making it out to be. These situations will arise often.
And playing both Swampqueen/Horror on the same turn is indisputably good.
This card may not be good immediately, but it has the potential to absolutely break the entire game in the right meta, with the correct combo supports. If you can use this to cheat out Prophet Velen, Malygos, Metha'thun or a future win condition at 1-mana, you can do absurd things (remember that dumpster fire of a tavern brawl)
Here is an example of a Malygos Druid combo using this.
Turn 9: Malygos
Turn 10: Flobiddinous Floop + Baleful Banker x2
Turn 11: Jepetto Joybuzz to draw 2 tiny Malygos
Turn 12: You win
Alternately, in Rogue...
Turn 10: Malygos + Togwaggle's Scheme
Turn 11: Jepetto Joybuzz to draw 2 tiny Malygos
Turn 12: You win
Right on. People claiming that drawing the minion before you draw this card is bad. Uh no. You force the opponent to deal with the minion and you shove extra copies into your deck for later. If they don't kill the Malygos, you win. If they do, you go get them next turn and you win.
This card gives you a Barnes like high roll. If you draw your combo cards with this minion, you win next turn or the same turn without your opponent getting to react.
If you don't then you play the game out normally. So yeah, this card is going to enable all sorts of crazy plays and OTK decks.
Looks like all-in with Malygos/Velen or something. Or something else. I'm not sure about the specifics for the deck but all I know is that cards like this tend to be insane and so I'm voting meta-defining.
The amount of people who think this is a good card and even meta defining is too high. Please craft this one day-0 and we'll have something to laught about. It's just bad in tempo, unplayable in agro and very inconsistent in combo. It may be good in control but it doesn't have too much sense there.
I will crush you!
So OP. It fits into: Deathrattle decks, battlecry decks, malygos decks, probably most of OTK decks. The only problem is 8 mana cost.
Day 1 craft.